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Here we are now!

Getting vvvv gamma 2021.3 out, including the 3d engine VL.Stride, was the last big milestone to bring vvvv gamma up to par with (and far beyond) vvvv beta. One could think this would give us a bit of a break but far from. The next big mountain we're looking forward to climb is right in front of us and it is called: .NET5.

.NET is the framework that vvvv gamma is built on and version 5 was just released a few months ago. It comes with a lot of goodies but also a bit of work for us to adopt to it. So moving vvvv gamma to .NET5 is our next big priority which we plan to ship with 2021.5 towards the end of the year.

Before that, we're planning to release 2021.4 around the end of May in which we take a lot of preparational steps towards .NET5 but don't do the switch yet. Like this, we're hoping to not delay the next release for too long and already get some nice things out earlier.

So here is a first attempt at a public roadmap. Let's see how that goes...

Planned for vvvv gamma 2021.4

Library

Since we now have the most common things in place, we're going into a cleanup phase here with these priorities:

  • Update to the latest NuGet API to allow you to use all the latest nugets
  • Streamline VL.CoreLib by moving parts that are not really "Core" or "Windows only" into separate libraries and making them open source
  • Get more of the most significant nugets stable, starting with Audio and Video

A big focus will also be on further improving VL.Stride:

  • Improve Mouse, Keyboard, Touch nodes
  • Rework Buffer and Texture nodes
  • Allow for simple shader creation
  • Add a clean set of TextureFX
  • Add Entity Picking

UI/UX

We all have a lot of wishes in this area but tackling some of the bigger things here will still have to wait for the switch to .NET5. For now, we're concentrating on the following:

  • Tackle the existing performance issues that you face when handling larger projects
  • Improving the workflow for setting the data type of pads
  • Providing a UI for the Settings

Language

While there are many ideas how to improve the language with new features, we will need to focus on a cleanup of an already shipped language feature: with this release, we'll fix some bits regarding generic type definitions.


Planning a release ahead is difficult and can be disappointing when you mostly see the things that again didn't make it to the shortlist. We've also already laid out 2021.5 and 2021.6 internally but don't yet feel comfortable publishing them yet. The move to .NET5 still has a few unknowns that we want to better understand before we talk more about it. Therefore in the meantime, we only offer a few general notes about our further agenda. To be reviewed after each major release.

Apart from the upcoming major releases, we're committed to regular smaller bug-fix releases to the current 2021.3.x branch.

As always, you can follow our development by test-driving the daily previews.

joreg, Tuesday, Mar 9th 2021 Digg | Tweet | Delicious 6 comments  

Previously on vvvv: vvvvhat happened in January 2021


What did you do in February?

Well, we did two releases:

We're already working on a beta 42 which will include the latest VL 2021.3 and also the next bigger gamma 2021.4 which we'll talk about in a separate blogpost.

We all met for the 8th online meetup and some of you also couldn't resist and once again made some great contributions:

Contributions

There've also been some updates:

And as always have a look at the forums Work-In-Progress section for some more recent goodies...

Gallery

TIME OF MELTING by stain

Jobs


That was it for February. Anything to add? Please do so in the comments!

joreg, Thursday, Mar 4th 2021 Digg | Tweet | Delicious 0 comments  

If you haven't heard of vvvv yet: It is a visual live-programming environment that accompanies you from prototyping to final production. Here is what vvvv can do for you.

If you haven't heard of the Prototype Fund yet:

The Prototype Fund supports ideas in civic tech, data literacy, data security and software infrastructure. We want to provide software developers, hackers, and creatives with the opportunity to code and develop innovative public interest technologies.

You can apply for our current application round until March 31, 2021 (11:59 p.m.).

As individual developers or small interdisciplinary project teams, you will receive up to €47,500 over six months from the Federal Ministry of Education and Research. With this funding, you can write code and develop a first prototype of your software. In addition, we will connect you with tech and other relevant communities, support you with coaching, and advise you on project implementation and communication.

