I know, it is nothing impressive, it is just a transcription from pure glsl (fragmented shader) code. The hlsl node (Texture FX / DX11) derives from this and it was first written by Oliver Baudu. I dont know any further information about the author. The only addition in vvvv was a FrameDelay Texture/DX11 to feed back the second texture slot and a Random with a Damper to change randomly and smoothly between the two textures.
how's that?
I know, it is nothing impressive, it is just a transcription from pure glsl (fragmented shader) code. The hlsl node (Texture FX / DX11) derives from this and it was first written by Oliver Baudu. I dont know any further information about the author. The only addition in vvvv was a FrameDelay Texture/DX11 to feed back the second texture slot and a Random with a Damper to change randomly and smoothly between the two textures.
Oh, it's awesome Nissidis.
I just found out its a contribution: datamosh-(dx11)
Gracias.