Dear shaderers!
Here is a big one: As ya’ll know, vvvv’s 3d rendering engine is sitting on top of the opensource Stride3d engine.
What you probably don’t know, is what’s currently going on over there:
💥 Shader System Rewrite 💥
And why is this so big then? Well, the biggest thing really is that this is not just a plan anymore, but development is actively ongoing since a while already. It was started by Youness Kafia, a long-term contributer to the project, who has recently been joined by xen2 who used to be the main developer of Stride for many years, before it went opensource. So this is serious business.
What this means for vvvv
In practical terms, here is what this means for vvvv, once completed:
✅ Faster shader compilation
✅ Less memory footprint
✅ Support for Shader Model 6 (raytracing, mesh shaders), pending a switch to DX12
When can we expect results?
To clarify: This is a huge effort and it will most likely take longer than anticipated, to be finally really benefitial for vvvv. But initial estimates we heard was 6 months. So let’s say mid next year we should hopefully get an update to see where this is at.
Now here is our ask: If you’re working with vvvv/Stride/Fuse, you’ll benefit from these developments one day. So please, if you can
👉 add your support to the Stride OpenCollective 👈
Yes it takes a moment to sign-up and costs real money, but the real value to the developers will be to see your interest in this happening. So don’t worry too much about the how-much, the gesture alone is already quite worthy.
Thanks for your consideration!
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