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Previously on vvvv: vvvvhat happened in March 2020

Here we are now,

vvvv beta just got a bugfix 39.1 release. Nothing big, just getting rid of some annoyances and preparing for the upcoming beta40 which will include latest VL!

We're a month after the initial release of our revvvvolution in visual live-programming. We got some nice feedback on Hacker News, noobusdeer and yar are running a weekly series (in Russian) about it, domj started a therapy session for it and i believe that all the webinars we ran so far were quite well received. This is why we have some more upcoming:

It seems the initial release of vvvv gamma also runs quite stable so far. We haven't heard of any showstopper buggers, which allows us to already prepare the upcoming releases. We've outlined our next steps on the roadmap page.

Most heavy lifting at the moment is happening towards wrapping VL.Stride into an easily usable 3d engine for everyone. Still hard to make any predictions regarding a preview release, but we hope to at least be able to show some progress soon.

So you see, we're far from bored...In case you are, here are two things for you to watch:

And finally, if you need a vvvv specialist or are one yourself, check out this new listing of vvvv specialists available for hire.


A couple of updates

And as usual quite some activity in the forums work-in-progress section!


Cornerstone by Anya Maryina


That was it for April. Anything to add? Please do so in the comments!

joreg, Tuesday, May 5th 2020 Digg | Tweet | Delicious 0 comments  

helo evvvveryone,

this is vvvv beta39.1, a bug-fix release. It does not yet include the anticipated update to latest VL, which we save for upcoming beta40. We just want to get another stable version out before such a bigger update that including latest VL will mean.

Remember that via VL you have access to many more goodies. Here is a convenient list of VL nugets that work with this release. To learn how to install nugets please consult this documentation and then use these commands to install them:

Nugets requiring a specific version to work with beta39.1
(To use the latest version of these nugets you'll have to wait for upcoming beta40 or use gamma2020.1)

 nuget install VL.OpenCV -Version 0.2.141-alpha
 nuget install VL.Devices.Kinect2 -Version 0.1.45-alpha
 nuget install VL.Devices.Realsense -Version 0.1.7-alpha
 nuget install VL.GStreamer -Version 1.0.18-gadcd7f95e5
Nugets that do not require a specific version, but still the prerelease flag:

 nuget install VL.Audio -pre
 nuget install VL.IO.M2MQTT -pre
 nuget install VL.IO.NetMQ -pre
 nuget install VL.2D.DollarQ -pre
 nuget install VL.2D.Voronoi -pre
 nuget install VL.Animation.ParticleSystem -pre
 nuget install VL.ColorBlender -pre
 nuget install VL.ColorThief -pre
Nugets that have a proper release already and thus don't require the prerelease flag:

 nuget install VL.DBSCAN
 nuget install VL.StringExtensions
 nuget install VL.2D.Simplify
 nuget install VL.InfluxDB

If you have other public nugets that you tested to work with this release, please post them in the comments below!

We regret to inform you that we no longer offer an installer for this release! Please simply unzip this into a good place on your disk. Then run config.exe to install additional requirements, before running vvvv.exe
joreg, Tuesday, May 5th 2020 Digg | Tweet | Delicious 0 comments  

helo evvvveryone,

we're preparing for a vvvv beta39.1 release and here is a first release candidate. As you'll see in the change-log it is a rather minor update with only fixes. It does not yet include the anticipated update to latest VL, which we save for upcoming beta40. We just want to get another stable version out before such a bigger update that including latest VL will mean.

Remember that via VL you have access to many more goodies. Here is a convenient list of VL nugets that work with this release. To learn how to install nugets please consult this documentation and then use these commands to install them:

Nugets requiring a specific version to work with beta39.1
(To use the latest version of these nugets you'll have to wait for upcoming beta40 or use gamma2020.1)

 nuget install VL.OpenCV -Version 0.2.141-alpha
 nuget install VL.Devices.Kinect2 -Version 0.1.45-alpha
 nuget install VL.Devices.Realsense -Version 0.1.7-alpha
 nuget install VL.GStreamer -Version 1.0.18-gadcd7f95e5
Nugets that do not require a specific version:

 nuget install VL.Audio -pre
 nuget install VL.IO.M2MQTT -pre
 nuget install VL.IO.NetMQ -pre
 nuget install VL.2D.DollarQ -pre
 nuget install VL.2D.Voronoi -pre

If you have other public nugets that you tested to work with this release, please post them in the comments so we can all mention them in the upcoming release notes!


vvvv beta39.1 x64 RC1
vvvv beta39.1 x86 RC1

And as always, please test and report your findings!

joreg, Wednesday, Apr 22nd 2020 Digg | Tweet | Delicious 1 comments  

This is my talk at Ircam earlier this year, where I tried to introduce vvvv gamma to an audience not necessarily familiar with vvvv but most likely already with the idea of visual programming. Given the fact that Ircam was the birthplace of Max and PD which are still both in heavy use there.

