» alpha27.2 - a conservative bugfix only release
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alpha27.2 - a conservative bugfix only release


this is the last call for testers to check the upcoming version of 45beta27.2.
instead of releasing all the magic that is cooking (and can already be tested in the daily alpha builds) we tried to create a build that only fixes bugs introduced recently.

edit: fixed another one, so here are new files as of 02 05 12:
so here is the download and changelog for alpha27.2 core.
and here is the download and changelog for alpha27.2 addons.

if noone finds a big deal we'll make this the official beta27.2 on monday, may 7h and continue our ride towards 28.

happy testing,
yours devvvvs.

joreg, Wednesday, Apr 25th 2012 Digg | Tweet | Delicious 10 comments  
liquid 25/04/2012 - 17:23

sorry @joreg,any chance to take a look at this post again? forum-alpha/trautner-crashed#comment-81745

joreg 25/04/2012 - 17:31

have you tested with this release? should not be related..

alg 25/04/2012 - 17:44

access denied on both changelog links

joreg 25/04/2012 - 17:52

thanks alg, now!

liquid 25/04/2012 - 17:57

ah,sorry,working like a charm now.thanks!

gregsn 28/04/2012 - 15:33


we just fixed another bug reported by vux concerning changes on nodepins.

this bug wasn't around at beta27.1 so we needed to remove that in order to be able to call it a bug FIX release... sorry for the inconvenience.

the new versions to test are alpha272.2 & addons.

since the fix had to happen in the internals we need a longer test period.
please give us feedback on them until 4th of may and we'll release it as a beta27.2.


sven 01/05/2012 - 11:27

'Open in Patch' for shaders still seems to be broken.

Anyways, thanks for re-introducing auto completion for the HLSL editor. But what about auto compile? I'm seriously missing that feature!

m4d 03/05/2012 - 17:15

Mesh(EX9.Geometry.Split) does only output Indices if its Vertex Buffer output pin is connected to a downstream node. (e.g. VertexBuffer(EX9.Geometry.Split) node) Not a big deal, but might be a bit unituitive to newbies i guess..

gregsn 07/05/2012 - 20:20

@sven & m4d: thank you very much for testing & reporting. issues have been added to our bug tracker. they will however not be fixed for the beta27.2, since we first want to share all the fixes we already did.

sven 08/05/2012 - 12:13

@gregsn: Thanks for taking our reports into account. But what happened to your efforts to take care of this topic: damper-bug ?

  • 1

anonymous user login


~7d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~21d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~21d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~21d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~23d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~23d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~23d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~24d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1