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Computer Art (improved)

helo again,

just moments later we give to you: 45beta34.1
Basically the same as before but definitely the one you'll want to use from now on since it has a few more buggers fixed.

In case you have a minute check out the revamped helppatch of the division node that explains the newandimproved behavior for division-by-zero situations. Otherwise just keep on patching as usual..

Also note: this may be actually the final version running on XP.

Like it? Flattr it!:
/downloads|vvvv?

joreg, Monday, Aug 24th 2015 Digg | Tweet | Delicious 3 comments  
Computer Art

helo patcherpeople,

did you know that Microsoft ended support for Windows XP on April 8, 2014? Do you bother at all? Well, we do. And this is why we're releasing one last version of vvvv that blissfully runs on XP. And it is also the bestest version of vvvv ever (so far). Say helo to: 45beta34

Branching off 45beta34 from all future developments has become necessary because with VL we now need always the topofthepops .net version which is no longer available for XP. beta34 is therefore the last release in the 45-series. Next will be 50beta35 requiring .net4.6 and including VL. But more on that later.

beta34 comes mostly with bug- and performance fixes. So definitely the version you should want to use from now on.

Due to changes in the plugininterface (see changelog for details) it may be necessary to rebuild plugins for this release. So all contributors: If you have stuff that is not in the addonpack, please provide a fresh build of your contribution/pack.

Out of interest: Anyone still using XP? Please raise your hand in the comments.

And as always if you feel so inclined, we never mind a flattr:
/downloads|vvvv?

joreg, Tuesday, Jul 21st 2015 Digg | Tweet | Delicious 13 comments  
ALT+T

helohelo,

we don't want our latest fixes to rot in the alpha-builds so here you get a new maintenance release of the 33 series. as usual please see the change-log for all the details but here are the highlights:

  • a couple of fixes for some of the RAW datatype nodes
  • fixes to udp/tcp/boygrouping
  • fix for an age old problem with Automata (Animation)
  • the new 1€ Filter
  • new in \girlpower
    • \Transformations\Drag
    • \Graphics\DX9\Geometry\Dynamic Meshes

looking for the new nodes to remote Photoshop? don't forget the addonpack!

so all in all not much, just better. and therefore also this modest release marks a perfect occasion for a click down there, if you're so inclined:
/downloads|vvvv?
or if you're totally wild even check if your licenses need an upgrade: licensing/my-licenses

joreg, Wednesday, Jan 21st 2015 Digg | Tweet | Delicious 0 comments  

helo patcherpeople,

here is the third release in the 33-series just exactly a month after the last one. Mostly bugfixes and specifically quite a performance-boost. So updating is highly recommended.

For more details about the 33-series see the changelog and the previous announcements:

And in case you missed it, go checkout http://node15.vvvv.org

joreg, Thursday, Oct 9th 2014 Digg | Tweet | Delicious 0 comments  

say helo to the bugfix-only release:

 vvvv_45beta33.1

Some of you have pointed out that a little bogger slipped through testing and made it into beta33. We're sorry for that and while at it we also fixed another. Probably noone has even noticed that SharedMemory (EX9.Texture) was still broken since our switch to /dx9ex (with beta32) and still we fixed that one. And also Kalle (VVVV) should is back in the game.

Read the rest of the news for the 33-series in the vvvv45beta33 announcement and have a good patch (now really).

joreg, Tuesday, Sep 9th 2014 Digg | Tweet | Delicious 0 comments  

here is to you the latest and greatest: vvvv_45beta33
in other words: bestest release evvvver.

architecture.

some highlights from the changelog:
general

  • optimized patch redrawing (should also reduce occurances of infamous IOBox bug)
  • added a command to cleanup patches with corrupt links. see: corrupt-link-inside-reader-(string)
  • a patch with evaluate=0:
    • now now allows default patching/panning: gui-strange-behaviour
    • shows a "NO" cursor when hovering input pins indicating that you cannot change those

code editor

  • for each file only one editor will be open
  • completion window for HLSL will only popup when pressing Ctrl + Space. It will also only show predefined functions and parameters as no proper AST for HLSL available.

