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datamosh

I am from glitchness

nissidis, Monday, Mar 30th 2015 Digg | Tweet | Delicious 3 comments  
ventolinmono 31/03/2015 - 19:50

how's that?

nissidis 21/04/2015 - 17:40

I know, it is nothing impressive, it is just a transcription from pure glsl (fragmented shader) code. The hlsl node (Texture FX / DX11) derives from this and it was first written by Oliver Baudu. I dont know any further information about the author. The only addition in vvvv was a FrameDelay Texture/DX11 to feed back the second texture slot and a Random with a Damper to change randomly and smoothly between the two textures.

ventolinmono 28/05/2015 - 03:12

Oh, it's awesome Nissidis.
I just found out its a contribution: datamosh-(dx11)
Gracias.

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Shoutbox

~8h ago

mediadog: @CeeYaa Why I'm learning Unreal, now if I could just afford wrap-around LED walls! Can do in vvvv too, it's just a CAVE

~14h ago

kleinkariert: @tonfilm any hint on how to generate Mel-Frequency images out of audio for mel-GAN in v4

~15h ago

joreg: @mediadog we're aware of this, see: https://discourse.vvvv.org/t/visual-c-2008-this-download-is-no-longer-available/17895 and i now also fixed the resp. links on the download page.

~22h ago

mediadog: FYI VC redist 2008 links bad in 38.1 installer and on web page

~2d ago

joreg: Reminder: Intro workshop to the all-new vvvv this Tuesday before the #vvvv meetup in #berlin. Signup here: https://nodeforum.org/announcements/2020-series-of-2h-introduction-workshops-to-vvvv-gamma/

~2d ago

~3d ago

tonfilm: Creative coder wanted: https://discourse.vvvv.org/t/creativvvve-coder-in-residence-2020/18283 vvvv visualprogramming #creativecoding #xenko #dotnet #berlin #internship #residency

~4d ago

metrowave: Collection of replicable research: http://www.replicabilitystamp.org/

~4d ago