I know, it is nothing impressive, it is just a transcription from pure glsl (fragmented shader) code. The hlsl node (Texture FX / DX11) derives from this and it was first written by Oliver Baudu. I dont know any further information about the author. The only addition in vvvv was a FrameDelay Texture/DX11 to feed back the second texture slot and a Random with a Damper to change randomly and smoothly between the two textures.
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