» Augmented Engine for Mercedes-Benz
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Augmented Engine for Mercedes-Benz

credits wirmachenbunt (Design & Production) commissioned by Atelier Markgraph

A rotating screen shows the live image of an engine. By sensing the screen postion and respecting the camera optics, realtime 3D content is layered on top of the live image. Creating the impression of an xray view, revealing the inner workings of a combustion engine.

Next to the rotating screen is a monolithic display for distant effects. It functions pretty much as the traditional print to communicate engine features in a rather unseen form.

This exhibit was first shown at the paris motor show 2016 and more versions and engines(hybrids) will follow in 2017.

wirmachenbunt, Saturday, Feb 4th 2017 Digg | Tweet | Delicious 3 comments  
elliotwoods 08/02/2017 - 11:21

nice!
i tried pitching something related a couple of times
using tracked stereo shutter glasses + stereo projection mapping
nobody bit.

anyway, you've taken the visual style really far here.
congrats!

u7angel 08/02/2017 - 21:19

hey elliot, your comment means a lot to me. thank you!

andy.bramwell 05/04/2018 - 03:33

I find this very inspiring. An overlay idea has been bubbling away in my head for a few months and I came back to VVVV (had a short play in 2011) seeking a way to achieve this. What this Augmented Engine project shows me is a path forward.

  • 1

anonymous user login

Shoutbox

~4min ago

joreg: @Tamoeba odd if so. so you don't have an LFO or MonoFlop node

~21h ago

sagishi: any vvvv wizardry going on at ADAF in athens this week?

~21h ago

vux: Freshly released, DirectX11 v1.3 directx11-1.3-update

~2d ago

weareallclowns: has anyone used avr-gcc with vvvv? thinking about uploading a vvvv sketch to arduino

~3d ago

motzi: @udo2013: you can't change the resolution of the standard DX11 renderer (res=window size). use temptarget renderer + preview instead

~3d ago

Tamoeba Kale: Is it possible that i am missing thew whole "animation" category nodes? how?

~4d ago

udo2013: hello. is there a way to change the fullscreen resolution of renderer dx11? found no possibility + can not be opened.

~4d ago

tekcor: @joreg vl.glTF loader looks intense inside, but is red in b36.

~5d ago

MultiNIL: @joreg sure!

~5d ago

joreg: @MultiNIL supa! can we have this as a gallery entry? 24