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Who Natan Sinigaglia / dottore | Kyle McLean / everyoneishappy
When Mon, Dec 14th 2020 - 21:00 until Mon, Dec 14th 2020 - 22:00
Where Online, hosted by the NODE Institute, Germany

Hello vvvvorld!

We (Natan Sinigaglia / dottore | Kyle McLean / everyoneishappy) would like to give you a heads up on a project we are undertaking in these times that we would hope should be of some inspiration and enthusiasm for the beloved VVVV community!

The FUSE project will provide a well researched collection of GPU tools and libraries to use with VL.Stride :

  • Domain specific high level node collections
 ○ Distance Fields & Raymarching
 ○ Particles
 ○ Procedural Geometry
 ○ Textures and Materials
  • A domain agnostic set of nodes and helpers for patching GPU logic
  • A clean collection of abstract shader functions that can be easily referenced for coders

Intended to benefit the community and wider ecosystem :

  • Free and opensource
  • Well documented
  • Produced in collaboration with the VVVV group to iterate and improve on the core shader based workflows and approaches of VL.Stride.

We are presenting this project in greater detail on 14th Dec 2020 at 21:00 CET to studios and individuals who are interested in the graphical future of vvvv gamma.

The event is kindly hosted by the NODE Institute.https://thenodeinstitute.org/event/the-fuse-project/

Best regards,
Natan & Kyle

everyoneishappy, Tuesday, Dec 8th 2020 Digg | Tweet | Delicious 8 comments  

When Tue, Nov 24th 2020 - 20:00 until Tue, Nov 24th 2020 - 21:30

Save the date!

We're meeting up on November 24th, 8pm CET to get insights into what everyone is patching on. How will this work? Something like the last time. So please invite all your vvvvriends and vvvvamily to join us!

Want to share your work?

We could have one or two more demos/presentations! Anything more or less related to vvvv, yourself and your projects. Share some thoughts, share your funny fails. Or just ask some questions...

Please get in touch via meetup@vvvv.org and let us know what you want to talk about. We'll then get back to you and organize the streaming tool etc.

Here is our line-up so far:


wirmachenbunt: Joscha Brüning, Thomas Gross, Nils Nahrwold, Christian Engler
Location: Hamburg

wirmachenbunt is a studio for interactive and immersive shows and exhibits. The team will present the Magenta Moon Garden software, the system behind a 360° interactive space, incorporating 16 projectors, 9 Radartouch sensors, 6 channel surround sound, 4 games and lots of pixels. While the visual output is rendered with vvvv beta, they used VL and vvvv gamma heavily for the backend and surround sound engine, marking a transition of the studio workflow. While going into the patch details, they reveal the process, from simulation to the live setup.

Christian Riekoff

Location: Schwerin

Christian is a media artist based in Schwerin. Working on all kinds of kinetic, light and screen based installations, he will give a small peak into his recent project, which will be his first one realized in vl. Switching from Unity and his own custom framework creative computing he will give a view on the process leading into this decision and present some first steps into the vvvv world as a result of the transition.

Amir Bastan

Location: Linz, Austria
http://baxtan.xyz http://creativerobotics.at

New media artist with a background in fine arts and philosophy, Amir realizes his works by designing narratives through real-time processes.
Amir is based in Linz/AT where he is persuing his PhD. He is a researcher at Creative Robotics Department at the university for arts and design in Linz he is also teaching Coding and computational thinking at the Fashion and Technology department in the mentioned university.

joreg, Thursday, Nov 19th 2020 Digg | Tweet | Delicious 0 comments  

Who Telekom, FFV, wirmachenbunt
When Sat, Oct 17th 2020 - 10:00 until Sun, Nov 1st 2020 - 10:00
Where Magenta Moon, LEIPZIGER PLATZ 15, Berlin, Germany

Check out the 360° Experience in Berlin Mitte. The event/exhibition is for families and kids. Book your ticket at https://www.magentamoon.de/

Questions regarding the covid-19 measures, see the website.

