» Contribution Roundup
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Contribution Roundup

classic tomeic (unrelated)


in the run-up to node15 a large number of contributions was released for the first time or updated for being used in some of the workshops. to make sure none of them gets lost in the general post-node depression here is a listing for our convenience (in no particular order):

i remembered it was a lot, but putting this list together i was stunned by the sheer amount of diverse and extensive contributions. Chapeau and massive thanks to everyone responsible. And if you find any of these useful make sure not to miss their flattr button!

joreg, Tuesday, May 5th 2015 Digg | Tweet | Delicious 8 comments  
readme 05/05/2015 - 16:29

gotta love that classic tomeic.

hrovac 05/05/2015 - 19:07

funny that one of the most talented (and beloved) user which never contributed anything is on top of this post ;)

u7angel 05/05/2015 - 20:45

emeshe and vobjects ?

guest 05/05/2015 - 23:30

@u7angel: working on it, just a few clicks away

tonfilm 06/05/2015 - 12:03

they'r on! did we miss anything else?

joreg 07/05/2015 - 13:50

herbst: those being rather workshop-material are listed here: node15-workshop-material

herbst 12/05/2015 - 18:10

joreg: ui, I see. wow - so much stuff!

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anonymous user login


~21h ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~2d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~2d ago

sinao: one side

~2d ago

sinao: How to apply texture only on one of a cube?

~3d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~7d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~7d ago

microdee: what's BC7?

~7d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows