» Boygrouping fixes
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Boygrouping fixes

holahola,

this is to update you on some recent fixes on boygrouping. As has been pointed at in this thread boygroup-(critical)-bugs there've been some unresolved buggers after the transition to a new networking library vvvv had to undergo with the all the unicode/64bit updates for beta29.

Here's whats fixed:

  • clients/server can again be started in any order and will find each other
  • clients again try to reconnect periodically when they lost connection
  • a memory leak that kept a copy of each graph-dump for each client is closed

There is a thing though that may cause troubles but has to be solved patchwise: By default vvvv sends value-changes in the graph via udp but switches to sending via tcp if a message is too large (ie. a spreadcount too high). Please read the updated section boygrouping basics#warnings to understand how to detect those bottlenecks and how to deal with them.

Those fixes should get your boys back n'sync.
Please check the latest alpha builds for those changes.

joreg, Thursday, Oct 10th 2013 Digg | Tweet | Delicious 2 comments  
u7angel 11/10/2013 - 11:27

thank you

david 12/11/2013 - 00:43

nice!

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Shoutbox

~9d ago

yar: And now it's opertaional. It's just a concept, bugs expected

~9d ago

yar: sorry, one moment it's broken

~9d ago

yar: concept of genrative telegram bot: t.me/arktkbot

~10d ago

joreg: Reminder: Machine Learning for Interaction Designers webinar by sebescudie this Friday: https://thenodeinstitute.org/event/machine-learning-for-interaction-designers/

~11d ago

joreg: Live now: The 10th #vvvv online meetup: https://youtu.be/ShUefLRL_H0

~16d ago

karistouf: thank you @joreg