this is the last call for testers to check the upcoming version of 45beta27.2.
instead of releasing all the magic that is cooking (and can already be tested in the daily alpha builds) we tried to create a build that only fixes bugs introduced recently.
if noone finds a big deal we'll make this the official beta27.2 on monday, may 7h and continue our ride towards 28.
have you tested with this release? should not be related..
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thanks alg, now!
ah,sorry,working like a charm now.thanks!
we just fixed another bug reported by vux concerning changes on nodepins.
this bug wasn't around at beta27.1 so we needed to remove that in order to be able to call it a bug FIX release... sorry for the inconvenience.
since the fix had to happen in the internals we need a longer test period.
please give us feedback on them until 4th of may and we'll release it as a beta27.2.
'Open in Patch' for shaders still seems to be broken.
Anyways, thanks for re-introducing auto completion for the HLSL editor. But what about auto compile? I'm seriously missing that feature!
Mesh(EX9.Geometry.Split) does only output Indices if its Vertex Buffer output pin is connected to a downstream node. (e.g. VertexBuffer(EX9.Geometry.Split) node) Not a big deal, but might be a bit unituitive to newbies i guess..
@sven & m4d: thank you very much for testing & reporting. issues have been added to our bug tracker. they will however not be fixed for the beta27.2, since we first want to share all the fixes we already did.
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