
Latest build for DirectX11 and beta31.2
Quite some new changes for this one.
Update 4th, December
One small nasty bug decided to stay hidden until after deploy, so I updated the build,please download latest version again (replaced downloads), sorry for any inconvenience ;) So latest release has those extra bits:
- Cube/Texture Array renderer were not working anymore
- On the way device does proper clean at the end of each frame (normally harmless, but debug runtime spam at times).
- Integrated small shared texture fix from (user:sebl)
- Metaballs were missing topology (Nvidia seems to not care and handle it, ATI just crashes).
- Added new FileTexture (2d.Pooled), please check it it’s nice ;)
Bug Fixes
- Text had a hue Issue
- Sampler State had overflow issue in 64 bits build
- Preview was not resetting stages prior to render, which could cause a black screen.
- Render Slices on Depth were not set properly on CubeMap/TextureArray renderers.
- Topology node was creating issue if enum was set to undefined, now in this case it doesn’t convolute geometry.
Changed/New Nodes
- Readback has reasonably fast reader for standard types (vectors/matrix…), instead of using generic version.
- Billboard has a Double value toggle, to use full screen space with a quad of 1.
- New node to join subsets (by ( (user:velcrome) )
- Quad had some renaming (by ( (user:joreg) )
- Many help fix and some new TextureFX, by ( (user:unc) ) check Pillow,Threshold,TriColor
- Metaballs (DX11.Geometry) Simple port over the previous one.
New Samples
- Pipet has been changed to show usage of new native type readbacks.
- Line batch geometry shader example (see screenshot above).
- Domain Deform tessellation example.
- DispatchThreadID compute shader examples
Download Latest version here : directx11-nodes-alphabeta-contribution
RoadMap
Please note that for now most work is to replace SlimDX by SharpDX, so next release (planned for end december/mid january) will have a couple of changes (which should not affect the patcher).
That also means access to DirectX11.2 (win8.1 only).
On the move quite a few core bits are changed/improved but, more announcements while progressing ;)
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