Who can apply?
Self-employed developers and small teams who live in Germany can apply for funding.

Open Source
Your results must be made publicly available under an open source license.

For inspiration, here is a listing of previously funded projects.

And here are some reasons to use vvvv for your Prototype Fund project:

  • The visual live-programming nature of vvvv means that it is especially good for quickly iterating on prototypes
  • You can now create standalone applications to distribute results as Windows apps
  • FOSS development with vvvv does not require a commercial license and thus is entirely free without any limitations
  • The friendly community will most likely be able to help you out in case you get stuck

Let us know what you're working on. We'd love to hear from your projects!

joreg, Wednesday, Feb 24th 2021 Digg | Tweet | Delicious 0 comments  

Dear patchers,

this is vvvv beta 41, with mostly 3 changes over the previous release:

Offline Installers

32bit Version: core addons
64bit Version: core addons

joreg, Monday, Feb 22nd 2021 Digg | Tweet | Delicious 0 comments  
VRHAM! invites immersive artists worldwide to submit their artistic virtual, augmented and mixed reality projects. We are accepting installations, 360° films, live performances and interactive works. Surprise us with your visionary ideas, tell stories that seem indescribable. Be bold and daring! We can’t wait to experience what you have been working on over the past few challenging months. The selected works will be presented in the 2021 program, both physically in Hamburg and digitally accessible worldwide.

In the course of our festival opening ceremony 2021, our international jury will select the winners of the VRHAMMY Award, which is endowed with 5,000 €.

Show them what you're patching with!

Deadline: February 28
Submit
joreg, Thursday, Feb 4th 2021 Digg | Tweet | Delicious 0 comments  

Previously on vvvv: vvvvhat happened in December 2020


First off,

there's been the 2020.2.5 release.

But now we finally also have a Release Candidate for 2021.3, the upcoming version including the shiny new 3d engine based on Stride.

Even before this one is released you're asking what's next?! How on earth could vvvv be further improved? That's what we're planning to answer in a separate blog post soon.

Until then, let's hear it from the working groups:

Working Groups

There've been a lot of updates in the last meetup. Here is the gist:

Or just lean back and watch the whole 7th meetup in one go.

Contributions

New:

Updates:

Learning material

Gallery

Schattenfänger by BADABOOM

And more:

Jobs


That was it for January. Anything to add? Please do so in the comments!

joreg, Wednesday, Feb 3rd 2021 Digg | Tweet | Delicious 0 comments  

Here we go!

We have a candidate for our upcoming release:

This is going to be the first stable release including the huge shiny new 3d rendering library we created based on the Stride Engine!

For more details of what's new, please consult the Change Log.

So please test and report your findings. If we don't find any complete show-stoppers within the next days, this is going to be it!

joreg, Monday, Feb 1st 2021 Digg | Tweet | Delicious 0 comments  

Here is to let you all know about the existence of MediaFutures. In a nutshell:

MediaFutures ... brings together startups, SMEs and artists in the media value chain to expand on standard models and comes up with unconventional ways for people to engage with quality journalism, science education and democratic processes. It aims to create products, services, digital artworks and experiences that will reshape the media value chain through innovative, inclusive and participatory applications of data and user-generated content.

...

MediaFutures funds and supports products, services, artworks and experiences that transform for the better the ways people consume news and engage with facts, and the ways experts make decisions and contribute to society.

...

MediaFutures will support 51 startups or SMEs and 43 artists through a total of three Open Calls in the coming three years, distributing a total amount of €2.5M. It will support the selected applicants through a 6-month acceleration (startups & SMEs)/ residency (artists) programme including funding, mentoring and training.

If you're interested, checkout the details for the 1st open call which is closing on January 28!

This info is from their FAQ regarding who is eligible in the calls:

Only applicants legally established, and working, in the case of groups of individuals, in any of the following countries will be eligible:

  • The Member States (MS) of the European Union (EU), including their outermost regions;
  • The Overseas Countries and Territories (OCT) linked to the Member States;
  • H2020 Associated countries: according to the updated list published by the EC
  • The UK applicants are eligible under the conditions set by the EC for H2020 participation at the time of the deadline of the call.