The installation comes with 16 projectors, 9 radartouches to make a curved surface interactive, and surround sound. The project runs on DX11 beta but some essential parts are programmed with the latest and greatest in research, VL and gamma.

u7angel, Wednesday, Oct 14th 2020 Digg | Tweet | Delicious 0 comments  

When Fri, Oct 2nd 2020 - 10:00 until Thu, Oct 8th 2020 - 17:00
Where online webinars, Germany

NODE20 is taking shape!

We have a fantastique list of workshops for you, ranging from beginner to pro, from user to contributor. Here is a convenient overview of all the online workshops you can participate in during the week from October 2nd to 8th. A ticket is only 50€ and gives you full access to the festival and workshops plus recordings to rewatch them.

Hope to see you all in cyberspace!


Introduction to vvvv: For Designers

The "getting started" for people who are not necessarily familiar with vvvv beta or other creative coding environments. Here we take you by the hand and start from scratch so from here on you can follow other workshops.
Full Info

Generative Design Algorithms

In this workshop, we will be practicing the commonly known aspects of generative design algorithms. Despite the wide range of the term, we will introduce you to the fundamentals as well as simple tips and tricks.
Full Info

Introduction to vvvv: For Coders

The "getting started" for people who have a background in programming languages like java, csharp, c++, javascript,... Here we show you how you can combine your knowledge with visual live-programming in vvvv.
Full Info

Create a Learning Game for Your Kids

While designing a learning app for kids, you will learn object-oriented patching patterns along the way. We will go from 0 to exe in 3 hours.
Full Info


Introduction to vvvv, VideoFX & Compositing

Get a short introduction to vvvv and learn how to use chains of visual effects to get from zero to wow within minutes – Real-time graphics for beginners.
Full Info

Building UI's with VL.Elementa

In this introductory workshop, we’ll explore the functionalities and widgets you can find in the VL.Elementa library to effortlessly build wonderful graphical user interfaces.
Full Info

Using .NET NuGets

In this workshop, we’ll show you how easy it is to use any .NET nuget with vvvv and how to navigate common issues that you may encounter doing so.
Full Info

Procedural Graphics with Field Trip

In this workshop, we will be learning how to constantly produce procedural graphics using the FieldTrip pack.
Full Info


VVVVj starter pack

This workshop will cover the basics of VJing using vvvv. You'll be provided with an initial VJing setup with generative examples, postFX and a composition system, which you can then customize.
Full Info

Realtime graphics with Stride 3D

vvvv has just adopted the powerful realtime 3D graphics engine Stride 3D. In this workshop, we are looking at its basic concepts and learn to set up a scene with geometries, lights and material.
Full Info

Remote Cocreation

Creative Coding is about finding inspiration in the process of work. Add a few friends to this process and it is going to be even more inspiring! This workshop gathers participants from all over the world to work together on one patch.
Full Info

Having a Field Day

FieldTrip is a vvvv beta pack for working with 2D and 3D scalar and vector fields. Think generative patterns, agents, procedural noise and 3D graphics beyond the triangle.
Full Info

Building Systems with VL

In this workshop, we'll zoom out and try to gather a birds-eye view onto systems built with VL. We'll explore some of the underlying ideas that helped shaping the patches of some VL libraries or projects.
Full Info

DevOps vvvv – Installation Infrastructure Maintenance

Maintaining installations with a lot of vvvv clients. Deploying, updating, synchronizing, monitoring, infrastructures based on vvvv and third party tools using vvvv and third party tools.
Full Info


Audible Data

Everyone can make numbers look interesting – but let’s learn how to make them sound vvvvonderful!
Full Info

Beyond Sound and Visual

This workshop is for artists, musicians, creative coders, professionals, students, designers, and whoever is interested in creating audio-visual content using vvvv.
Full Info

