» Beta36 Release Candidate
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Beta36 Release Candidate

helo evvvveryone,

it is happening: beta36 is scheduled for a release in early february. we're quite confident with the state of the new features we've added and would like to ask you to give it a final spin with the release-candidates as listed below. please open the projects you're currently working on and see if they run as expected. if not, please let us know in the forum using the alpha tag.

Release Highlights

since the dawn of vl, vvvv has become increasingly more powerful. we see initial proof in the works of schnellebuntebilder and intolight who are using the combination already to their advantage. it allows them to create projects of a complexity that would have been very hard if not impossible to realize with vvvv alone.

so far though, vl could only be used for IO and logic tasks. anything related to rendering was still in the hands of vvvv DX9/DX11 only. with beta36 we're introducing a new bridge that will allow you to prepare textures and buffers with the convenience of vl features and hand them over to vvvv using a new set of nodes. have a look at \girlpower\VL\DX\DynamicBuffersAndTextures.v4p to see how this works! and here are some more highlights:

VVVV

VL

for an in depth list of changes have a look at the changelog.

Download

64-bit
vvvv (beta36_rc15)
addons (beta36_rc15)
32-bit
vvvv (beta36_rc15)
addons (beta36_rc15)
VL documents you save with these candidates will not open anymore with beta35.8!

if you have the feeling that this release will not have anything for you, we'd only partly agree. true, maybe not directly. but we'd like to point out that what's hidden behind the unpretentious bullet point "Use .NET Libraries and Write Custom Nodes" listed under vl above can conservatively be understood as a bombshell. it means that anyone now has access to a vast range of .NET libraries in vl and therefore can also use those in vvvv. while this may exceed your personal abilities, it lowers the barrier to contribute to vvvv/vl in general by far and if we get this communicated right, this should be a win-win for evvvveryone. so tell your .NET developer friends about this..they should understand the implications.

at the same time this makes it easier for ourselves to now start building more interesting libraries for vl, which in turn will be a win for all vvvv users as well. hope this makes sense..

but now we wish you all some happy holidays and are waiting for your feedback on the candidate!

joreg, Saturday, Mar 17th 2018 Digg | Tweet | Delicious 2 comments  
andresc4 06/01/2018 - 13:01

"Log in to TeamCity
Version 10.0.5 (build 42677)"

can't download zip file

joreg 06/01/2018 - 14:25

@andresc4 sorry for the confusion: there is a "Login as guest" link next to the "Login" button. please use that.

  • 1

anonymous user login

Shoutbox

~1d ago

ravazquez: @karistouf you can use my Global S&R contribution for this purpose

~2d ago

joreg: yes, no S/R. OSC is one way to communicate btw. instnces.

~2d ago

karistouf: @joreg: between 2 differents instances of VVVV on same computer,no S and R (values) possible ? only OSC way ?

~4d ago

tonfilm: glad to share the second update on the #vl #xenko #3d library: #vvvv #visualprogramming #creativecoding vl-xenko-3d-engine-update-2

~6d ago

joreg: rather toot then tweet? follow the hype and us on mastodon: https://mastodon.xyz/@vvvv #vvvv

~7d ago

ggml: any recommendation for renting visuals-grade pcs in berlin ?

~7d ago

metrowave: Structure Sensor Core now for Windows: https://store.structure.io/buy/structure-core cool features, could be useful in vvvv

~7d ago

yar: @levi I used xml, expresso and scripts for importing/exporting (c4d <-> VVVV)

~7d ago

levi: @yar . yea thanks. was a bit outdated that one. but c4d has the ascii importer now that did the trick.