vvvv Intermediates Winter 2026/27 - Early Bird!
August 15, 2026 posted by: The NODE Institute CommunityPatchers worldwide!
The new intermediate program at The NODE Institute is out and early bird registration is open until August 31st. Seven courses across twelve sessions, from the end of October until February, for everyone who has the basics of vvvv gamma down and wants to go deeper. After August 31st the regular rates apply, and spots are limited on top of that, so better get your seat now.
All sessions take place on Tuesdays, 18:00 to 21:00 CET, live and online. Every one of them is recorded, so nothing is lost if you cannot make an evening.
Sign up here: https://thenodeinstitute.org/courses/vvvv-intermediates-bundle-winter-2026-27
Intermediate Classes
This season covers a broad collection of topics - take all of it, or just the parts you need. Massive thanks to all the instructors for making this possible!
27 Oct + 3 Nov 2026
Advanced TextureFX Techniques in vvvv by Irwin Quemener
From using TextureFX nodes to writing your own ones in SDSL - feedback-driven water, displaced terrain, color grading, and a fully interactive composition built from nothing but textures.10 + 17 Nov 2026
Applied 2D & 3D Math for Creative Coders by Toby Knyvett
Vectors, matrices, quaternions and fields - patched yourself in Skia and Stride, until gimbal lock, Signed Distance Fields and your own cameras stop being something to survive.24 Nov 2026
Driving Particle Systems from Geospatial Data in vvvv by Rosi Grillmair
Turn real datasets into living, GPU-driven particle art: color maps out of GIS software become the control signals for emission, size, color and forces in VL.Fuse.8 + 15 Dec 2026
Pixels in Space: Projection Mapping & Immersive Setups in vvvv by Simon Weckert
Step out of the 16:9 monitor and into the physical world - mapping onto objects, edge blending, multi-display setups and frame-accurate sync across networked machines.12 + 19 + 26 Jan 2027
Let’s Build an App Together: Development Patterns for Real Projects in vvvv by Randall Vásquez, Sebastian Huber and Seb Escudié
Three instructors, three real apps from blank patches to shipped products. Each one starts naive, hits a wall, and introduces the architectural ideas that unlock them: state machines, channels, observables and immutable data.2 Feb 2027
Scaling vvvv Projects: Team Workflows & Git Versioning by Randall Vásquez
How to actually use git with patches: splitting and naming files so parallel work stays out of trouble, pinning dependencies, and repairing a deliberately broken project with VLMergeTool.9 Feb 2027
Observe and Monitor your Multi-Client vvvv Installations by Seb Escudié
Prometheus, exporters and Grafana around your installation, so you can finally answer “how hot is that GPU?” for every client machine at once - and spot the memory leak before the show does.
Need the basics first?
The vvvv Beginner Class Part I: Playful Patching with Rosi Grillmair and Gabriela Gordillo runs Mondays from October 19th and takes you from zero to patching in eight sessions. It continues in January with Part II: Foundations of VL Development by Christoph Ignaz Kirmaier, four sessions on object-oriented patching and structuring larger projects in VL. Both are running on early bird tickets as well.
Get your early bird ticket until August 31st!
The whole season, 7 courses, 12 sessions, 36 hours, October to February - at a reduced rate compared to booking the courses one by one. Register here
A single course, if you are after one specific topic - the early bird applies here too. Just follow the links above.
Student, regular and company tiers are available for everything, and each company ticket includes a scholarship for someone who could otherwise not afford the course.

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