In 25 minutes I tried to give a glimpse at vvvv by focusing on four things that I believe make it shine:

  • Loops
  • Multithreading
  • Object Oriented Patching
  • Extensibility

Also I pretended that it is completely normal to already have a 3d engine with it...

For talk description and recording of other talks see: https://medias.ircam.fr/xcc0abe

joreg, Sunday, Apr 19th 2020 Digg | Tweet | Delicious 5 comments  
Symbolic image (Photo: woei, NODE10)

In these corona times, it is comforting to know that there are vvvv users out there who have years of experience and are available to help you get things done. Not only for free, but also as professionally paid specialists. So we created this long-overdue list:

The list is manually maintained by the individuals on it. It gives you an overview of who is available right now. Services include:

  • Freelance work
  • Consulting
  • Production and project management
  • Personal tutoring
  • Group workshops
  • Collaborative artworks

Are you a vvvv specialist yourself?

Then please add yourself to the page whenever you're available for hire. Also please remove yourself in times you're occupied so that it is easier for those looking for someone to find relevant entries.

Are you a business?

Make sure you're listed on the businesses page.

Do you have a job offer?

Please announce it on the job board.

Now is a good time to get in touch with people or learn something new. Because one day coroner will be a goner and then you will be so ready for things to come!

joreg, Monday, Apr 6th 2020 Digg | Tweet | Delicious 0 comments  

Previously on vvvv: vvvvhat happened in February 2020

It happened!

As if it was yesterday when we first announced our plans for what is now vvvv gamma. It has finally landed. Please read all about it in the still hot vvvv gamma 2020.1 release announcement.

So now is really the time to jump onto it and for this, besides the growing number of video tutorials, in April, we offer this series of webinars.

Despite corona, meetups are still happening, but online! This means that now everybody can join us and present what they're working on. Get inspired by the recording of the first edition and if you have something to show or discuss, please head over to the #2 vvorldvvide Meetup and let us know.



Inauguration of Zaryadye’s Concert Organ by Bashiba

And one more not to miss: Festung Dresden as posted by colorsound.


That was it for March. Anything to add? Please do so in the comments!

joreg, Sunday, Apr 5th 2020 Digg | Tweet | Delicious 0 comments  

This is it!

The first official stable version of the all-new vvvv gamma 2020.1 is available for download and purchase now. And here is a first look at it for those who haven't dared to play with it yet:

This is vvvv gamma.

After more than 7 years in research and development and a full year of public preview, we're happy to have reached this first major milestone. Many thanks go out to all of you who've participated in our public bug hunt and who spent their time testing an evolving system and giving valuable feedback that allowed us to come this far. We take a deep bow before you!

We believe vvvv gamma is a novel approach to visual programming that brings it to a level where it can be useful beyond its traditional niche. Like this, we hope to continuously grow the community and allow existing users to expand their expertise and allow them to realize more complex and stable programs.

Still not convinced? Please head over to our preliminary page onhttp://visualprogramming.net where we've prepared a convenient list of selling points for you. And tell your friends and family!

Buy vvvv gamma for commercial use

Starting today, as you're working on a commercial project using vvvv gamma, you need a license. So if Corona hasn't canceled your work and you're in the lucky situation that you can use vvvv gamma commercially already, please head over to the store now and insert coins.


You'll see that all gamma licenses have an early bird discount of 20% applied automatically. We'll run this promotion for at least a month from now and reevaluate then.

Further, if you've bought a commercial license of vvvv beta since April 1st, 2018, you are eligible to apply an additional discount of 20% to one of your future orders. This discount applies to all vvvv gamma developer licenses of one order. To do so, simply use the coupon code GIMMEGAMMA at checkout.

If you are a freelancer who has worked for projects since April 1st, 2018, where a company bought the licenses but you would now like to get your own license, you can also be eligible for the GIMMEGAMMA discount. Please get in touch via licensing@vvvv.org with a verifiable claim that you've worked for a commercial vvvv project and we'll get back to you.

Note that while the early bird discount will run out at some point, the GIMMEGAMMA discount will be available to eligible users without any time restriction.

