Update: VL.OpenEXR improvements

August 23, 2025 posted by: joreg

Texturers!

Here is to announce quite an update to VL.OpenEXR, a NuGet to read and write OpenEXR image files.

The OpenEXR specification is quite a beast, with a wide range of options. This update adds some important features which essentially allow you to read more types of .exr files and give you more options when writing them:

  • When reading an image can now read individual parts and windows
  • Can now read and write more compression formats (including DWAA and DWAB)
  • Can now read and write scanline based and tiled images
  • Can now read and write sequential and randomized line order (use randomized to allow for parallel, ie. much faster writing!)

For the sponsoring of this open-source development we bow to Refik Anadol Studio.

If you also have a request for custom development, please get in touch!


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