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We got more feedback on VL since beta35 and we are really really happy about that! It's true. True!
And since you know how much we dig VL, you will believe me, even though i did everything to sound silly. Besides, also some vvvv issues were reported.

While this is not meant to be the biggest release ever, we still took the chance, addressed some of them and dropped the improvements into a maintenance release, just to make sure to get back to a faster release cycle.

Besides all the fixes that actually make you want to use this release, here are some additional small features:

  • vvvv: Patches/modules can now be cloned like plugins via ctrl+click in nodebrowser.
  • VL: Drag a link and a point will be inserted.
One note on this version for users that already used VL: We took the chance to do small modifications of the model. When saving your documents with this new version this will result in VL files that beta35 can't read. So please test your project with the new vvvversion, make sure everything runs fine and try to not to return to an earlier version. We'll try to keep the model more stable in the future.

Irritainment feature and puzzle of the day "Partial Type Annotation":

Partial Type Annotation. You'll get it exactly when you need it and not before.

Check out the Change Log below!
Have a lovvvvely day, yours devs

EDIT: this is a hot fix for beta35.1, thanks eps for reporting, sorry for the inconvenience.

gregsn, Tuesday, Feb 21st 2017 Digg | Tweet | Delicious 3 comments  

BOOOOM,

this is vvvv 50beta35, the first vvvv beta release

  • in over a year (cheesus!)
  • that comes with support for the new visual programming language VL
  • that no longer runs on WinXP

But it doesn't stop there. Since the last release obviously a long time has passed in that we continually fixed user-reported bugs and added a range of smaller convenience features besides the one big new feature that is: VL

So first here is a listing of all blogposts introducing some of the fixes, changes and improvements that you now benefit from when using beta35:

Also there are some improvements regarding the PluginInterface:

For the complete list of many more smaller changes please consult the Change Log.

A good bunch of those new features (Editors, Firmata, TUIO, EyeTracker, Leap, ArtNet, Spread nodes) are (under the hood) already built on VL. So even if you don't use VL directly you're already benefiting from it through those new developments. And this is only the tip of the patchberg...

EDIT: You more the video watching type? Click here.

Introducing VL

Having been in public alpha since its first introduction during NODE15, VL has undergone one more major internal rework which we hadn't anticipated back then. As lined out in previous blogposts in more detail this was also the reason for the more than one year delay on its first beta release. Here we are now ~5 years (including initial drafts) into VLs development and we can finally say without doubt that we've created something useful, which in combination with vvvv-as-you-know-it can improve your productivity and the complexity of things you can now create, immensely. If you let it.

VL is the 4th language that your favorite multipurpose toolkit supports. Besides using the editors for vvvv, hlsl and c# you now have the option to create nodes using VL. Where until now you used dynamic c# plugins you can now often stay in the visual world and conveniently patch quite complex things. Here are the top usecases we identified for which we recommend VL now:

  • patch your own datatypes
  • handle dynamic numbers of objects (not only primitives) in spreads
  • patch more complex logic
  • loop over the slices of a spread in one frame (if the vvvv spectral nodes are not enough)
  • create a more complex node without thinking about how it will be spreadable
  • patch with delegates. dele-what? yep, check it out!
  • patch stuff running asynchronously (still experimental)

SDK

We're aware that many of you are specifically waiting for a way to create/import your own nodes for VL. We were hoping to have that ready for this release but at this point are not entirely happy yet with the process and want to give it one more round of fine-tuning before releasing it to the public. So please bear with us on this.

Pricing

A feature-explosion like this should clearly be reflected in the pricing, right? Absolutely! But here is the deal: We first want to get you hooked. So as long as you're using VL inside vvvv we'll not be charging anything extra thus practically increasing the cost-benefit ratio quite a bit. You're welcome. When later VL will be available as a standalone version we'll come up with something reasonable...

Next steps

Now let's give us a break and you the time to dive into all those new gems. Video tutorials are quasi in the making..documentation will grow as you ask for it. We're looking forward to your feedback and will further outline our next steps at the beginning of 2017.

So please, use VL now! For research, prototyping and production. It works, it is fast, it is tremendous. EVERYONE SAYS SO!!!1!! And in the unlikely event of still encountering problems with it we're looking forward to help you out in the forum!