We've promised to have subscription plans that will be 30% cheaper from the second year onwards. These are still planned to come within the coming year and everyone who buys an annual license now will have a chance to convert to such a subscription in time.

What next?

Let's recap a bit:

  • February 2013: First mention and demo of what is to become VL during NODE13 keynode
  • May 2015: beta-preview builds are shipping with VL
  • December 2016: beta35 is released with VL as a first-class patching language
  • April 2019: vvvv gamma is released as a public preview

Accordingly, consider today's release milestone number five of many more to come. While in most aspects vvvv gamma is already much more advanced than beta, obviously the current state still is not a replacement for it. The most obvious part still missing is the announced integration of a 3d engine. Work on this has been progressing nicely but only now we can fully concentrate on it and work towards a first release, which will be milestone six.

So we're still keeping the fireworks low for now and are diving right into the next steps. This doesn't mean that you shouldn't be most excited and start using VL to its full potential. Start with the video tutorials and watch this space for an announcement of more webinars...

We hope you find vvvv gamma useful and we keep looking forward to your feedback!
Yours, devvvvs.

joreg, Wednesday, Apr 1st 2020 Digg | Tweet | Delicious 10 comments  
Update: The latest preview version is here: http://visualprogramming.net

And here we go!

Only about a year after the first public preview of vvvv gamma we hereby announce what will be the final round of previews:
The vvvv gamma 2020.1 series.

We have a code-freeze. This is essentially what will be in the final release. We'll only be adding to documentation and fix showstopper bugs, should they come up. Of course we're aware of many more issues but we hope at this point to have squashed all the biggest buggers and are confident to release a first stable version within the next weeks.

Her majesty... at your service.

What's new compared to the vvvv beta series


  • Trivial installation via an installer
  • The overall performance is much improved
  • Projects can be exported as executables
  • All your work is automatically backuped
  • A help browser: press F1 without any node selected
  • Helppatches opening when pressing F1 with a node selected
  • You have quick access to your recent sketches
  • By default projects are now handled in one file
  • There are central settings per user, overridable per project
  • You can pause and step your patches frame by frame
  • Extensibility: Write plain C# to extend vvvv with custom nodes
  • Simply use almost any .NET library available e.g. on nuget.org
  • Proper scope and dependency handling
  • Structured documentation for your patches. Add summary, remarks, help to elements
  • Being close to C# allows for VL help to be found on msdn/stackoverflow


  • Patches are now zoomable
  • You can use frames to structure your patches visually
  • UI runs in its own thread
  • Tooltips show help and errors
  • IOBoxes allow for much faster configuration
  • You can doubleclick a link to insert a node or finish a link with a doubleclick to create a node
  • Patch your own pingroups
  • The color theme is now customizable and defaults to dark


Besides staying true to its nature of being a an easy to use and quick prototyping environment, vvvv is also a proper programming language with modern features, combining concepts of dataflow and object oriented programming:

  • Define your own datatypes (Classes and Records)
  • Composed Datatypes (Spread of Spread,..)
  • No more binsizes needed!1!!
  • Loops to iterate within one frame
  • Recursive patches
  • Generics
  • Delegates
  • Reactive programming
  • Async data processing (multi-threading)
  • Easy caching of expensive operations

Node Library

While for now the number of libraries we ship is limited, the fact that you can essentially use any .NET libary directly mitigates this problem at least a bit. Besides there is already quite some user contributions available in the wip forum and here is what we ship:

  • A thorough core library for all your basic needs
  • State of the art 2d drawing with VL.Skia
  • Effortless computervision via VL.OpenCV
  • Support for Midi, OSC, ArtNet, Serial,...


The integrated help-browser comes with a lot of examples and howto-patches and a growing number of video tutorials is available on youtube.


We've announced the pricing model of vvvv gamma in a separate post. Until further notice, the previews of vvvv gamma are free of charge but due to its preview-nature we don't recommend using it in commercial scenarios yet.


