» Creative Code Stammtisch #31 at CHB
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Creative Code Stammtisch #31 at CHB

When Fri, May 13th 2016 - 19:30 until Fri, May 13th 2016 - 19:30
Where ART+COM Explore @ Collegium Hungaricum Berlin, Dorotheenstra├če 12, Berlin, Germany

The Creative Code Stammtisch is an open conversation between artists, makers, designers, coders, performers, learners and anyone interested in the use of computing skills for artistic expression. The event is free and open to all, regardless of age, origin, gender or experience. Beginners and first-timers should feel especially welcome!
via: http://www.meetup.com/de-DE/creativeCodeBerlin/events/231011328/

hoping to show some VL at todays creativeCode meetup in berlin. anyone up to join and show everyone what you're patching with?

joreg, Friday, May 13th 2016 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~6d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~20d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~20d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~20d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~22d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~22d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~22d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~22d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~29d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1