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credits VVVV, HLSL, Pure Data patching: Umanema | Sound: George Oblapenko | Wave simulation shader: Sebastian Gregor

Project was made by GODA art collective (Dmitrii Antropov (umanema) and George Oblapenko) for Institut Francais. It was shown during the Festival of French Animation at Lendoc Film Studio in Saint-Petersburg, Russia

Realtime graphics and sound have been created in VVVV and Pure Data, connected via UDP. Projection has been mapped on a historical relief created by Peter Clodt. Everything was controlled by Leap Motion device.

umanema, Monday, Oct 31st 2016 Digg | Tweet | Delicious 0 comments  

credits https://soundcloud.com/ama-diver pointcloud pack

live patch for Adda Kaleh

ggml, Wednesday, Oct 26th 2016 Digg | Tweet | Delicious 0 comments  

credits Roberto Vitalini (@Bashiba) .:. Sebastiano Barbieri (@Noir) .:. www.bashiba.com


2 million particles in real-time (source: VideoIn)

BASHIBA RO


2 million particles in real-time (source: Video File)

Bashiba, Tuesday, Oct 18th 2016 Digg | Tweet | Delicious 0 comments  

credits | everything: ARKTK BERKUT | Sound: Alexander Chernenko |

"Ancient Space” was created by media artist ARKTK BERKUT for the Contemporary Art Projection Mapping Сompetition “Art Vision Modern”—a part of the International Moscow Festival “Circle of Light 2016”.
The project supported by Radugadesign studio.

Each frame of this video was created with the help of VVVV.

First part of my nickname actually sounds like "Arctic" =)

More fascinating stuff from this project you can look on my Behance

yar, Saturday, Oct 15th 2016 Digg | Tweet | Delicious 0 comments  

credits Roberto Vitalini (@Bashiba) .:. Sebastiano Barbieri (@Noir) .:. www.bashiba.com

BASHIBA Music Visualization

https://vimeo.com/bashiba/bab

http://bashiba.com/

Bashiba, Wednesday, Oct 5th 2016 Digg | Tweet | Delicious 0 comments  

credits vvvvideo by sinus aka didi bruckmayr. audio: bruckmayr+loibner aka bruckner

watch in a dark room with good headphones on.

vocals: didi bruckmayr. audioprocessing: bernhard loibner
track: 7 from the LP happy end (http://www.moozak.org/releases/mzk009/mzk009.html)

rendered realtime in vvvvull hd.

sinus, Friday, Sep 30th 2016 Digg | Tweet | Delicious 0 comments  

credits Roberto Vitalini (@Bashiba) .:. Sebastiano Barbieri (@Noir) .:. www.bashiba.com

Real-Time EEG Data Viz 0

https://vimeo.com/bashiba/eegviz

Real-Time EEG Data Viz 1
Real-Time EEG Data Viz 2

http://www.bashiba.com/

Bashiba, Friday, Sep 23rd 2016 Digg | Tweet | Delicious 1 comments  

credits VUX, Kyle McLean, Dávid Mórász, UNC, Vadim Epstein, Natalia Alfutova

I make ze visuals, bro, I march ze rays, I subtract ze ao, broh. I push ze cubes in ze compute shaders, I simplex the curl and perlin the noise, I queue, oscillate and pop ze particles, I abstract ze cube maps, I c# the videos, innit?

I -(ceil(sin(p.x-1*cos(freq*p.x*5)+time+ceil(cos(p.y*mult+offsetMult)))-thin)+ceil(sin(p.y*mult2+offsetMult2))) the red lines.

Above all though, I labor in relative obscurity.

evvvvil, Sunday, Sep 18th 2016 Digg | Tweet | Delicious 2 comments  

credits sunep

Speed-project to test sequencing, recording and compression with the Deuterium engine.
As always with this kind of material, download the original file from vimeo for best quality.

sunep, Friday, Sep 9th 2016 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~8d ago

joreg: Postponed: Next vvvv beginner course starting April 29: https://thenodeinstitute.org/courses/vvvv-beginner-class-summer-2024/

~1mth ago

~1mth ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~1mth ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~2mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~2mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/