» Clariant Wall
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Clariant Wall

credits wirmachenbunt, Mutabor Design GmbH

three responsive animations in hi-res
Check Video here: http://www.wirmachenbunt.de/events/clariantwall

Check Video here: http://www.wirmachenbunt.de/events/clariantwall

u7angel, Friday, Jan 25th 2013 Digg | Tweet | Delicious 4 comments  
sebl 25/01/2013 - 21:37

uh nice, video?

u7angel 25/01/2013 - 21:41

see link for video above image

edit: and below :)

H.Hartung 29/01/2013 - 01:42

These visuals are definitely my favourite ones regarding your previous projects. What are the computer┬┤s spec these visiuals are running on?

u7angel 29/01/2013 - 14:38

finally we made you happy ? ;)
core i7 with two geforce 680gtx, so pretty much all one could stuff into a machine. out of sync problem between two cards wasn't an issue since most animations were pretty slow

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Shoutbox

~9d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~22d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~22d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~23d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~25d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1