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So I found this library: https://github.com/ShiqiYu/libfacedetection
And it was super easy to use. So after a wrapper class and a handling node here are the results from vvvv with any DX11 texture:

title

Trololo at 60-70 fps with multiview-reinforce engine.

crowd
crowd

Crowd footage at 10-20 fps with multiview engine. It tracks as many faces as much you throw at it.

This library is fast but far from accurate. But I made the wrapper class in a way that in the future it can be easily extended with other engines, so if anyone finds robust and fast face trackers, throw that at me and I'll implement it if they don't cost a fortune.

Available in mp.dx http://vvvvpm.github.io/#mp.dx
Enjoy!

microdee, Tuesday, Jan 23rd 2018 Digg | Tweet | Delicious 26 comments  

New Noodles: Alpha 0.3 "Tonkotsu"

Get them here:
instance-noodles

Some new & improved nodes + bugfixes but the tasty new flavors are Noise & CSG implementations.

Noise

New textureless magic noise suite based largely on the great GLSL postings of http://briansharpe.wordpress.com/
to use in a shader see InstanceNoodles\nodes\modules\Common\NoodleNoise.fxh
Of course there are nodes for people that don't want to mess with shader code though.

Includes 2D and 3D Perlin, Simplex and Worley, all with single octave noise as well as FBM, Turbulence & Ridge flavors. Worley comes with various distance metrics & cell functions. To get an idea of the (many) Worley combinations here's a nice reference:

Worley Noises

image source: mines.lumpylumpy.com/Electronics/Computers/Software/Cpp/Graphics/Bitmap/Textures/Noise/

CSG

Constructive Solid Geometry finally... Realtime implementation using distance fields stored in 3D textures or 'volumes'. Picture speaks a thousand words:

CSG

As well as the standard Union, Intersection & Difference operations as pictured above, 16(!) other combination operations ported from the very sexy GLSL raymarch lib: http://mercury.sexy/hg_sdf/

New DX11.TextureFX nodes

  • Noise3D (DX11.TextureFX)

New Compute nodes

  • Noise2D (Value Buffer)
  • Noise3D (Value Buffer)
  • NoiseDerivs2D (Value Buffer)
  • NoiseDerivs3D (Value Buffer)
  • min (Value Buffer)
  • max (Value Buffer)
  • S+H (Vaule, 2D, 3D, 4D versions)
  • SumUp (Vaule Buffer)
  • Vector4DSplit (Vaule Buffer)
  • Normalize (3D Buffer)

New DX11.Geometry nodes

  • Kinect2GS (DX11.Geometry) kinect2 texture maps to mesh, with optional player filtering
  • SplineTrails (DX11.Geometry)
  • SplineBuffered (DX11.Geometry) now has ribbon mode
  • SDFtoMesh (DX11 Geometry) conversion of signed distance fields (as 3D texture) to mesh using marching cubes. This allows constructive solid geometry to be integrated with normal geometry pipeline

New DX11.Volume nodes (mostly for CSG ops)

  • CombineSDF (DX11.Volume)
  • BoxSDF (DX11.Volume)
  • SphereSDF (DX11.Volume)
  • TorusSDF (DX11.Volume)
  • CylinderSDF (DX11.Volume)
  • PrismSDF (DX11.Volume)
  • ExtrudeTextureSDF (DX11.Volume)
  • NoiseSDF (DX11.Volume)
  • Resize (DX11.Volume)

for fast peek at the results:

  • PreviewVolume (DX11.Layer)

Changed /fixed Nodes
DX11.GeomFX modules now have max elements pin. Set to 0 by defualt, which will use the old automatic behavior, or any other positive number for manual setting

+ various small bug fixes that I'm too lazy to type.

Feel free to use in your creative & commercial projects, just please make sure to give credit as per license below.
CCBY 2016 http://everyoneishappy.com

http://creativecommons.org/licenses/by/4.0/

everyoneishappy, Saturday, Jul 23rd 2016 Digg | Tweet | Delicious 11 comments  

and see you on NODE15!

mino, Sunday, Nov 2nd 2014 Digg | Tweet | Delicious 0 comments  
sebl, Friday, May 19th 2017 Digg | Tweet | Delicious 4 comments  
Quad Giga in Copenhagen

Spotted new product development in Copenhagen. Anonymous sources suggest the naming Quad Giga to supplement Classic, nano, mega and mini.

sunep, Sunday, Mar 10th 2013 Digg | Tweet | Delicious 0 comments  
md.vis

my mixer using alpha27.2-dx9ex sharing textures across 4 vvvv's (2 instances of my simple patch-switcher (md.bot), the gui for the mixer and the output renderer (md.mix))

microdee, Monday, Apr 2nd 2012 Digg | Tweet | Delicious 12 comments  

Thanks to the introducing-the-rekorder we have produced our first multi-million-views-animation:
http://giphy.com/gifs/vvvv-futureshit-l0HlA96OHn6pgUaQw

Note to myself: Don't do complex animations anymore. Just rotating circles from now on.

timpernagel, Wednesday, Nov 16th 2016 Digg | Tweet | Delicious 0 comments  

I just saw the "package" u7angel created for his automata ui. That reminded me of the following pictures which I then dug up from an old (approx. 11,91 years) harddrive.

bjoern, Tuesday, Nov 15th 2016 Digg | Tweet | Delicious 1 comments  

anonymous user login

Shoutbox

~9d ago

joreg: Postponed: Next vvvv beginner course starting April 29: https://thenodeinstitute.org/courses/vvvv-beginner-class-summer-2024/

~1mth ago

~1mth ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~2mth ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~2mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/