Networking Protocols

This workshop is for everybody who needs a kickstart on the topic of networking in general, how the different protocols (UDP, TCP, MQTT, OSC, ZMQ,..) can be used in vvvv and what properties they have, so you can decide which one fits best for your use case.
Full Info

Turning a .NET library into a VL library

In this workshop, we'll guide you through the whole process of turning a .NET class library into an easy-to-use node library for VL.
Full Info

Making of Schéma

Schéma is a visual programming environment created in... a visual programming environment, namely vvvv gamma. Curious about building something of this scale in VL, then join this lecture!
Full Info

Introduction to Reactive Patching

In this workshop, we introduce the basic concepts of reactive programming that will make you understand how to work with Observables, react to events, and run computations in a background thread.
Full Info


Introduction to Computer Vision

In this workshop, we will start with a general overview of the functionality provided by VL.OpenCV to then dive in a hands-on session where we will experiment with some of the more accessible and exciting features that this library ships with.
Full Info

Patching Materials

Materials define the appearance of 3D model surfaces and how they react to light. They can affect both the geometry of a model and its colors and multiple material layers can be combined to build more complex materials. In this workshop, we're going to explore the node-set that allows us to patch custom materials.
Full Info

Machine Learning with RunwayML

In this workshop, we'll get familiar with RunwayML, a tool dedicated to artists willing to use machine learning models in their workflow. Using the vvvv implementation, VL.RunwayML, we'll see how easy it is to integrate an existing model in our patches.
Full Info

The Stride Game Studio

Stride is an open-source C# game engine for realistic rendering and VR. But how to get started? In this workshop we'll go through the basics of getting Stride, managing projects, importing assets and creating and controlling entities in a scene.
Full Info

Object Oriented Patching

Visualprogramming is often equivalent to dataflow programming. With VL though, you can also use metaphors known from object-oriented programming. This means that with VL you can define your own datatypes, instantiate them, manage them in collections and call individual operations on instances.
Full Info

A preview to ShaderFX

Visual shader patching? Yes, please! These days, all major game engines have node-based material and/or visual effects editors. And their common purpose is to provide a way to work creatively with CPU and GPU data. The experimental ShaderFX in VL.Stride generalizes this approach and takes it one step further. You work with CPU & GPU data and operations on the same canvas, at runtime – vvvv style.
Full Info


The vvvv API

In this workshop, we will be diving into the VL runtime API. We'll touch general library design philosophies, like offering descriptive high-level process nodes that are easy to play with and talk about enhancing the patching experience for users of our library.
Full Info

Let's interact with electronics, wirelessly using ESP8266/ESP32

This workshop is for anyone without any experience in electronics/hardware, it's intended as a first contact between code <-> electronics, but with one of the most used and powerful and inexpensive micro controllers.
Full Info

The State of Machine Learning

This talk looks back over a few years of swimming against the tide of Python to make machine learning a technology easy to use with vvvv. You'll see that, by getting your head around a few important principles, running models in vvvv can be pretty straight forward.
Full Info

VL.Stride Deepdive

One major strength of VL.Stride is that it offers an easy to use scene graph and at the same time lets you go as far down to the graphics API as you want. This workshop will approach 3d rendering from these two opposite ends and you'll learn how to combine them.
Full Info

joreg, Saturday, Sep 26th 2020 Digg | Tweet | Delicious 0 comments  

Who Takuma Nakata
When Mon, Sep 28th 2020 - 17:00 until Wed, Sep 30th 2020 - 20:00
Where Gray Area Online, United States


In this two-day workshop, learn to create generative graphics using node based programming language called vvvv. During this session you will learn to build an immersive visual system, by applying various visual effects on a 3D animated character exported using Adobe Mixamo. This session will be a practical introduction to vvvv, with focus on 3D graphics and using data. For those who are interested in creating immersive visuals through code with the flexibility of creating interactive, physical experiences, this workshop is the perfect place to start.