Here you go: vvvv gamma 2020.1 preview 0040



0040 27 03 20

  • Re-enabled very rough and highly experimental support for attributes in roslyn backend - Elementa inspector patch working again
  • Fixed a crash related to recursive type rendering

0032 24 03 20

Compared to the 2019.2 series

  • Args node now handles options without parameters
  • Added a bunch of new simple howto patches
  • Added clock to display call frequency of runtime value in tooltip
  • Added ToImage [IReadOnlyList]
  • Removed culture specific resource assemblies and disabled pdb files in release build
  • Fixed a sync issue in UI when disabling manual signature and fixed pin synchronization when using "Connect to signature"
  • Visualize model synchronization step in progress bar
  • Using Memory<byte> instead of unsafe IntPtr in IImageData
  • Fixed deserialization of collection of characters
  • Fixed assignments to pads sometimes having a side-effect on other pads with that same name

Ideally this will be the last preview, realistically we'll have to release some more. So please check back often and report your findings in the chat, forum or a comment below!

Yours truely,

joreg, Tuesday, Mar 24th 2020 Digg | Tweet | Delicious 0 comments  

As we near the official release of vvvv gamma, let's take a minute and look back on what happened so far.

Here's a compilation of every vvvv gamma and VL related blog post.

We hope it serves as both, an overview of historic developments and a helpful learning source for VL users that might have forgotten some along the way:


Announcement for stable release of vvvv gamma 2020.1: vvvv-gamma-2020.1-release

Download and changelog of vvvv gamma 2020.1 preview: vvvv-gamma-2020.1-preview

Download and changelog of vvvv gamma 2019.2 preview: vvvv-gamma-2019.2-preview

Introducing help patches per node: vl-help-patches

A roundup of the latest features of the VL.Xenko 3d rendering engine: vl-xenko-3d-engine-update-3


Reworked licensing model: vvvv-gamma-licensing-2

New web presence for vvvv gamma: visualprogramming.net

Introducing the HelpBrowser for easy in-app learning: vl-getting-you-started

Big feature, export executables: vl-exporting-an-application

Announcing our cooperation between Xenko and vvvv: vvvv-meets-xenko

Background information on the VL compiler overhaul: vl-new-roslyn-based-backend

Public VL presentation on a .NET developer conference: vvvv-at-dotnextconf-moscow-video

Download and changelog of vvvv gamma 2019.1 preview: vvvv-gamma-2019.1-preview

First draft of the new licensing model: vvvv-gamma-licensing

Switching all VL libraries to Xenko vector types: vl-switch-to-xenko-math

Tooltips and runtime value inspection are pretty and can be patched: vl-tooltips

IOBoxes are now feature rich and can handle collections: vl-the-big-iobox-update

Big progress on computer vision: vl.opencv-release-candidate

Dynamic input/output pins are here: vl-input-and-output-pin-groups

Understanding the difference between definition and application: vl-the-application-side-of-things

Added regular expression nodes: vl-regular-expressions


Public vvvv gamma and roadmap announcement: the-road-to-gamma

Progress report on the VL.Xenko 3d rendering engine: vl-xenko-3d-engine-update-2

Improvements on the VL.Skia 2d rendering engine: vl-skia-update

Initial progress report on the VL.Xenko 3d rendering engine: vl-xenko-3d-engine-update-1

Announcing the VL.Xenko 3d rendering engine: vl-threedee

Announcement and insight into the VL.Skia 2d rendering engine: vl.skia

Reading and writing VL data types to disk: vl-serialization

Explaining the structural elements of VL documents: vl-groups-and-categories

Beatify and organize your patches with frames: vl-frame-your-patches

Update on file read/write: vl-improved-file-io

Big cleanup of the VL.CoreLib: vl-corelib-cleanup

Working with different threads and main loops: vl-patch-your-own-mainloops

Announcement of computer vision for VL: vl-opencv-is-in-da-house

The fundamental building block for timelines and searches in sorted collections: binary-search-for-your-keyframes

How to connect image data types of different libraries with each other: vl-image-exchange-interface

Prepare GPU data directly on VL to use it with dx11 rendering: dynamic-dx11-buffers-in-vl


Better debug features: vl-one-frame-at-a-time

Maintenence release for Arduino/Firmata: firmata-updates-and-fixes

Import any .NET library (!) into VL: vl-using-.net-libraries-and-writing-custom-nodes

Parser for serial data and other byte streams: new-tokenizer-nodes

Announcing reactive/async programming with observables: vl-reactive-programming

Nodes for working properly with MIDI: vl-event-based-midi

Parse, modify and write XML and JSON: vl-xml-and-json-nodes

Update on 2D and 3D editing: editing-framework-update

Nodes to work with network sockets: vl-networking-and-async


Nodes for Arduino/Firmata: firmata-second-service

Nodes to work with input gestures: zoom-pan-rotate-touchgestures

Cummulative VL update (performance, clock and time, high DPI): vl-progress-report-4

