VL: One frame at a time

December 19, 2017 posted by: joreg

Newsflash!

Here are two new little features we want to make sure you’re aware of. Not completely finished but already helpful:

StepByStep

Set RuntimePauseOnError to TRUE in the settings in case you want to have the patch paused in case an error occured.^

Pink: the node that threw the runtime-error. Bright: the call stack, leading up to the error. Dark: nodes not executed.

This can be useful when you’re on a debugging spree and expect an error to happen at some point. Activate this option to be brought to the point where the error occurred, the moment it happened. Saves you some navigation and highlights the nodes involved leading up to the error. Again press F6 to step or try F5 to get the patch running again after you solved the problem.

Caveat: Look closely, the error message in the tooltip actually belongs to the Add of the Dictionary. The reason for that is code-optimization which sometimes leads to the error-indicator being one node off. A setting to disable code-optimization is pending..


As mentioned, both features are not finished but are a first step into the direction of better debugging support. Still more to come..


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