Workshop Logistics Dates:
Monday September 28 &
Wednesday September 30

Times: 5 – 8pm PST

Cost: $120 Experience

Level: Beginner to Intermediate.

• Windows PC with a microphone input and a mouse (both necessary for this workshop)
• Install vvvv beta 64bit version.

Workshop Outline • Introduction to vvvv
• Installation vvvv and packs
• Importing Animated 3D character
• Tweaking vertices
• Making it audio reactive
• Learning DX11 Particle Packs
• Applying particle effects to the character
• Introducing https://visualprogramming.net/

Online Workshop This 6 hours online workshop will be held as two 3 hours workshop over two days via video webinar. We will have an online community chat to share your questions during and beyond the workshop. Please contact us if you have any additional questions at creativedev@grayarea.org.


Takuma, Thursday, Sep 3rd 2020 Digg | Tweet | Delicious 0 comments  

Who takuma
When Fri, Aug 21st 2020 - 17:00 until Fri, Aug 21st 2020 - 20:00
Where online webinar, Germany

Learn from the creator of the vvvv beta video tutorial series takuma:

vvvv is well known for its realtime graphics powers. If you want to understand the proper workflow on how to achieve procedural realtime visuals you have to understand the packs and contributions and their most important nodes. This webinar takes you there.

We will be learning how to create a procedural graphic using vvvv beta. In combination with FieldTrip and some other interesting packs and nodes such as spline buffer Matcap and so on, we will develop an artistic good looking visual in a dense quality and color which can be used as a poster, wall paper or whatever.

This course is a good basis to dive deeper into the scene at this years online edition of NODE20 – Forum for Digital Arts. Prepare your neurons and get ready.

Details and Tickets

joreg, Tuesday, Aug 18th 2020 Digg | Tweet | Delicious 0 comments  

When Fri, Oct 2nd 2020 until Thu, Oct 8th 2020

Artwork by andand.xyz

Patchers worldwide!

Since our initial announcement you may have noticed, the world has changed. It took us a while to adapt to those changes, but here we are, NODE20 is going to happen:


The main challenge we see with this mostly online edition, is how to realize the levels of intimacy we reached at the previous NODEs. Unfortunately, current constraints don't allow us to do what has always been at the core of NODE: bringing as many of us together in meat space for some quality time.

But "constraints" is also what we like to embrace as challenges, so with NODE20 we're hoping to make the best of the given situation. It will be an experiment that will certainly not work for everyone. On the other hand the online focus has the potential to involve so many more people than only those who are privileged enough to be able to travel to Frankfurt.

In Progress...

What you don't know, is that behind the scenes there is already a team of about 20 people (NODE all-stars with the help of some new faces) working since months to raise money (not easy in corona times) , negotiate contracts, design websites, curate programs and think about how we can make this special version of NODE more than a passive online-stream.

We have two ideas that we hope will make the difference:


The title #SecondNature is set. The core idea remains the same: Let's explore art-making and digital creative practices in times of ecological crisis - a crisis that is, in large part, fueled by our technology needs. How seriously do we as a community of digital creators take our share of responsibility? How can we rethink our practices, challenge our industries, and empower others to do the same? A first step is the critical examination of the go-to tools and processes that have become our ‘second nature’. From imagination to implementation—if collapse is to be averted, rewriting our Second Nature will be key.

Curators Jeanne Charlotte Vogt (NODE) and Alexander Scholz (HOLO) are keen to hear your input. They prepared this form before corona hit. Thank you for those who already filled it out. You are still invited to share information about your practice and how you relate. https://forms.gle/N9Xbxsnxj7aCPRPG6
Over the coming weeks, the curation team will reach out with more ideas and notes on how we will address the topic together with you. Your ideas are welcome, see below!


We're curating a series of about 25 online workshops and lectures. The first bunch is already confirmed. Many more are still to come!

If you want to offer a workshop, please send us a proposal. If you're missing a workshop on a specific topic, please send us a request.

