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I am from glitchness

nissidis, Monday, Mar 30th 2015 Digg | Tweet | Delicious 3 comments  
ventolinmono 31/03/2015 - 20:50

how's that?

nissidis 21/04/2015 - 18:40

I know, it is nothing impressive, it is just a transcription from pure glsl (fragmented shader) code. The hlsl node (Texture FX / DX11) derives from this and it was first written by Oliver Baudu. I dont know any further information about the author. The only addition in vvvv was a FrameDelay Texture/DX11 to feed back the second texture slot and a Random with a Damper to change randomly and smoothly between the two textures.

ventolinmono 28/05/2015 - 04:12

Oh, it's awesome Nissidis.
I just found out its a contribution: datamosh-(dx11)

  • 1

anonymous user login


~24d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~25d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?