Nodes for working with the file system: vl-many-paths-lead-to-rome

Initial file handling nodes: let-me-present-to-you-file-io

Cummulative VL update (UI improvements): vl-progress-report-3

Cummulative VL update (UX improvements): vl-progress-report-2

Cummulative VL update (new UI elements): vl-progress-report-1

Huge update overall and new downloads: vl-midsummer-nights-dream

VL progress report (pads, fields, properties, operation signature): vl-spring-update

VL progress report (patch structure, categories, library): vl-winter-update

Learn about the fundamental data types of VL: integer-and-primitive-types-in-vl

Nodes for 2D and 3D editing: introducing-the-editing-framework


VL progress report (new devices, library, nuget, UI): vl-autumn-update

Working with value ranges: mapping-and-ranges-in-vl

Understanding spherical and cartesian space: polar-spherical-and-geographic-coordinates

VL progress report (library, eye tracker, UI, loops): vl-summer-update

Add type annotations to properties: vl-type-browser-now-in-alpha-builds

Community feature voting: vl-feature-voting

First official download of VL: vvvv50-vl-pack-alpha

Preparing for the first launch: 50-pre-release-roundup

Understanding data type patches: 50-custom-datatypes

Understanding generics: 50-generics


Understanding properties aka. fields: 50-properties

Understanding operations aka. methods: 50-colors

Initial thoughs: 50-that-next-big-thing.-an-overview.

Object oriented patching for the masses: 50-vl-features-i-a-patch-is-now-a-class

The very first applications built with VL: 50-the-humble-quad-bundle

Anything to add? Let us know in the comments.


tonfilm, Wednesday, Mar 11th 2020 Digg | Tweet | Delicious 1 comments  

Dear all,

Here is the call for workshops, lectures and presentations. NODE20 is taking place from October 2nd to 8th 2020 in Frankfurt and we're getting started planning the program for the community. Together with you!
We call the community program the summit for creative technologies. We are david and joreg and we are the spearheads of its curation. In our quest to improve the process of the selection and curation of the overall workshops we’ve chosen a board consisting of vvvveterans sebl, miik, kathi and motzi to help us make decisions. But since we are creating this program for you, you are of course our most important advisors, because we need to understand what interests you in order to make the program meaningful for everybody.

Therefore we want to hear from you:

  • What do you want to learn?
  • What can you offer to teach?
  • How does our theme affect you?

The NODE20 Theme

This year, NODE will examine art-making and creative practice in times of planetary crisis. A crisis that is, in large part, fuelled by our technology needs (Internet use, for example, accounts for one billion tons of greenhouse gas emissions every year). How seriously do we as a community of digital creators take our share of responsibility? How can we rethink our practices both in terms of footprint and criticality and empower others to do the same? And how do we leverage NODE as a cultural platform that brings the public into the conversation?

The arts and culture program, spearheaded by this year’s curatorial team of Jeanne Charlotte Vogt (NODE), Carmen Salas (Connecting Dots), Alexander Scholz (HOLO) and other experts in the field, will tackle some of these questions head-on. Taking the form of an interdisciplinary laboratory jam-packed with discursive and hands-on formats, we want to collectively explore how art and technology can be used for creative countermeasures that – hopefully – effect change. To do so, we invite you, particularly those of you typically underrepresented (gender, race, sexual orientation), to submit ideas for talks, workshops, and creative interventions.

Also: in order to be able to shape the program with the community’s needs in mind, we’d like to hear your thoughts about the subject from all of you! Please take a moment to fill out the Google form linked below and let us know if and how environmental concerns affect you.

What’s going to be different this time

We used to start the festival on Monday and end it on a Saturday. This time we start on Friday evening and will have the closing party on a Thursday night! Like this we’re expecting a more public audience in the beginning and will be going more nerdy towards the end.

There will be no more complicated workshop-seat booking-system. Everyone with a ticket for the day can join any event. First come first serve. This comes from experience in the past where we’ve never really had the resources or even saw a necessity to enforce the seat reservations. We still believe that no one will miss their favorite workshops because typically there was always still the chance to find a spot in each room, even if only standing. Also we’ll try to record many of the events again so that they can be revisited later.