new nodes

  • MouseMatch (Mouse) node able to detect certain mouse events like up/down/wheel and click
  • SplitAt (T) node - splits a spread at given position into two subspreads

fixed nodes

  • AsRaw (EX9.Texture) now ~30 times faster
  • DynamicTexture (EX9.Texture Raw) now ~10 times faster

goodypack
For the following two goodies please head over to the Addonpack release announcement:

  • the new (ultramodular) PolygonEditor by vvvv meisterschüler dominikKoller
  • the html-texture upgrade sponsored by meso

Also restless robotanton has been continuing work on the documentation bringing to you everything we know about Video (and specifically syncing them) in vvvv with a shiny new section in the girlpowers:

 \girlpower\Video

that is accompanied by a rework of the Video section of the documentation.

If you like what you get and are a non-commercial user consider pressing the button below:
/downloads|vvvv?

have a good patch,
yours devvvvs.

joreg, Tuesday, Sep 2nd 2014 Digg | Tweet | Delicious 0 comments  
ascii donut. again.

helo patcherpeople,

nothing fancy this time. basically exactly the same as before only that scratch better. Ah one fancy thing there is actually: the new helppatches for Renderer (EX9) and DX9Texture (EX9.Texture) plus some new girlpower\Graphics\DX9\Texture patches. Check em out. Gorgeous.

If you're new to beta 32x you should also be advised to skim the previous release notes: vvvv45beta32 not to miss anything.

And note that you still have the privileged opportunity to be among the first 10 people in the universe ever to flattr vvvv. Think ahead, this may later be a crucial point in your résumé..
/downloads|vvvv?

have a good patch,
yours devvvvs.

joreg, Thursday, Jun 12th 2014 Digg | Tweet | Delicious 0 comments  
ascii donut

helo patcherpeople,

it is our pleassure to announce the latest and greatest: vvvv45beta32

this was in the making for a while and its changelog is quite overwhelming, so let me lay this out for you:

for the patcher

for the developer

so basically citius, altius, fortius just as you'd expect.
and remember if you're a non-commercial user of vvvv and still want to support us click this:

/downloads|vvvv?

have a good patch,
yours devvvvs.

joreg, Friday, May 9th 2014 Digg | Tweet | Delicious 6 comments  

ladies and bois,

this is to announce yet another grande release of your favorite multipurpose toolkit that is vvvv. again we started out with a primary focus on bugfixing but along the way came up with some ideas..

so most importantly bug/fixwise:

and featurewise:

also this release sees a fat drop of next generation girlpowers. please check your

 \girlpower\The Next Generation

to find an unprecedented collection of finely documented demos and overviews covering IO topics like: Arduino, Databases, DMX, Midi, Networking, TUIO and the Web.

so they say vvvv is hard to learn? depends. they say vvvv lacks documentation? wrong. vvvvs documentation taskforce in the manifestation of robotanton is unstoppable. much more to come... learning/teaching resources for vvvv are getting ready to play with the grownups. tweet that already!

and while we have you reading..please take a second to update your personal settings with infos you'd like to share and then see the new connections page for some convenient listings.

that is it for now. more changes to arrive in the alpha builds soon..

joreg, Monday, Nov 11th 2013 Digg | Tweet | Delicious 12 comments  

helohelo,

this is just a little one, mainly a maintainance release fixing problems. Probably most notable the initialisation problems with the Oculus Rift should be gone and patching in x64 builds does not stop at around 2gb..

Still we're spending it a major version number since with this release we're also introducing the long awaited copyprotection option for vvvv, see protektor-dongle-protection-for-your-vvvv-projects.

Also there are new patches in:

 \girlpower\The Next Generation\Networking

in our ongoing effort to get more quality documentation on different topics out.

Ah, and the Leap (Devices) now does gestures!

joreg, Wednesday, Aug 28th 2013 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~12h ago

~3d ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~3d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~3d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~3d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~3d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~3d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~4d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39

~4d ago

joreg: @takuma, the "one frame" issue was fixed in RC3 for beta39, see: beta39-release-candidate

~4d ago

Takuma: @joreg thank!! Ill try this. Are there a way to send video texture from vvvv to vl? fromimage node in vl somehow only sends 1 frame