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Previously on vvvv: vvvvhat happened in January 2021
What did you do in February?
Well, we did two releases:
We're already working on a beta 42 which will include the latest VL 2021.3 and also the next bigger gamma 2021.4 which we'll talk about in a separate blogpost.
We all met for the 8th online meetup and some of you also couldn't resist and once again made some great contributions:
There've also been some updates:
And as always have a look at the forums Work-In-Progress section for some more recent goodies...
That was it for February. Anything to add? Please do so in the comments!
If you haven't heard of vvvv yet: It is a visual live-programming environment that accompanies you from prototyping to final production. Here is what vvvv can do for you.
If you haven't heard of the Prototype Fund yet:
You can apply for our current application round until March 31, 2021 (11:59 p.m.).
As individual developers or small interdisciplinary project teams, you will receive up to €47,500 over six months from the Federal Ministry of Education and Research. With this funding, you can write code and develop a first prototype of your software. In addition, we will connect you with tech and other relevant communities, support you with coaching, and advise you on project implementation and communication.
Who can apply?
Self-employed developers and small teams who live in Germany can apply for funding.
Open Source
Your results must be made publicly available under an open source license.
For inspiration, here is a listing of previously funded projects.
And here are some reasons to use vvvv for your Prototype Fund project:
Let us know what you're working on. We'd love to hear from your projects!
Dear patchers,
this is vvvv beta 41, with mostly 3 changes over the previous release:
32bit Version: core addons
64bit Version: core addons
In the course of our festival opening ceremony 2021, our international jury will select the winners of the VRHAMMY Award, which is endowed with 5,000 €.
Show them what you're patching with!
Previously on vvvv: vvvvhat happened in December 2020
First off,
there's been the 2020.2.5 release.
But now we finally also have a Release Candidate for 2021.3, the upcoming version including the shiny new 3d engine based on Stride.
Even before this one is released you're asking what's next?! How on earth could vvvv be further improved? That's what we're planning to answer in a separate blog post soon.
Until then, let's hear it from the working groups:
There've been a lot of updates in the last meetup. Here is the gist:
Or just lean back and watch the whole 7th meetup in one go.
New:
Updates:
And more:
That was it for January. Anything to add? Please do so in the comments!
Here we go!
We have a candidate for our upcoming release:
This is going to be the first stable release including the huge shiny new 3d rendering library we created based on the Stride Engine!
For more details of what's new, please consult the Change Log.
So please test and report your findings. If we don't find any complete show-stoppers within the next days, this is going to be it!
Here is to let you all know about the existence of MediaFutures. In a nutshell:
...
MediaFutures funds and supports products, services, artworks and experiences that transform for the better the ways people consume news and engage with facts, and the ways experts make decisions and contribute to society.
...
MediaFutures will support 51 startups or SMEs and 43 artists through a total of three Open Calls in the coming three years, distributing a total amount of €2.5M. It will support the selected applicants through a 6-month acceleration (startups & SMEs)/ residency (artists) programme including funding, mentoring and training.
If you're interested, checkout the details for the 1st open call which is closing on January 28!
This info is from their FAQ regarding who is eligible in the calls:
Note that individual artist applicants will be eligible from any country in the world provided that they are able to travel to Europe for the MediaFutures programme and always provided that Covid-19 situation allows it.
On short notice: They have a webinar on January 13, 1pm CET to learn more about the program.
Hope some of you have an idea to apply and if your idea involves vvvv, don't hesitate to get in touch. It may be worth to explore opportunities together...
Hello everyone!
Here is the second big release this year for vvvv gamma! Available for download and purchase. Now!
It comes with improvements that strengthen the toolkit character of vvvv gamma and VL, which are outlined over here: vvvv-the-tool.
It also comes with small improvements for object-oriented programming patterns by introducing the This node. Many of those changes were motivated to be able to roll out a certain library. So this is the last version without that exact library.
Bugfix releases:
For the full list of changes, see the The Log of Changes.
This release introduces a breaking change for certain NuGet packages! If you use any of the following packages then you'll have to make sure to use the latest available version:
So when updating to 2020.2.x you need to update to the latest version of these libraries. See Manage Nugets on how to do so via command-line.
If, after running 2020.2.x and updating the above libraries you want to run 2020.1.x again, you'll have to make sure to first remove the new packs that are only working for 2020.2.x.
To do so, you'd go to your
AppData\Local\vvvv\gamma\nugets
and either delete packs selectively or simply clean the whole directory and re-install NuGets as you need them.
This breaking change only affects your library if it is using a CSharp-project that is referencing VL.Core! In this case, all you have to do is to update VL.Core to 2020.2.x.
Then please communicate which version of your library is compatible with which version of vvvv.
Sorry for the inconvenience, we hope to make it up soon, by sharing a certain library...
Happy patching & see you soon,
yours devvvvs!
Previously on vvvv: vvvvhat happened in November 2020
So,
December happened and what not happened is the planned release of 2020.3, the first stable one including the shiny new 3d engine VL.Stride, as planned. We're in the final commits for it, so please bear with us and just get a preview if you can't wait.
Meanwhile, the promised rework of the OSC and TUIO nodes has landed in previews, which should make it the easiest ever to work with those two ubiquitous protocols.
I think it makes sense to start giving you an overview of a few bigger community efforts that have recently started. Please add your expertise where you see fit! Hoping we can gather some regular updates from them in the coming months:
New:
Updates:
And more:
That was it for December. Anything to add? Please do so in the comments!
After NODE 2020, having seen all the wonderful things Stride and vvvv can do together, it was inevitable to fall head first into the adventure that has been bringing Stride and VL.OpenCV into a playful and seamless friendship.
I am happy to announce that as of version 1.2.0 of VL.OpenCV, you can effortlessly and painlessly:
Need to know where your camera is and what it's looking at based on an Aruco marker or a chessboard calibration pattern?
Say no more:
And now from the outside:
Dizzy yet?
Bring 3D objects and animations into your image using Aruco markers to create augmented reality projects:
Remember this beauty? It helps you figure out the position and characteristics of your projector in your 3D scene.
Once you know where your projector and the spectator are, you only need to worry about the content. 3D projection mapping made easy!
Not bad huh?
So there you have it boys and girls, 3D computer vision based adventures for all! Head to your local nuget distributor and grab a copy while it's still hot.
A big thank you to motzi, gregsn and tebjan for their invaluable help as well as to many others who contributed one way or another.
And as always, please test and report.
Keep your cameras calibrated kids!
Happy holidays!
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