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next generation girlpower

photo: internet

heloo ladies,

this is to announce the 45beta30.2 maintainance release. mostly fixes, nothing really new except starting with this release we're introducing:

girlpower\The Next Generation

so about 10 years late we're starting a documentation offensive. in the style of the parasitic-design-a-vvvv-beginners-cookbook we're working through the topics and create easily digestible and documented examples for your learning pleasure. we're lucky to have robotanton on board for doing all the detailed patchwork.

we've started with providing an overview of vvvvs audio capabilities which are quite sparse, agreed, but finally you have a chance to see at a glance whats there and how it works. among other things there are patches that demonstrate the four ways to playback audiofiles with vvvv:

you'll also get an overview of the audio-analysis and -effects possibilities with the different soundengines.

at the same time we're updating the wiki topic by topic, so just recently we've also updated all the pages in the Audio section. if anyone is into translating pages to other languages, this would be a perfect time to do so.

have a great summer and may the patch be with you..

EDIT: just in case you're wondering: yes, the dx11 build for beta30 is compatible with beta30.2

joreg, Tuesday, Jun 25th 2013 Digg | Tweet | Delicious 2 comments  

this is vvvv45beta30
what a release...

the changelog has it all really, but here are some highlights:

at the latest with vuxens drop of his dx11 implementation it became obvious that one addonpack won't suffice all. while this comes with some additional clicks for the typical user it is more convenient to handle by developers and is a first step towards a kind of package managing system. so beta30 introduces the idea of packs. packs are placed inside the


directory in the \vvvv_45betaXY directory like for example


and thats it. no further configuration necessary. like this packs can be maintained by the developer and added/updated/removed by the user individually. note that at this point we're still waiting for a suitable DX11 pack for beta30 by vux.

next. with the dx11 pack comes a load of new nodes. while all dx11 nodes work alongside their dx9 peers peacefully you may want to hide either category from the nodebrowser depending on what you're working on. in its new filter panel the nodebrowser allows you to do exactly that.

(T)ags, (C)ategories, (F)ilter (obviously)

besides that a lot of fixes and your favorite new features:

  • ctrl+^ to jump to the active patchs parent (and even get its node selected).
  • ctrl+middleclick after you started a link: to create a suitable S/R node.

happy new vvvv.

joreg, Wednesday, May 22nd 2013 Digg | Tweet | Delicious 12 comments  

this is to announce the availability of beta29.2, a maintainance release fixing mostly the most urgent troubles with beta29 that was release a bit over a month ago. just in time for node13.

most notably problems with the midinodes should be fixed and also the problem with opening Kommunikator causing beta29 to crash is gone.

also some minor adaptions for the integration of the dx11 stuff by vux have been finished so we can all enjoy a special preview-build that vux will provide for the workshops.

looking forward to seeing you all in frankfurt the coming week.

joreg, Sunday, Feb 10th 2013 Digg | Tweet | Delicious 3 comments  

exactly 10 years ago today vvvv33beta1 descended to earth. and it brought great joy amongst us all. in order to celebrate this occasion we want to re-release it today: vvvv33beta1

and it took us 10 years to release roughly 40 versions (honestly we lost track a bit over the years. you have to understand that vvvv was started before version control was en vogue that is at times when some of you still believed in santaclaus!). for the sake of numerology lets say today sees the release of number 42. and we call it vvvv45beta29.

here is whats to expect from beta29:

and quite some more fixes as you'll see in the changelog.

  • also a behind-the-scenes rework of the boygrouping code was necessary. the only thing you should notice there is that things are potentially faster now.

note that the necessary changes for unicode and 64bit affected quite large portions of vvvvs codebase. we did our best to make sure everything works at least as good as before. you'll be the judge of that. and many thanks to our regular alpha-testers who found some nice buggers.

now with vuxens announcement of his full DirectX 11 implementation for vvvv and node13 just around the corner it already seems that 2013 will see a nice takeoff..

all the best to everyone and worldpeace.
your devvvs.

ps.: here is a promise (to ourselves): this is the last release on the 24th of a december. who came up with this date in the first place? cheesus!

joreg, Monday, Dec 24th 2012 Digg | Tweet | Delicious 19 comments  


this is a quick bugfix-only update to beta28. not too many problems it seems have arised with it so far. it mainly boils down to:

  • middleclick on pins now works better with modules
  • fixed filestream boygroup module bug
  • MouseState (Split) returns all pressed mouse buttons now
  • fixed an issue with collada-loader
  • fixed an issue with transform-pins on plugins in connection with a framedelay

some more important fixes come with the addonpack.

watch the devvvv blog for announcements and get daily alpha builds to test the latest and greatest.

features ahead!
yours, devvvvs.

Download: 32bit vvvv_45beta28.1 | See Changelog | 12999 Dls
joreg, Monday, Aug 27th 2012 Digg | Tweet | Delicious 0 comments  

photo by benju


this one took us longer than planned, but it was a difficult one in a way that it includes so many new details. if you are following the devvvv blog you should already know about most of the new stuff thats coming with this release. here is a feature-summary:

for the user

  • we finally have a refactoring option. select a bunch of nodes, press CTRL+G and see them be replaced by a suitable subpatch. gorgeous.
  • we got a series of new vector-modules that should just be more comfortable to use than what's been there so far. check:
  • now please have a look at the new Zip/Unzip nodes. they are basically generalized Vector Join/Split nodes but faster. here are some details: zip-and-unzip
  • there has been a subtle change for all keyboard and mouse related nodes. shouldn't worry you to much as a user. is now just supposed to be more comfortable. specifically check the revamped KeyMatch (String) which will save you some nodes from now on. some more on this is here: keyboardstate-mousestate
  • the next thing is a bit more nerdy but just as userfriendly. it basically allows you to control values in your patches from your android phone. here is how: remoting-vvvv-exposing-pins-kontrolleur

for the developer

here is a list of the latest blog-posts with infos regarding changes to the plugininterface for beta28 that should make your devvvvs lifes easier:

for a full list of fixes and changes check the change-log as usual.
good patch,
yours devvvvs.

