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Did you ever wonder what the first things were, that the cool kids in the VL.Stride EarlyAccess program created with the new 3d rendering engine for vvvv gamma?
It's been only a few weeks, but stunning pixel combinations got posted into our early access chat room.
And we collected them in a gallery for you:
A big THANK YOU to everyone involved!
We can't wait to see what you will create with it. And don't miss the workshops at NODE20 if you want to learn how to use it.
We are looking forward to the public release as much as you do,
This NODE's extensive workshop program will be held as interactive online webinars. In addition we will also live stream all sessions for the worldwide community.
You can now join the NODE team on-site in Frankfurt (Germany) for the duration of the festival week. We are looking for committed people who want to get involved in our braodcasting studios for webinars.
For full details and how to apply, please see the Call for Tech Support.
Previously on vvvv: vvvvhat happened in July 2020
and another month has passed... We're happily running the VL.Stride EarlyAccess program and at this point want to say HUGE THANKS to those who joined us. Development is in overdrive to make sure we can soon release a public version for all of you to patch with. If you can't wait, you can still join the program!
Also, lots of work goes into preparing for the upcoming NODE20. A growing team of now about 50 people is working behind the scenes trying to make this special version of NODE worthwhile even though we can not mingle in person. Workshop-wise we're still not complete. Here is where you get the best overview of what's coming your way:
Convinced? Show the team your support and get your ticket now.
Or, for a free ticket contribute in a different way:
In other news: If you're interested in machine learning, you may want to test this new pack we just released: VL.RunwayML allows you to run any model provided byrunwayml.com directly as a node in vvvv!
That was it for August. Anything to add? Please do so in the comments!
Contribute to NODE20’s conference and present your work in our broadcast stream – and get a ticket for free!
Every NODE festival needs some live input of content from its community – be it improvised lectures on screen, unplanned live A/V performances or a showcase of your work/studio. Shelter-in-place NODE20 needs to continue this tradition. Therefore also this year we want to provide a space for the vvvv community to present itself.
In between our sessions at the Emergency Broadcast Studio, we provide you slots to either present yourself, or have fun with the community. Pre-recorded showreels and performances are a good chance to safely submit your work and maybe stick around in our Festival Hub’s chat while it’s being broadcasted.
Previously on vvvv: vvvvhat happened in June 2020
Right in the sommerloch we finally have an earlyaccess release of VL.Stride. For now, this is limited to owners of a vvvv gamma license. So if you always thought about supporting the development of vvvv, now is a good moment. Insert coin, get a vvvv gamma license at 20% discount and get access to the VL.Stride preview right now!
Wtih many things now falling into place for vvvv gamma, we're really happy to have NODE20 - Second Nature coming up soon (October 2nd-8th). This will be a full week of interesting discussions, sharing knowledge and learning about the future of visualprogramming (as we like to call it). Hope to see all of you there! If you haven't already, watch the recording of the 5th worldwide vvvv meetup where you get a preview of what's going to happen during NODE20...
That was it for July. Anything to add? Please do so in the comments!
it is with great pressure (or was it pleasure?) that we want to give, into your caring hands, a preview of what is to become VL.Stride, the new 3d rendering library for vvvv gamma, based on the opensource Stride 3d engine.
The first thing you need to know about VL.Stride is that it offers you two ways of working with it:
If you're coming from vvvv beta and you worked with DX9/DX11, then you've been using the low-level approach: It takes more effort to use because you need to know about shaders but it allows you to do anything with the graphics API. If you worked with a game engine before, then you've used the high-level approach: It is easier and more intuitive to use as you don't have to know about shaders to achieve shiny renderings, but it is more specialized.
Fear not, both ways of working can be combined without any drawbacks. It is only that beginners will get a very gradual learning curve with the high-level approach and pros can combine them depending on the problem.
Everything. Including the full MIT-licensed VL.Stride sources. You get access to daily builds, github issues and the VL.Stride-EarlyAccess chat-room for your questions and feedback.
While like this everything is accessible for you down to the bones of the Stride source-code, not everything is yet conveniently usable out-of-the-box. For now, we've concentrated on the high-level workflow. So what you get is:
Also, beware that at this stage we're still doing one or the other rename of nodes and pins. It is a preview after all!
A lot is still to do. From smaller tweaks to whole topics that need to be tackled. The following is an unordered list of things that we'll try to prioritize within the next weeks following up to NODE20:
This EarlyAccess is intended for commercial users of vvvv gamma. If you have a license already, check your inbox. Otherwise, get a vvvv gamma developer license now (for the still 20% reduced price!) and get your access right away. How cool is that!?
If this can't convince you to financially support your favorite visualprogramming environment now, simply hang in there until September, when we've planned to make this publicly available for everyone.
A couple of people believed in the development of VL.Stride from the beginning and substantially supported its development. We bow before you:
In a quest to get more basic things working out of the box with VL (ie. using vvvv beta>=40 or the all-new vvvv gamma), we took on to support your favorite depth cameras. Most of the cameras and their APIs share basically the same features as a baseline and then some of them have a few extra features. This means that using them in vvvv works mostly the same for all of them.
You have the main device node that you connect ColorImage, DepthImage, PointCloud, Skeleton,... nodes to, to get the desired info out of them. See the help patches coming with the packs for details.
Here is a list and comparison of all available depth cameras with links to the respective packs on nuget.org. To learn how to use nuget packs with vvvv please watch HowTo use Nugets.
Please help us improve this list of pros and cons. Know any other or disagree with some mentioned, please add them in the comments! This could eventually grow into a page of the gray book.
Again no real highlights other than fixing a few nasty buggers. So be sure to update, there shouldn't be a reason not to. If you disagree, please let us know in the comments here or in the vvvv gamma forum.
For the full list of changes, see theLog of Changes.
Previously on vvvv: vvvvhat happened in May 2020
It happened so,
We still owe you the promised round-up of developments regarding depth cameras but meanwhile already started work on some networking libs. Please check our work in progress on VL.IO.TCP, VL.IO.WebSocket and VL.IO.HTTP.WebServer. And there is also a library to use tablets now: VL.Devices.WinTab.
Have you ever wondered how a visual language is being designed? We invite you to join our discussions and help us design the future of visual programming.
Too bad we didn't yet manage to show some of our progress on VL.Stride. It is coming along nicely. Hoping to have some demos out this month.
If you missed it, please checkout the recording of the 4th worldwide meetup where david talks about progress on the upcoming NODE20, mburk and a_a_a_a give us a preview of the NODE20 keyvisual they are working on, nisidis talks about his work in progress of integrating VL with Blender, called VL.Ender and where dottore demonstrated his latest developments on his UI widget library VL.Elementa.
And always keep an eye on the forums work-in-progress section that also continuously has goodies coming in.
That was it for June. Anything to add? Please do so in the comments!
Here we go,
this is vvvv beta40, combining the coziness of vvvv beta with the latest version of VL - the self proclaimed "future of visual programming".
Highlights of this release:
Through the integration with the latest version of VL, we're now again on par with the VL version that comes with vvvv gamma. This means that with vvvv beta40 you can now use the same latest versions of nugets, that you can use with the vvvv gamma 2020.1.x series.
Why should you update? Because this gives you access to the latest developments on these libraries:
and so many more.
To learn how to install nugets please consult this documentation.
EDIT 18 02 2021:
Replaced beta40 with beta40.1, because an issue emerged that made the installer of beta40 to fail under certain conditions. So beta40.1 is exactly the same as beta40, except with the installer issues fixed.
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