DirectX 11 Beta 31.2 Update

December 2, 2013 posted by: vux Community

Latest build for DirectX11 and beta31.2

Quite some new changes for this one.

Update 4th, December

One small nasty bug decided to stay hidden until after deploy, so I updated the build,please download latest version again (replaced downloads), sorry for any inconvenience ;) So latest release has those extra bits:

  • Cube/Texture Array renderer were not working anymore
  • On the way device does proper clean at the end of each frame (normally harmless, but debug runtime spam at times).
  • Integrated small shared texture fix from (user:sebl)
  • Metaballs were missing topology (Nvidia seems to not care and handle it, ATI just crashes).
  • Added new FileTexture (2d.Pooled), please check it it’s nice ;)

Bug Fixes

  • Text had a hue Issue
  • Sampler State had overflow issue in 64 bits build
  • Preview was not resetting stages prior to render, which could cause a black screen.
  • Render Slices on Depth were not set properly on CubeMap/TextureArray renderers.
  • Topology node was creating issue if enum was set to undefined, now in this case it doesn’t convolute geometry.

Changed/New Nodes

  • Readback has reasonably fast reader for standard types (vectors/matrix…), instead of using generic version.
  • Billboard has a Double value toggle, to use full screen space with a quad of 1.
  • New node to join subsets (by ( (user:velcrome) )
  • Quad had some renaming (by ( (user:joreg) )
  • Many help fix and some new TextureFX, by ( (user:unc) ) check Pillow,Threshold,TriColor
  • Metaballs (DX11.Geometry) Simple port over the previous one.

New Samples

  • Pipet has been changed to show usage of new native type readbacks.
  • Line batch geometry shader example (see screenshot above).
  • Domain Deform tessellation example.
  • DispatchThreadID compute shader examples

Download Latest version here : directx11-nodes-alphabeta-contribution

RoadMap

Please note that for now most work is to replace SlimDX by SharpDX, so next release (planned for end december/mid january) will have a couple of changes (which should not affect the patcher).

That also means access to DirectX11.2 (win8.1 only).

On the move quite a few core bits are changed/improved but, more announcements while progressing ;)


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