» alpha27.2 - a conservative bugfix only release
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alpha27.2 - a conservative bugfix only release


this is the last call for testers to check the upcoming version of 45beta27.2.
instead of releasing all the magic that is cooking (and can already be tested in the daily alpha builds) we tried to create a build that only fixes bugs introduced recently.

edit: fixed another one, so here are new files as of 02 05 12:
so here is the download and changelog for alpha27.2 core.
and here is the download and changelog for alpha27.2 addons.

if noone finds a big deal we'll make this the official beta27.2 on monday, may 7h and continue our ride towards 28.

happy testing,
yours devvvvs.

joreg, Wednesday, Apr 25th 2012 Digg | Tweet | Delicious 10 comments  
liquid 25/04/2012 - 16:23

sorry @joreg,any chance to take a look at this post again? forum-alpha/trautner-crashed#comment-81745

joreg 25/04/2012 - 16:31

have you tested with this release? should not be related..

alg 25/04/2012 - 16:44

access denied on both changelog links

joreg 25/04/2012 - 16:52

thanks alg, now!

liquid 25/04/2012 - 16:57

ah,sorry,working like a charm now.thanks!

gregsn 28/04/2012 - 14:33


we just fixed another bug reported by vux concerning changes on nodepins.

this bug wasn't around at beta27.1 so we needed to remove that in order to be able to call it a bug FIX release... sorry for the inconvenience.

the new versions to test are alpha272.2 & addons.

since the fix had to happen in the internals we need a longer test period.
please give us feedback on them until 4th of may and we'll release it as a beta27.2.


sven 01/05/2012 - 10:27

'Open in Patch' for shaders still seems to be broken.

Anyways, thanks for re-introducing auto completion for the HLSL editor. But what about auto compile? I'm seriously missing that feature!

m4d 03/05/2012 - 16:15

Mesh(EX9.Geometry.Split) does only output Indices if its Vertex Buffer output pin is connected to a downstream node. (e.g. VertexBuffer(EX9.Geometry.Split) node) Not a big deal, but might be a bit unituitive to newbies i guess..

gregsn 07/05/2012 - 19:20

@sven & m4d: thank you very much for testing & reporting. issues have been added to our bug tracker. they will however not be fixed for the beta27.2, since we first want to share all the fixes we already did.

sven 08/05/2012 - 11:13

@gregsn: Thanks for taking our reports into account. But what happened to your efforts to take care of this topic: damper-bug ?

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~3d ago

andresc4: gamma+stride+fuse+standaloneapp+soputoutput+oscinput = lovvvvvveeeeeee!!!!

~6d ago

joreg: @pechart thanks for the flowers!

~6d ago

pechart: Just a big shoutout to the whole vvvv devteam and the friendly community! It's fantastic to export patches to standalone apps. THX!

~15d ago

daviddenker: We are looking asap for 3x Azure Kinect to rent or buy. Any kind of help appreciated! :-)

~18d ago

mediadog: Hmmm md.ecosystem link on staff pics page is not found

~19d ago

schlonzo: physics constraints and forces plz?

~22d ago

karistouf: thank you @gml but im thinking about and old version of vvvvv. There was a redraw with HSL of each pixels

~22d ago

schlonzo: no more previews? is there a 4.0 stable?

~23d ago

sunep: Live now. I perform live AV with Thomas Li after kiloton who is performing now. https://youtu.be/IG5oC6JvMeM

~23d ago

ggml: @karistouf ColorAndDepth help file