We want as many people to share their knowledge during NODE20, so even if we don't choose your proposal: Every participant of NODE20 will be able to announce their own lectures/workshops on the spot, unconference style.

And even after NODE20 there'll be the chance for everyone to run their workshops or courses via The NODE Institute. So please definitely make yourself heard. We want to know what you can share!


Want to help? We are looking for volunteer support in the following areas:
1) Frankfurt on-site professional support for the conference production
2) Preparing Polls / Questionaries for the conference
3) Generate ideas and setup tools to contribute to the festival theme
4) Online support for workshop moderation

Please get in touch via: david.bruell@nodeforum.org and use our chat room: Towards NODE20

Curious and want to know more? Join us for the 5th worldwide vvvv meetup where the makers of NODE20 will answer all your questions.

Already convinced? Get your tickets.

joreg, Monday, Jul 27th 2020 Digg | Tweet | Delicious 0 comments  

When Tue, Jul 28th 2020 - 20:00 until Tue, Jul 28th 2020 - 22:00

Hey vvvvolks,

it's Meetup Tuesday again: July 28th 8pm CET we will have our 5th online meetup for vvvv users around the globe and it won’t be the last for sure. Prepare your family and cool the wine. Members of the community will entertain you with fresh projects and shiny patches.

Want to join with your presentation?

We could have one or two more demos/presentations! Anything more or less related to vvvv, yourself and your projects. Share some thoughts, share your funny fails. Share what you are up to.

Please get in touch via meetup@vvvv.org and let us know what you want to present. We'll then get back to you and organize the streaming tool etc. We are looking forward to this! a_a_a_a david joreg sebl

Here is the plan: We'll be using again a video-conferencing platform for moderators and presenters and will be streaming out to evvvveryone via youtube and possibly other channels as well. Updates on how to use the back channel will be given. Live stream link will be provided here!

Takuma Nakata

Location: Kyoto

Freelance computational (visual | spatial ) artist based in Kyoto/Japan. Grew up in Brazil, Senegal and in Indonesia, deeply passionate in converting virtual phenomena to a physical experience. Adobe Creative Residency 2019 - 2020. Well know for his growing set of really good vvvv tutorials.



Location: Frankfurt
david katzenfresser

This is not a project presentation, but David and Johannes will introduce you to this years NODE edition.
There's too much to say about it... in short it's about what and how will happen when and what is so special about it.

In the second part, it's up to you to ask questions about NODE - this time we try to integrate participants into the video stream for fun!



Location: Berlin

Tebjan will give us a first glimpse into the reworked version of the upcoming VL.Stride 3d library. He will patch some nicely shaded objects in the new system and demonstrate the ease of use. After that we'll have a physics simulation and more advanced gpu topics on the screens.

sebl, Saturday, Jul 25th 2020 Digg | Tweet | Delicious 1 comments  

When Tue, Jun 23rd 2020 - 20:00 until Tue, Jun 23rd 2020 - 22:00

Hey vvvvolks,

it's Meetup Tuesday again: June 23th 8pm CET we will meet again in the interwebz!

Want to join with your presentation?

We could have one or two more demos/presentations! Anything more or less related to vvvv, yourself and your projects. Share some thoughts, share your funny fails. Share what you are up to.

Please get in touch via meetup@vvvv.org and let us know what you want to present. We'll then get back to you and organize the streaming tool etc. We are looking forward to this! a_a_a_a david joreg sebl

Here is the plan: We'll be using again a video-conferencing platform for moderators and presenters and will be streaming out to evvvveryone via youtube and possibly other channels as well. Updates on how to use the back channel will be given. Live stream link will be provided here!

Confirmed Presenters:

Natan Sinigaglia

Location: currently Berlin

the well known doctor promoted to a heart surgent when it comes to developing libraries for VL. the sound and visual artist from Italy will take us on a tour through the latest developments of Elementa - the quasi standard for user interfaces in VL. expect this talk to cover high-level, low-level and awesome-level insights.


