» Architectural Light Studio
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Architectural Light Studio

credits Alexey Beljakov, Andrey Boyarintsev, Anna Kerbo, Nikolay Matveev, Julien Vulliet, Minoru Ito

Architectural Light Studio (The ALS) is unrivaled software suite designed for creating, editing and playing back architectural and art lighting scenarios.

The ALS editor is required for:

  • creating a three-dimensional geometric layout of lighting equipment in 3D
  • creating a developed layout view on a plane with address assignment and equipment grouping
  • creating visual effects scenarios

Main benefits of the new software:

  • real-time lighting equipment simulation with calculation of illuminance according to luminaire .ies files;
  • - more than 500 IntiLED luminaires with W, RGB, RGBW color modes and up to 40 pixels per device;
  • - handy tools for creating complex layouts for luminaires of varied types, with an option to assign to building model surfaces;
  • - full-fledged display of buildings and environment as 3D models as well as ability to display dynamic lighting effects in real time;
  • - tools for creating lighting scenarios at the multi sequenced timeline;
  • - support of the Art-Net protocol enabling use of a wide spectrum of additional equipment;
  • - support up to 256 Universes and several automatic DMX addressing modes.

The debut of the ALS took place on The Light+Building 2014 in Frankfurt from March 30 to April 4, 2014

The ALS is written in vvvv by Ivan Rastr electronic crafts.
Please take a few minutes for video preview of The ALS v.0.95 beta

For further information about The Architectural Light Studio please contact IntiLED office

IntiLED team:
Sergey Matveev, Evgeniy Moskov, Uljana Vinogradova, Anton Lysenko, Elena Belova, Oleg Yanchenkov, Denis Ichalovsky

Ivan Rastr electronic crafts team:
Alexey Beljakov vnm, Andrey Boyarintsev bo27, Anna Kerbo kerbo, Nikolay Matveev unc and specially invited Julien Vulliet vux Thanks to Minoru Ito mino for helping with AntTweakBar.

ivan.rastr, Tuesday, Apr 15th 2014 Digg | Tweet | Delicious 9 comments  
sunep 15/04/2014 - 13:16

wow

u7angel 15/04/2014 - 14:04

nice product, boys

AndyC 15/04/2014 - 14:36

I am so impressed!!! Such a smooth UI

Noir 15/04/2014 - 15:43

impressive

catweasel 16/04/2014 - 14:48

Thats really good!

Alec 16/04/2014 - 14:52

vvvvow!

metrowave 16/04/2014 - 16:55

Brilliant job!

ethermammoth 17/04/2014 - 08:56

nice!

m4d 17/04/2014 - 15:59

powerfull stuff!

  • 1

anonymous user login

Shoutbox

~24h ago

bjoern: Yo peeps! I am looking for a job/project starting July. For contact info check: vvvv specialists available for hire

~30d ago

joreg: Summer Season 23 vvvv workshops are now ready for sign-up: https://thenodeinstitute.org/vvvv-intermediates-summer-2023/

~1mth ago

schlonzo: yeah! shader input pins now also visible, while the variable it not used!

~1mth ago

benju: Job opportunity, teaching Sounddesign for New Media purposes in Berlin (6hrs/week): https://www.letteverein.berlin/wp-content/uploads/2023/03/Ausschreibung_MIA_LK_6_UStd._Sounddesign_NEU.pdf

~1mth ago

joreg: vvvv gamma 5.0 is out! Please read all about it in the release notes: https://visualprogramming.net/blog/2023/vvvv-gamma-5.0-release

~2mth ago

domj: Coming to LPM next weekend? Learn more about one of the first full vvvv gamma apps, Schéma! https://liveperformersmeeting.net/editions/2023-muenster/program/detail/schema-talk/

~2mth ago

joreg: Want to get started with #vvvv? Check this 12 session beginner online course starting May 8th: https://thenodeinstitute.org/courses/vvvv-beginner-class-summer-2023/

~3mth ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client