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Who evvvveryone
When Tue, Mar 23rd 2021 - 20:00 until Tue, Mar 23rd 2021 - 22:00
Save the date!
We're meeting up on March 23rd, 8pm CET to get insights into what everyone is patching on. How will this work? Something like the last time. So please invite all your vvvvriends and vvvvamily to join us!
Please do! Anything more or less related to vvvv, yourself and your projects. Share some thoughts, share your funny fails. Or just ask some questions...
No sign-up, no line-up! We'll just have this an open call that anyone can join. Surprise!
We will be updatiing this post with more details right before for the meetup.
Any questions? Get in touch via meetup@vvvv.org. See you there!
When Tue, Mar 30th 2021 - 13:30 until Tue, Mar 30th 2021 - 18:00
Where The NODE Institute, Germany
When it comes to timelines and tools to create data narratives vvvv never offered many options. Kairos is not only a tool to finally address this need. It also introduces a vast range of possibilities for managing live data and controlling your applications.
Starting from the comprehension of the very essence of kairos principles, we’ll then familiarize with the library node set and patch together some use case scenarios.
Soon it will be obvious that Kairos is not only a solution for common known problems, but truly a new land to be explored, where to shape new methodologies and creative paths.
You are learning directly from Instructor Natan Sinigaglia (aka dottore), who is the developer behind VL.Kairos and other vvvv libraries such as the UI library VL.Elementa .
Unfortunately we have to postpone the workshop due to important improvements in the Kairos development and also private scheduling difficulties. The new date is March 30, 2020 from 13:30 - 18:00
Webinar: https://thenodeinstitute.org/event/timeline-your-data-using-vl-kairos/
Join the discussion here: https://app.element.io/#/room/#VL.Kairos:matrix.org
News here: https://discourse.vvvv.org/t/kairos-software/15506
Who evvvveryone
When Tue, Feb 23rd 2021 - 20:00 until Tue, Feb 23rd 2021 - 22:00
Save the date!
We're meeting up on February 23rd, 8pm CET to get insights into what everyone is patching on. How will this work? Something like the last time. So please invite all your vvvvriends and vvvvamily to join us!
Please do! Anything more or less related to vvvv, yourself and your projects. Share some thoughts, share your funny fails. Or just ask some questions...
No sign-up, no line-up! We'll just have this an open call that anyone can join. Surprise!
Any questions? Get in touch via meetup@vvvv.org. See you there!
When Tue, Jan 26th 2021 - 20:00 until Tue, Jan 26th 2021 - 22:00
Save the date!
We're meeting up on January 26th, 8pm CET to get insights into what everyone is patching on. How will this work? Something like the last time. So please invite all your vvvvriends and vvvvamily to join us!
Please do! Anything more or less related to vvvv, yourself and your projects. Share some thoughts, share your funny fails. Or just ask some questions...
No sign-up, no line-up! We'll just have this an open call that anyone can join. Surprise!
Any questions? Get in touch via meetup@vvvv.org. See you there!
Who Natan Sinigaglia / dottore | Kyle McLean / everyoneishappy
When Mon, Dec 14th 2020 - 21:00 until Mon, Dec 14th 2020 - 22:00
Where Online, hosted by the NODE Institute, Germany
Hello vvvvorld!
We (Natan Sinigaglia / dottore | Kyle McLean / everyoneishappy) would like to give you a heads up on a project we are undertaking in these times that we would hope should be of some inspiration and enthusiasm for the beloved VVVV community!
The FUSE project will provide a well researched collection of GPU tools and libraries to use with VL.Stride :
○ Distance Fields & Raymarching ○ Particles ○ Procedural Geometry ○ Textures and Materials ○ GPGPU
Intended to benefit the community and wider ecosystem :
We are presenting this project in greater detail on 14th Dec 2020 at 21:00 CET to studios and individuals who are interested in the graphical future of vvvv gamma.
The event is kindly hosted by the NODE Institute.https://thenodeinstitute.org/event/the-fuse-project/
Best regards,
Natan & Kyle
When Tue, Nov 24th 2020 - 20:00 until Tue, Nov 24th 2020 - 21:30
Save the date!
We're meeting up on November 24th, 8pm CET to get insights into what everyone is patching on. How will this work? Something like the last time. So please invite all your vvvvriends and vvvvamily to join us!
We could have one or two more demos/presentations! Anything more or less related to vvvv, yourself and your projects. Share some thoughts, share your funny fails. Or just ask some questions...
Please get in touch via meetup@vvvv.org and let us know what you want to talk about. We'll then get back to you and organize the streaming tool etc.