Constantine Nisidis

location: Athens

Constantine is a visual arts professional located in Athens. The technically skilled vvvv long term user always has some hot plates on the oven that are worth a closer look. His latest experiments in VL-land is about interfacing VL and Blender which makes up awhole new world of possible workflows. We will get a sneak-peak to this amazing pipeline called VL.Ender


Ann-Katrin Krenz and Michael Burk

location: Berlin
a_a_a_a & mburk
https://andand.xyz/ and also part ofhttps://schnellebuntebilder.de/

They are interactive designers and media artists and a tag team when it comes to designing complex things.
We will be shown some insights to their process of developing a key visual for the upcoming NODE20 festival.
If you're a vvvv user, the chance you used superphysicalby Michael is quite high. So you can expect some aesthetics spiced with technical sophistication in this presentation.

sebl, Friday, Jun 19th 2020 Digg | Tweet | Delicious 1 comments  

When Tue, May 26th 2020 - 20:00 until Tue, May 26th 2020 - 20:00

Hey vvvvolks,

Let't do it again. Tuesday May 26th 8pm CET it is.
Live here: https://youtu.be/pa3HRQ7kj6w

Want to join with your presentation?

We could have one or two more demos/presentations! Anything more or less related to vvvv, yourself and your projects. Share some thoughts, share your funny fails. Share what you are up to.

Please get in touch via meetup@vvvv.org and let us know what you want to present. We'll then get back to you and organize the streaming tool etc. We are looking forward to this! a_a_a_a david joreg sebl

Here is the plan: We'll be using again a video-conferencing platform for moderators and presenters and will be streaming out to evvvveryone via youtube and possibly other channels as well. Updates on how to use the back channel will be given. Live stream link will be provided here!

Confirmed Presenters

Ekatarina Danilova

Location: Moscow => Berlinhttp://www.idwyr.com

We got Kat! A visual artist using vvvv since 2012 for interactive installations, VJ, Real time graphics and video production. Last 4 year I was also working as a vj in clubs/festivals and developed my own tool for vjing using WPF and vvvv. I will show the inside of the WPF project and vvvv patches to demonstrate how both communicate together, using midi controllers and OSC.

Christine Meyerhofer & Nils Weger

Location: Frankfurt / Offenbach
ravel & phlegma

Travelling to severals music festivals and building light sculptures for dance floors inspired us to develop this light control software. Many years of experiences in live performing helped us to create this modular interface optimised for generative visuals.

Next to texture based animation you can work with 3d geometry in virtual space to create visuals on LED light matrices. This technique is very efficient by adapting to new light set ups and is giving a great room perception. The live performance interface is based on the Runtime Model by dottore model-runtime-editor-design-pattern. For the Show to luminale 2020 we integrated the timeline Tilda by nsynkhttps://discourse.vvvv.org/t/vl-tilda/17644 and created the light show „Binärtransformation - digitized life“https://www.luminale.de/projekte/digitales-leben

Unfortunately we didn’t had any visitors at Luminale 2020 thanks to corona. So we are waiting for the next change to build it up again.

Andres Alvarez

Location: Argentina

Andres is a vvvv user since beta23. Rather than an artist he defines himself as a Maker. With a background in graphic design and electronics, he uses vvvv as a tool for all kind of hardware interactions, VJing, and professional work. He will show us a few of his projects and experiments made with vvvv, from fun electronics projects, dmx and pixel mapping, drones + shaders, vjing, and interactive lasers.

david, Wednesday, May 20th 2020 Digg | Tweet | Delicious 1 comments  

anonymous user login


~16h ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~1d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~4d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~7d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~14d ago

ravazquez: Happy new year!

~15d ago

sunep: Happy new year everyone!

~18d ago

ggml: confirmed. thanks

~18d ago

david: @ggml fixed. please try again.

~18d ago

joreg: @ggml confirmed. we'll investigate..

~20d ago

ggml: node workshops on talque seem to be no longer available