Dear avatars!
Here’s to announce an update to the VL.Devices.ZED NuGet, adding effortless avateering support.
This update adds a new set of nodes that allow you to set up the controlling of a rigged 3d mesh via ZED’s body tracking capabilities in no time. Check out the help patch “HowTo Avateer a rigged mesh” that’s shipping with this release to learn more.
And while at it, we also updated to the latest version 5.1 of the ZED SDK, so be sure to install that version!
Is there more?
The ZED SDK is vast and while you can already access all of it using the raw APIs, here is a list of things that we haven’t yet wrapped for your convenience:
If you have a request for custom development, don’t hesitate to get in touch!
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