Instead of only 3 or 6h workshops, this time we’ll have different formats:

  1. daily 3h vvvv gamma fundamental
  2. 3h vvvv gamma beginner workshops
  3. general 3 or 6h hands-on workshops
  4. 1h lecture
  5. 1h presentation

ad 1) We’ll be running daily 3h vvvv gamma fundamentals workshops. Like this we’re hoping to level the knowledge of people who will be attending the follow-up beginner workshops. The content of these will be standardized so that it is easy for many people to host them.

ad 2) If you’re hosting one of these you know that your participants will at least have gone through the fundamentals. So here we are looking for creative, playful hands-on workshops that should work towards some kind of output that participants can take away. Consider a little music-visualization as mp4, a printed generative design poster, an executable app, a lasercut, a 3d print… These workshops are targeted at people who’ll have their first contact with vvvv at NODE20. These workshops are targeted as well at people who did not know about vvvv before. The argument for the workshop should be the output that we create with the help of vvvv. Also other tools are of course not forbidden!

ad 3) The classic hands-on workshops we had in the past editions of NODE. These are targeted at the classic vvvv user and can range from intermediate to advanced. If you propose or request a workshop for non vvvv users that’s fine also. Think combining tools and practices. Think in subjects. Think also about the leitmotiv.

ad 4) There are topics that are relevant but don’t need to be taught as hands-on workshops. Think:
How are you using vvvv and other tools in your production pipeline
Best practices (technical, creative process, workflows)
About the tool you created with vvvv (Timeline, VJ Tool, CMS solution,...)

ad 5) Here we’re looking for more inspirational and theoretical talks targeted not necessarily only at vvvv users but anyone with interest in design, art & technology

Apart from those five types of formats we’ll curate a schedule out of, like last time, there’ll also be a chance for participant-provided content. More on that in a later announcement.

vvvv beta and gamma

This year is crucial for the vvvv world, we know. We basically have two tools that are relevant to teach, with VL being the link between them. Ideally vvvv gamma is released with 3d support before NODE20 making it a complete alternative to vvvv beta and NODE20 the best moment to kickstart you into the future. But keep in mind: Anything you learn about vvvv gamma will be applicable to vvvv beta via VL, and also the other way round, many concepts you can learn with vvvv beta, like Transformations, Shaders, Physics, Protocols... can also be applied to vvvv gamma.

Not too many people may yet feel confident enough to teach with vvvv gamma. This is where the vvvv group will help out. Teaching the teachers first. So if you show your interest in teaching with vvvv gamma they are offering to help you prepare the workshop and make sure you are confident teaching it.

How to contribute

For details on how to contribute please read

Feel free to request/propose as many events as you like. Only before you do so please check if there is already a similar request/proposal and consider adding to that existing discussion rather than starting a new topic. Discussing entries is very much encouraged hoping that it can help us all to better define individual proposals/requests.

Then for both requests and proposals use the like-button of the topic to show your interest in it. The six of us will then look at the discussions and like-counts to get an idea of what's hot and what's not. Please note that a high like-count here will not be a guarantee for a workshop to take place as requested/proposed. We'll have more parameters to consider for each workshop than just the likes but they'll certainly be a factor for our decisions.


This call doesn't have a strong deadline but we'll make a first curatorial assessment on April 20 2020. So to maximize your chances of being heard make sure your entries are there before that day. What happens afterwards, we'll announce by then.

What we offer and what we expect.

Instead of paying fees for workshops/lectures, at NODE we always decided to rather spend our financial resources on covering contributors stays for the whole week. We believe that making sure they stay longer, allows for more meaningful interactions and results in a better investment of our limited resources to the benefit of the whole community.

Our budget is not fixed at this stage, but compared to NODE17 we already know that we have to be more cost-effective. So this time around we cannot cover travel-costs by default for every contributor. Instead we'll want those who cannot afford it to contact us and we'll try to find individual solutions.

So to sum up, here is what we can offer:

  • You get a full festival pass for the whole week
  • You get accomodation for the whole week

And here is what we expect:

  • You pay your own travels unless you need support in which case you get in touch with us to find a solution
  • You co-host at least one other workshop
  • You help out in the preparation of at least your own workshops and events

Happy brainstorming to you! Let us know if you have any further questions. We are very much looking forward to your submissions and discussions!

And finally some refreshment for your memories:

david, Monday, Mar 9th 2020 Digg | Tweet | Delicious 0 comments  

anonymous user login


~11h ago

schlonzo: also a nice way to hide jitter

~11h ago

schlonzo: I really dig the alpha fade on texture previews in 2021.4

~17d ago

yar: And now it's opertaional. It's just a concept, bugs expected

~17d ago

yar: sorry, one moment it's broken

~17d ago

yar: concept of genrative telegram bot: t.me/arktkbot