Holy patch,
time flies! So here are a couple of things you may have missed in November:
- You can rewatch the 31st worldwide vvvv meetup
- At that meetup we demonstrated how your vvvv apps can now host plugins
- We’ve released Support for OptiTrack, high-end marker, rigid-body and skeleton tracking
- We’ve released support for Avateering with Orbbec Femto and also for Kinect2 cameras
- We had a great time at the openDome Meetup
…aaand we’ve picked up work on the PackageManager again and it is going to be amazing!
Learning vvvv
Contributions
Many thanks to those of you who help complete vvvv with countless additions! For an overview of libraries available for vvvv start here.
We have got two new ones:
We got updates to the following:
- VL.Fuse
- VL.Rhino.3dm
- VL.Devices.Kinect2
- VL.Devices.AzureKinect
- VL.Devices.AzureKinect.Femto
- VL.Devices.ZED
- VL.Avalonia.Stride
- VL.Avalonia.Skia
- VL.Avalonia.Custom
- VL.Avalonia
- VL.TrackObjects
- VL.Audio.Analysis
- VL.Assimp
- VL.Nvidia.CUDA
Plus a new entry in the forum’s work-in-progress section:
Gallery
Action Unit__ by Wilhelm Tischbein
Jobs
- Always keep an eye on the vvvv job board
- If you need a vvvv specialist or are one yourself, check out this listing of vvvv specialists available for hire
- There maybe some more relevant on the CreativeApplications Job Board, the Interactive & Immersive Job Board and dasauge.de
That was it for November. Anything to add? Please do so in the comments!
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