Here is our line-up so far:
wirmachenbunt: Joscha Brüning, Thomas Gross, Nils Nahrwold, Christian Engler
Location: Hamburg
http://wirmachenbunt.de
wirmachenbunt is a studio for interactive and immersive shows and exhibits. The team will present the Magenta Moon Garden software, the system behind a 360° interactive space, incorporating 16 projectors, 9 Radartouch sensors, 6 channel surround sound, 4 games and lots of pixels. While the visual output is rendered with vvvv beta, they used VL and vvvv gamma heavily for the backend and surround sound engine, marking a transition of the studio workflow. While going into the patch details, they reveal the process, from simulation to the live setup.
texone
Location: Schwerin
http://riekoff.com
Christian is a media artist based in Schwerin. Working on all kinds of kinetic, light and screen based installations, he will give a small peak into his recent project, which will be his first one realized in vl. Switching from Unity and his own custom framework creative computing he will give a view on the process leading into this decision and present some first steps into the vvvv world as a result of the transition.
baxtan
Location: Linz, Austria
http://baxtan.xyz http://creativerobotics.at
New media artist with a background in fine arts and philosophy, Amir realizes his works by designing narratives through real-time processes.
Amir is based in Linz/AT where he is persuing his PhD. He is a researcher at Creative Robotics Department at the university for arts and design in Linz he is also teaching Coding and computational thinking at the Fashion and Technology department in the mentioned university.
Who Telekom, FFV, wirmachenbunt
When Sat, Oct 17th 2020 - 10:00 until Sun, Nov 1st 2020 - 10:00
Where Magenta Moon, LEIPZIGER PLATZ 15, Berlin, Germany
What?
Check out the 360° Experience in Berlin Mitte. The event/exhibition is for families and kids. Book your ticket at https://www.magentamoon.de/
Covid-19
Questions regarding the covid-19 measures, see the website.
vvvv
The installation comes with 16 projectors, 9 radartouches to make a curved surface interactive, and surround sound. The project runs on DX11 beta but some essential parts are programmed with the latest and greatest in research, VL and gamma.
When Fri, Oct 2nd 2020 - 10:00 until Thu, Oct 8th 2020 - 17:00
Where online webinars, Germany
NODE20 is taking shape!
We have a fantastique list of workshops for you, ranging from beginner to pro, from user to contributor. Here is a convenient overview of all the online workshops you can participate in during the week from October 2nd to 8th. A ticket is only 50€ and gives you full access to the festival and workshops plus recordings to rewatch them.
Hope to see you all in cyberspace!
Introduction to vvvv: For DesignersThe "getting started" for people who are not necessarily familiar with vvvv beta or other creative coding environments. Here we take you by the hand and start from scratch so from here on you can follow other workshops. Generative Design AlgorithmsIn this workshop, we will be practicing the commonly known aspects of generative design algorithms. Despite the wide range of the term, we will introduce you to the fundamentals as well as simple tips and tricks. |
Introduction to vvvv: For CodersThe "getting started" for people who have a background in programming languages like java, csharp, c++, javascript,... Here we show you how you can combine your knowledge with visual live-programming in vvvv. Create a Learning Game for Your KidsWhile designing a learning app for kids, you will learn object-oriented patching patterns along the way. We will go from 0 to exe in 3 hours. |
Introduction to vvvv, VideoFX & CompositingGet a short introduction to vvvv and learn how to use chains of visual effects to get from zero to wow within minutes – Real-time graphics for beginners. Building UI's with VL.ElementaIn this introductory workshop, we’ll explore the functionalities and widgets you can find in the VL.Elementa library to effortlessly build wonderful graphical user interfaces. |
Using .NET NuGetsIn this workshop, we’ll show you how easy it is to use any .NET nuget with vvvv and how to navigate common issues that you may encounter doing so. Procedural Graphics with Field TripIn this workshop, we will be learning how to constantly produce procedural graphics using the FieldTrip pack. |
VVVVj starter packThis workshop will cover the basics of VJing using vvvv. You'll be provided with an initial VJing setup with generative examples, postFX and a composition system, which you can then customize. Realtime graphics with Stride 3Dvvvv has just adopted the powerful realtime 3D graphics engine Stride 3D. In this workshop, we are looking at its basic concepts and learn to set up a scene with geometries, lights and material. Remote CocreationCreative Coding is about finding inspiration in the process of work. Add a few friends to this process and it is going to be even more inspiring! This workshop gathers participants from all over the world to work together on one patch. |
Having a Field DayFieldTrip is a vvvv beta pack for working with 2D and 3D scalar and vector fields. Think generative patterns, agents, procedural noise and 3D graphics beyond the triangle. Building Systems with VLIn this workshop, we'll zoom out and try to gather a birds-eye view onto systems built with VL. We'll explore some of the underlying ideas that helped shaping the patches of some VL libraries or projects. DevOps vvvv – Installation Infrastructure MaintenanceMaintaining installations with a lot of vvvv clients. Deploying, updating, synchronizing, monitoring, infrastructures based on vvvv and third party tools using vvvv and third party tools. |
Audible DataEveryone can make numbers look interesting – but let’s learn how to make them sound vvvvonderful! Beyond Sound and VisualThis workshop is for artists, musicians, creative coders, professionals, students, designers, and whoever is interested in creating audio-visual content using vvvv. Networking ProtocolsThis workshop is for everybody who needs a kickstart on the topic of networking in general, how the different protocols (UDP, TCP, MQTT, OSC, ZMQ,..) can be used in vvvv and what properties they have, so you can decide which one fits best for your use case. |
