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Deferred_POM-DirectX Renderer

Normal vs Parallax Occlusion Mapping

flux, Saturday, Oct 26th 2013 Digg | Tweet | Delicious 3 comments  
woei 28/10/2013 - 12:28

did you use a high res normalmap or applied some filtering? tried a couple of different techniques and always ended up with nasty artefacts...

flux 28/10/2013 - 14:52

@woei: The normal map and the heightmap are quite low res (256 x 256). The quality depends on the nr of heightmap traces. It's the "Advanced parallax mapping" approach from here:http://developer.download.nvidia.com/SDK/10.5/direct3d/samples.html

woei 28/10/2013 - 15:48

ah, tried a couple different sourceshttp://www.gamedev.net/topic/570759-pom-hlsl-glsl/https://www.synapsegaming.com/forums/p/821/3656.aspx
and some more
none super satisfying...

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