Editing Framework update

March 18, 2017 posted by: robotanton

Pointmovers of vvvv!

The Editors got some new features.

Stepping through the points via Keyboard

  • Q - next point
  • Shift+Q - previous one
  • Space - select point
  • W - switch between Controls of a Knot (in a Bezier Editor).

Marquee selection in a Bezier Editor

  • If Points are getting selected, Controls are ignored.
  • Press F - to Force selection, it allows to mix the selection of Points and Controls.

Support for DX11 The Editors by itself are graphics-engine-independent, but their points, lines and handles must be rendered. From now on there are DX11 Views for every Editor.

The Editors:

2d

  • PointEditor (2d)node
  • BezierEditor (2d)node
  • BezierPatchEditor (2d)node

3d

  • PointEditor (3d)node
  • BezierEditor (3d)node
  • BezierPatchEditor (3d)node
  • MeshEditor (3d)node

Available in latest Alpha builds.

See also:


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