» Beta36 Release Candidate
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Beta36 Release Candidate

helo evvvveryone,

it is happening: beta36 is scheduled for a release in early february. we're quite confident with the state of the new features we've added and would like to ask you to give it a final spin with the release-candidates as listed below. please open the projects you're currently working on and see if they run as expected. if not, please let us know in the forum using the alpha tag.

Release Highlights

since the dawn of vl, vvvv has become increasingly more powerful. we see initial proof in the works of schnellebuntebilder and intolight who are using the combination already to their advantage. it allows them to create projects of a complexity that would have been very hard if not impossible to realize with vvvv alone.

so far though, vl could only be used for IO and logic tasks. anything related to rendering was still in the hands of vvvv DX9/DX11 only. with beta36 we're introducing a new bridge that will allow you to prepare textures and buffers with the convenience of vl features and hand them over to vvvv using a new set of nodes. have a look at \girlpower\VL\DX\DynamicBuffersAndTextures.v4p to see how this works! and here are some more highlights:

VVVV

VL

for an in depth list of changes have a look at the changelog.

Download

64-bit
vvvv (beta36_rc15)
addons (beta36_rc15)
32-bit
vvvv (beta36_rc15)
addons (beta36_rc15)
VL documents you save with these candidates will not open anymore with beta35.8!

if you have the feeling that this release will not have anything for you, we'd only partly agree. true, maybe not directly. but we'd like to point out that what's hidden behind the unpretentious bullet point "Use .NET Libraries and Write Custom Nodes" listed under vl above can conservatively be understood as a bombshell. it means that anyone now has access to a vast range of .NET libraries in vl and therefore can also use those in vvvv. while this may exceed your personal abilities, it lowers the barrier to contribute to vvvv/vl in general by far and if we get this communicated right, this should be a win-win for evvvveryone. so tell your .NET developer friends about this..they should understand the implications.

at the same time this makes it easier for ourselves to now start building more interesting libraries for vl, which in turn will be a win for all vvvv users as well. hope this makes sense..

but now we wish you all some happy holidays and are waiting for your feedback on the candidate!

joreg, Saturday, Mar 17th 2018 Digg | Tweet | Delicious 2 comments  
andresc4 06/01/2018 - 14:01

"Log in to TeamCity
Version 10.0.5 (build 42677)"

can't download zip file

joreg 06/01/2018 - 15:25

@andresc4 sorry for the confusion: there is a "Login as guest" link next to the "Login" button. please use that.

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anonymous user login

Shoutbox

~4h ago

microdee: it's like telling a west-Ukrainian that they're Russians...

~4h ago

microdee: @tonfilm: Telling a person from Hong Kong that they're Chinese is a bigger insult than calling their mom names ;)

~5h ago

tonfilm: Patch your own #mainloop with microsecond precision in #reactive #dotNET style. #rxNET #rx #gamedev #vvvv #VL vl-patch-your-own-mainloops

~6h ago

neuston: Sad. It hurts.

~6h ago

joreg: well, they would even have to choose "united" kingdom..

~6h ago

neuston: M... not work emotionally. Like asking a Scotland citizen to pick England

~6h ago

joreg: @neuston would it work for you to select "China"?

~6h ago

neuston: No Hong Kong in the country list of license page

~16h ago

udo2013: please excuse me. it works! installed "InstanceNoodles" again. this time via "vpm". good thing :-)