Download: 32bit vvvv_45beta28 | See Changelog | 2134 Dls
joreg, Tuesday, Aug 14th 2012 Digg | Tweet | Delicious 0 comments  

good day patcher peoples,

here comes the most conservative bug-fix only release we ever managed to build. if you think beta27.1 was naice and stable this one should be even more to your liking. if you hated vvvv before you shouldn't hate it much more though, since not much has changed really (hopefully) except fixes.

so definitely a winwin-release this time. and we're not resting a bit but continue to build features towards beta28 which is already taking form in the daily builds.

so please everyone upgrade now and make bugs history!
oh and while you're at it, this could be a great opportunity to buy some fresh licenses.

and don't forget to down the suitable addonpack!


Download: 32bit vvvv_45beta27.2 | See Changelog | 11235 Dls
joreg, Tuesday, May 8th 2012 Digg | Tweet | Delicious 6 comments  


if you were happy with beta27 you should be even more happy with this release. we tried to only get rid of still annoying buggers. there should now be no reason left for anyone to still use an older version.

so there is not much new stuff, true. but our feature-branches of development are only waiting to be merged into the alpha-line of code where you'll soon be able to testdrive new stuff.

also don't forget the addonpack this time, which for the first time includes Kinect nodes for both OpenNI and Microsoft drivers (for you to choose) and vuxens complete christmaspack among all the other goodies.

and in the meantime, while waiting for beta28 document some of your projects in the gallery and buy more licenses.


Download: 32bit vvvv_45beta27.1 | See Changelog | 11554 Dls
joreg, Saturday, Feb 18th 2012 Digg | Tweet | Delicious 2 comments  


what have we got to offer this time. lets see. how about a trinity of

  • performance
  • stability
  • featurestuff

big words as such so let us shed some light on them:


remember those annoying freeze-crashes? no more! we quite positively identified the sole bugger of those, extracted it and squashed it to pieces which we burnt and then burried on different continents. so if from now on you experience a freezecrash you can at least be certain it is a new phenomenon and we'll be happy to hear how you got there. also a lot of work was put into dx9-devicehandling so you should see improvements when working with multiple monitors (still bugging though in those setups: videotexture. omg, will this ever end?!).


you've probably noticed and didn't dare to mention that since around beta20 vvvv got slower and slower with each release. how embarrassing really. now here we go: beta27 is most likely the fastest #vvvv ever so far (consider: this could make a nice quote on twitter). rework has been done on the holy grounds of the vvvv graph and we were able to squeeze out quite some frames (for most common scenarios). please report your findings... and while at it we also introduced a (hidden by default) Evaluate on every patch that allows you to disable evaluation on a per patch basis. ja, this should allow you to increase your framerates even further.


forget the GDI category of nodes, vvvv now has a new 2d drawing engine based on SVG. while it is not exactly suitable for highperformance realtime applications it does not only allow you to render 2d stuff with antialiasing and transparency but at the same time save the result as .svg files for printing or further editing in any vector graphics editor. in the right hands this should have quite some potential...

and now for the small print: we have some breaking changes this time. nothing too bad though:

  • vvvv is now using .net4 which means that plugins from the contributions will need a rebuild. contributors please do so and reupload your contribution or consider putting your stuff in the addonpack (using the vvvv-sdk)?
  • vvvv ships with a new and more clean directory-structure. just don't touch anything inside \lib if you don't want to break anything and note that all assets that have ben scattered all over the place are now to be found in \lib\assets
  • input Get Original File Infos and output File Format pins of Info (EX9.Texture) had to be removed (due to internas).

ah and we were able to get rid of that annoying crack sound. how on earth was that supposed to be funny in the first place. haha.

so we hope there is something for everybody in this release. to those not satisfied: you're right, never be! we're on your side. but if words comfort you, let us start rumors that considering all available evvvvidence we have to assume that the real big shit is still to come.

merry and happy,

Download: 32bit vvvv_45beta27 | See Changelog | 6588 Dls
joreg, Saturday, Dec 24th 2011 Digg | Tweet | Delicious 21 comments  


this is beta26 speaking. first of all thanks to all my alphatesters who found some buggers that would have annoyed you quite a bit. so be grateful and if you still find a bug, blame it on them. see? i cannot be bothered...

apart from tons of bugfixes in all of my most dirty corners which you'll only feel subconciously (if you're too lazy to read my Change Log)? there are a few things you should be aware of:

  1. changes to ioboxes
  2. relative paths into modules
  3. realtime cubemap
  4. new fx compiler
  5. startup time

Download: 32bit vvvv_45beta26 | See Changelog | 12931 Dls
joreg, Wednesday, Aug 17th 2011 Digg | Tweet | Delicious 1 comments  

anonymous user login


~12h ago

~3d ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~3d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~3d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~3d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~3d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~3d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~3d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39

~4d ago

joreg: @takuma, the "one frame" issue was fixed in RC3 for beta39, see: beta39-release-candidate

~4d ago

Takuma: @joreg thank!! Ill try this. Are there a way to send video texture from vvvv to vl? fromimage node in vl somehow only sends 1 frame