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BASHIBA ATOM

credits Roberto Vitalini (@Bashiba) .:. Sebastiano Barbieri (@Noir) .:. www.bashiba.com

Interactive Art

BASHIBA ATOM
https://vimeo.com/214219083

Interactive Art // Live Recording
Everything we see is atomized. Our boundaries, the skin that separates objects and people is gone.

Notice to Vimeo users: to see the particles you might need to watch this in its original resolution (4k) or at least 2K.

3D data: Microsoft Kinect

Spatial Sound + sonic events + Real-Time Rendering: Bashiba + vvvv

Programming: vvvv.org #bashiba #noir

Bashiba, Tuesday, May 2nd 2017 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~13h ago

sagishi: any vvvv wizardry going on at ADAF in athens this week?

~13h ago

vux: Freshly released, DirectX11 v1.3 directx11-1.3-update

~1d ago

weareallclowns: has anyone used avr-gcc with vvvv? thinking about uploading a vvvv sketch to arduino

~3d ago

motzi: @udo2013: you can't change the resolution of the standard DX11 renderer (res=window size). use temptarget renderer + preview instead

~3d ago

Tamoeba Kale: Is it possible that i am missing thew whole "animation" category nodes? how?

~3d ago

udo2013: hello. is there a way to change the fullscreen resolution of renderer dx11? found no possibility + can not be opened.

~4d ago

tekcor: @joreg vl.glTF loader looks intense inside, but is red in b36.

~4d ago

MultiNIL: @joreg sure!

~4d ago

joreg: @MultiNIL supa! can we have this as a gallery entry? 24

~4d ago

MultiNIL: forgot to share: our very first vvvv project, digital-hybrid-airhockey-table: https://vimeo.com/210617286 making of: https://vimeo.com/269974764