here we go,
clickclickclick. 2018 is numbered and we’re now heading towards the biggest release in vvvv history. as announced previously: vvvv gamma.
we’re still on track regarding our roadmap and here is a little status report:
- UI rework is well under way, looking smooth and shiny
- spreadable IOBoxes are a thing, need refinements
- editing patches is no longer blocking renderers
- we simplified the document structure to have a better default workflow
- tons of helppatches are in the works none of these are in alphas yet, but if things go well, they should land soon.
- and not part of the initial release, but work is also progressing on integrating xenko…
while you’re waiting and haven’t yet, please fill out the 2019 Survvvvey!
contributions
new stuff:
- Gea.NaiveGPUbeta-contribution by dottoreuser
- VL Dynamic instancing without Delegatesbeta-contribution by domjuser
- etching hatching line engravingbeta-contribution by tatyouser
- self distort feedbackbeta-contribution by tatyouser
- vvvv dependency installerbeta-contribution by u7angeluser
updated:
released as work in progress:
gallery
:
vvvVR Robotics by MultiNILuserand three more:
- Screenization Experiment - Materiality by Lorenzuser
- ALEA(s) - audiovisual performance by Boris26user
- Forest by boplbopluser
that was it for january. anything to add? please do so in the comments!
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