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cloud

I am from United Kingdom

mrboni, Wednesday, Oct 22nd 2014 Digg | Tweet | Delicious 3 comments  
guest 22/10/2014 - 23:53

how isit done?

mrboni 23/10/2014 - 11:53

dx11 particles, modified using 2d textures with a few post process stages (dof,shadows,lomo) in deferred rendering style

mrboni 23/10/2014 - 11:56

although you can't see it here the original particle positions are set according to a 3d scan of someone's face. I view that model in a renderer, output a depth buffer, convert it to linear depth, then sample all those pixels in a compute shader with one particle per pixel.

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Shoutbox

~14d ago

~17d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~23d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable