2 Textures feeding back (4 channel 32F + 1 channel 8U)
works at first then eventually drops to black output
Get this in renderer tty
having trouble recreating the bug without the rest of the patch loaded
perhaps i have to run out of (GPU?) memory for it to occur.
sounds plausible but still should show a better error then. you could easily try filling up a texture queue next to your patch to provoke "out of memory"
the EX9 Memory Debug node reports plenty of free memory.
This is in a 5 render-pass chain (which may be pushing against some other limitation)
I'll try to find out more about this and report results.
thanks for the tip!
will try next time
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