Turning a .NET library into a VL libraryIn this workshop, we'll guide you through the whole process of turning a .NET class library into an easy-to-use node library for VL. Making of SchémaSchéma is a visual programming environment created in... a visual programming environment, namely vvvv gamma. Curious about building something of this scale in VL, then join this lecture! Introduction to Reactive PatchingIn this workshop, we introduce the basic concepts of reactive programming that will make you understand how to work with Observables, react to events, and run computations in a background thread. |
Introduction to Computer VisionIn this workshop, we will start with a general overview of the functionality provided by VL.OpenCV to then dive in a hands-on session where we will experiment with some of the more accessible and exciting features that this library ships with. Patching MaterialsMaterials define the appearance of 3D model surfaces and how they react to light. They can affect both the geometry of a model and its colors and multiple material layers can be combined to build more complex materials. In this workshop, we're going to explore the node-set that allows us to patch custom materials. Machine Learning with RunwayMLIn this workshop, we'll get familiar with RunwayML, a tool dedicated to artists willing to use machine learning models in their workflow. Using the vvvv implementation, VL.RunwayML, we'll see how easy it is to integrate an existing model in our patches. |
The Stride Game StudioStride is an open-source C# game engine for realistic rendering and VR. But how to get started? In this workshop we'll go through the basics of getting Stride, managing projects, importing assets and creating and controlling entities in a scene. Object Oriented PatchingVisualprogramming is often equivalent to dataflow programming. With VL though, you can also use metaphors known from object-oriented programming. This means that with VL you can define your own datatypes, instantiate them, manage them in collections and call individual operations on instances. A preview to ShaderFXVisual shader patching? Yes, please! These days, all major game engines have node-based material and/or visual effects editors. And their common purpose is to provide a way to work creatively with CPU and GPU data. The experimental ShaderFX in VL.Stride generalizes this approach and takes it one step further. You work with CPU & GPU data and operations on the same canvas, at runtime – vvvv style. |
The vvvv APIIn this workshop, we will be diving into the VL runtime API. We'll touch general library design philosophies, like offering descriptive high-level process nodes that are easy to play with and talk about enhancing the patching experience for users of our library. Let's interact with electronics, wirelessly using ESP8266/ESP32This workshop is for anyone without any experience in electronics/hardware, it's intended as a first contact between code <-> electronics, but with one of the most used and powerful and inexpensive micro controllers. |
The State of Machine LearningThis talk looks back over a few years of swimming against the tide of Python to make machine learning a technology easy to use with vvvv. You'll see that, by getting your head around a few important principles, running models in vvvv can be pretty straight forward. VL.Stride DeepdiveOne major strength of VL.Stride is that it offers an easy to use scene graph and at the same time lets you go as far down to the graphics API as you want. This workshop will approach 3d rendering from these two opposite ends and you'll learn how to combine them. |
Who Takuma Nakata
When Mon, Sep 28th 2020 - 17:00 until Wed, Sep 30th 2020 - 20:00
Where Gray Area Online, United States
In this two-day workshop, learn to create generative graphics using node based programming language called vvvv. During this session you will learn to build an immersive visual system, by applying various visual effects on a 3D animated character exported using Adobe Mixamo. This session will be a practical introduction to vvvv, with focus on 3D graphics and using data. For those who are interested in creating immersive visuals through code with the flexibility of creating interactive, physical experiences, this workshop is the perfect place to start.
Workshop Logistics Dates:
Monday September 28 &
Wednesday September 30
Times: 5 – 8pm PST
Cost: $120 Experience
Level: Beginner to Intermediate.
Requirements:
• Windows PC with a microphone input and a mouse (both necessary for this workshop)
• Install vvvv beta 64bit version.
Workshop Outline • Introduction to vvvv
• Installation vvvv and packs
• Importing Animated 3D character
• Tweaking vertices
• Making it audio reactive
• Learning DX11 Particle Packs
• Applying particle effects to the character
• Introducing https://visualprogramming.net/
Online Workshop This 6 hours online workshop will be held as two 3 hours workshop over two days via video webinar. We will have an online community chat to share your questions during and beyond the workshop. Please contact us if you have any additional questions at creativedev@grayarea.org.
https://grayarea.org/workshop/generative-graphics-workshop-with-vvvv/
Who takuma
When Fri, Aug 21st 2020 - 17:00 until Fri, Aug 21st 2020 - 20:00
Where online webinar, Germany
Learn from the creator of the vvvv beta video tutorial series takuma:
We will be learning how to create a procedural graphic using vvvv beta. In combination with FieldTrip and some other interesting packs and nodes such as spline buffer Matcap and so on, we will develop an artistic good looking visual in a dense quality and color which can be used as a poster, wall paper or whatever.
This course is a good basis to dive deeper into the scene at this years online edition of NODE20 – Forum for Digital Arts. Prepare your neurons and get ready.
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