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dir patchers and coders,
exclusively for you. again. after all the featuridoo in beta24 and beta25 we thought we'd owe you a more stable one: here comes beta25.1 as a bugfix only release. focus has been put on 3 things:
foremost we wanted to get the dynamic plugin coding solid. this includes fixes and small features to the CodeEditor and the ProjectExplorer and tons of fixes to the backend.
then we heard you moan about the enum "situation" and started to tackle that. this goes handinhand with the improved red-node warning system. generally you should now see more red-nodes which tell you they have a problem. this could now be a missing plugin, a runtime error or a missing enum entry like a missing channel at a receiver node or a missing device on your system... so whenever you feel something isn't right, startup the finder in global mode and check for red nodes.
lastly we still find people having trouble getting vvvv to run and therefore we tried to get the install experience more familiar. so now as you're used to with every great software you are using, first run crack.exe (included). if you get all green lights, just exit the crack and start_with_demo.bat (or vvvv.exe to get a vanilla patch). red lights indicate something is missing, pointing you to the right downloads. hope that helps.
all in all a convenience release. but you'll be the judge of that.
ah and don't forget to get the suitable addons45beta25.101
..what we got here.. oh xmess. sou lets see:
nothing really new to those who saw the keynode. an overview:
mainly there are 2 new windows:
ctrl+j opens the Project Explorer which gives you an overview of all textural code (ie. effects and dynamic nodes) in use. you can now add references to projects directly and you can specify to compile dynamic nodes as release or debug builds where debug is useful if you want to connect to the vvvv process with an external debugger..
ctrl+f opens the Finder which gives you an overview of all nodes and lets you search for nodes by tags. Check the Finder page for details.
and there is the completely overhauled handling of references to addons and the new more important role of the root patch. we prepared two pages for your reading pleasure covering those topics: Root and Nodes and Paths. in short you can now organize your own and downloaded addons more transparently anywhere on disk as long as you specify a searchpath in the root via the new NodeList (VVVV).
the rest is bugs and fixes. a lot of time went into performance tuning and garbage collection concerning dynamic nodes. meanwhile that should be quite usable... please check the changlog as usual.
and now for the fish. i always wonder if salmon is aware of tasting that delicious...
we value tradition.
no new features this time. we just tried to get rid of the most annoying bogus we introduced with beta24 making it the most rocksolid vvvversion ever (so far). most notably the CodeEditor is now also working for effects. for details see the changelog.
as of this writing: 3527068 seconds until node10.
now for some mojitos,
this one goes out to the lovvvvers...
beta24 is quite featurepacked and therefore might not be for everyone because as you know behind every great feature stands a big fat bug. please take a seat and some time to read the following:
in order to make the news easier to digest they are presented here in two bits:
it is true: on a date without any religious connotation we count up to 23, which is just a prime like any other really.
we fixed again a bunch of bugs, focused on some improvements on basic nodes and layed the ground work for new wonderful plugins. there are also some advancements in the GUI.
please check the Change log for details. download here
so have fun using the best vvvversion ever!
halleluja, seems we did it again.
thanks for your patience, it has been a while since the last release. we've been hindered by the higher power of business but as yo shall see (in the Change Log ), we have quite some goodies again. first we hope you notice all our tiny bugfixes that should result in an ovvvverall evvvven more stable impression.
then we'd like to specially point out a quite nerdy new feature: multiboygrouping. ie, each client can now listen to any number of servers at once. while we'll still have to document this in the coming days you'll have to finally show us how to make use of this..
also there is this experimental FileStream2 (DShow9) node that you may be curious to test. nothing promised, but the idea is that it would switch files without choking. who believes in vvvv?
well and of course there is an addonpack again, stuffed with an extra 139(!) plugins contributed by woei, vux, fibo, chrismo and i guess some more (notetoself: organize a creditspage).
and if i am not mistaken there is still more to come of this kind...
tsit for now, parents are screaming for attention. so please help yourself and let us know about your findings.
happy nevvvv to you,
Easter is such a real shwopsy mopsy thing, if you know what we mean.
The new release comes with the following features:
And some more shwops and mops.
happy birthday to me. today i am 6 years old. thanku verymuch. guess the highlights of my latest incarnation are that i can finally render to textures with antialiasing. phew, if they knew it was only 5 additional lines of code they could have really spent me this earlier. but i know, how should one know...
also i like my sexy new doublerightclick? what's your QuickNodes?
@devvvvs: they spent me some new interfaces so that you plugin writers can now define arbitrary types for connections. so just like my ordinary node-connections, no more restriction to value, string, color, transform. you can now create your very own. details can be found in the new Plugin Specifications. enums, ex9 meshes and textures still missing though. the bois...zzzz
wishing you all merry vvvv nativity
and a patchy new yeeeeaaaarrrr.
All modules have been reviewed and come with BRAND NEW help patches.
and: Addon package opens its module doors.
that is: If you want to see your modules permanently in the addon package you can contribute; also means, that all must have modules will be accessible very easily via one download (the addon package). When everything goes well we'll come to a stage where no more searching through hundreds of zips is necessary.
and off course bug fixes...
yes we can. see: Log of Change!
a little bit here, a little bit there.
been also working hard to get the plugins integrated in the release cycle and indeed in a view days you should be able to download the first addonpack. plugin developers please read AddOns-Packaging?, prepare their code accordingly and test it against this release. if all goes well we should be able to release the pack early next week.
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