Note that individual artist applicants will be eligible from any country in the world provided that they are able to travel to Europe for the MediaFutures programme and always provided that Covid-19 situation allows it.

On short notice: They have a webinar on January 13, 1pm CET to learn more about the program.

Hope some of you have an idea to apply and if your idea involves vvvv, don't hesitate to get in touch. It may be worth to explore opportunities together...

joreg, Tuesday, Jan 12th 2021 Digg | Tweet | Delicious 0 comments  

Hello everyone!

2020.2

Here is the second big release this year for vvvv gamma! Available for download and purchase. Now!

It comes with improvements that strengthen the toolkit character of vvvv gamma and VL, which are outlined over here: vvvv-the-tool.

It also comes with small improvements for object-oriented programming patterns by introducing the This node. Many of those changes were motivated to be able to roll out a certain library. So this is the last version without that exact library.

Bugfix releases:

  • 2020.2.2 on October 1st, 2020
  • 2020.2.3 on November 17, 2020
  • 2020.2.4 on November 25, 2020
  • 2020.2.5 on January 8, 2021

For the full list of changes, see the The Log of Changes.

Updating libraries

This release introduces a breaking change for certain NuGet packages! If you use any of the following packages then you'll have to make sure to use the latest available version:

  • VL.OpenCV
  • VL.Devices.Kinect2
  • VL.Devices.AzureKinect
  • VL.Devices.AzureKinect.Body
  • VL.Devices.Nuitrack
  • VL.Devices.RealSense
  • VL.MediaFoundation
  • VL.Elementa -pre
  • VL.Audio -pre
  • VL.IO.OSC -pre
  • VL.RunwayML -pre

So when updating to 2020.2.x you need to update to the latest version of these libraries. See Manage Nugets on how to do so via command-line.

Running 2020.1.x on the same machine

If, after running 2020.2.x and updating the above libraries you want to run 2020.1.x again, you'll have to make sure to first remove the new packs that are only working for 2020.2.x.

To do so, you'd go to your

    AppData\Local\vvvv\gamma\nugets

and either delete packs selectively or simply clean the whole directory and re-install NuGets as you need them.

Info for library developers

This breaking change only affects your library if it is using a CSharp-project that is referencing VL.Core! In this case, all you have to do is to update VL.Core to 2020.2.x.

Then please communicate which version of your library is compatible with which version of vvvv.

Sorry for the inconvenience, we hope to make it up soon, by sharing a certain library...

Happy patching & see you soon,
yours devvvvs!

gregsn, Friday, Jan 8th 2021 Digg | Tweet | Delicious 0 comments  

Previously on vvvv: vvvvhat happened in November 2020


So,

December happened and what not happened is the planned release of 2020.3, the first stable one including the shiny new 3d engine VL.Stride, as planned. We're in the final commits for it, so please bear with us and just get a preview if you can't wait.

Meanwhile, the promised rework of the OSC and TUIO nodes has landed in previews, which should make it the easiest ever to work with those two ubiquitous protocols.

Working Groups

I think it makes sense to start giving you an overview of a few bigger community efforts that have recently started. Please add your expertise where you see fit! Hoping we can gather some regular updates from them in the coming months:

Contributions

New:

Updates:

Learning material

Gallery

Binärtransformation by ravel

And more:

Jobs


That was it for December. Anything to add? Please do so in the comments!

joreg, Wednesday, Jan 6th 2021 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~12h ago

schlonzo: also a nice way to hide jitter

~12h ago

schlonzo: I really dig the alpha fade on texture previews in 2021.4

~17d ago

yar: And now it's opertaional. It's just a concept, bugs expected

~17d ago

yar: sorry, one moment it's broken

~17d ago

yar: concept of genrative telegram bot: t.me/arktkbot