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Device (Leap) help-Renderer

I am from Leap rigging (now with both hands)

microdee, Saturday, Jul 4th 2015 Digg | Tweet | Delicious 4 comments  
readme 04/07/2015 - 14:06

haha, you kidding?
been working on this the last week and it drove me mad a little.
finally got it working yesterday, even though I didn't entirely get why.
looking forward to your solution!

microdee 05/07/2015 - 14:42

hehe! I'm curious about your solution too, because mine is not the nicest one and I don't think so it works with every 3D model, for example the ones which has the same orientation as vvvv. It was built for the models coming with the leap unity examples, and most of the headaches were coming from the orientation of the bones (right handed coords, Z upwards etc). but it also turned out that every bone needed different axis switching and different rotation order. nasty insane messed up shit, i have no idea how others implemented it elsewhere.

readme 05/07/2015 - 22:51

I basically also ported all the quaternion stuff from unity.
weirdly enough, they seem to apply the absolute rotations to each bone in the code, which didn't work for me (or I did it wrong).
In the end I got it working by getting each bone's relative rotation to its parent and applying it to the animation transform only ..

microdee 06/07/2015 - 01:08

i see you've added me on skype let's compare the 2 tomorrow night

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Shoutbox

~4d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~18d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~18d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~18d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~20d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~20d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~20d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~20d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~27d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1