Getting started with VL

To flattr or not to flattr:

Good Patch!
And a happy new year!


P.S. if you have a vl patch that has new red nodes with this release make sure to add the new VL.DevLib dependency!

joreg, Tuesday, Dec 20th 2016 Digg | Tweet | Delicious 6 comments  
Computer Art (even more better)

and again, just moments later...

this is to announce the immediate availability of: 45beta34.2

Similar to 45beta34.1 but now really the one you'll want to use since it has even more buggers fixed, most notably:

  • Camera (2d/Softimage/Orbit) are working again in fullscreen
  • Separate (String) works again for all separators
  • Texturesharing works again in x86 builds
  • fixed troubles with saving/loading patch with a Timeliner

And as always don't forget the addonpack.
Also note: This may now actually be the final version running on XP.

Thinking about flattring it? Just a click away:

joreg, Thursday, Oct 22nd 2015 Digg | Tweet | Delicious 4 comments  
Computer Art (improved)

helo again,

just moments later we give to you: 45beta34.1
Basically the same as before but definitely the one you'll want to use from now on since it has a few more buggers fixed.

In case you have a minute check out the revamped helppatch of the division node that explains the newandimproved behavior for division-by-zero situations. Otherwise just keep on patching as usual..

Also note: this may be actually the final version running on XP.

Like it? Flattr it!:

joreg, Monday, Aug 24th 2015 Digg | Tweet | Delicious 3 comments  
Computer Art

helo patcherpeople,

did you know that Microsoft ended support for Windows XP on April 8, 2014? Do you bother at all? Well, we do. And this is why we're releasing one last version of vvvv that blissfully runs on XP. And it is also the bestest version of vvvv ever (so far). Say helo to: 45beta34

Branching off 45beta34 from all future developments has become necessary because with VL we now need always the topofthepops .net version which is no longer available for XP. beta34 is therefore the last release in the 45-series. Next will be 50beta35 requiring .net4.6 and including VL. But more on that later.

beta34 comes mostly with bug- and performance fixes. So definitely the version you should want to use from now on.

Due to changes in the plugininterface (see changelog for details) it may be necessary to rebuild plugins for this release. So all contributors: If you have stuff that is not in the addonpack, please provide a fresh build of your contribution/pack.

Out of interest: Anyone still using XP? Please raise your hand in the comments.

And as always if you feel so inclined, we never mind a flattr:

joreg, Tuesday, Jul 21st 2015 Digg | Tweet | Delicious 13 comments  
ALT+T

helohelo,

we don't want our latest fixes to rot in the alpha-builds so here you get a new maintenance release of the 33 series. as usual please see the change-log for all the details but here are the highlights:

  • a couple of fixes for some of the RAW datatype nodes
  • fixes to udp/tcp/boygrouping
  • fix for an age old problem with Automata (Animation)
  • the new 1€ Filter
  • new in \girlpower
    • \Transformations\Drag
    • \Graphics\DX9\Geometry\Dynamic Meshes

looking for the new nodes to remote Photoshop? don't forget the addonpack!

so all in all not much, just better. and therefore also this modest release marks a perfect occasion for a click down there, if you're so inclined:

or if you're totally wild even check if your licenses need an upgrade: licensing/my-licenses

joreg, Wednesday, Jan 21st 2015 Digg | Tweet | Delicious 0 comments  

helo patcherpeople,

here is the third release in the 33-series just exactly a month after the last one. Mostly bugfixes and specifically quite a performance-boost. So updating is highly recommended.

For more details about the 33-series see the changelog and the previous announcements:

And in case you missed it, go checkout http://node15.vvvv.org

joreg, Thursday, Oct 9th 2014 Digg | Tweet | Delicious 0 comments  

say helo to the bugfix-only release:

 vvvv_45beta33.1

Some of you have pointed out that a little bogger slipped through testing and made it into beta33. We're sorry for that and while at it we also fixed another. Probably noone has even noticed that SharedMemory (EX9.Texture) was still broken since our switch to /dx9ex (with beta32) and still we fixed that one. And also Kalle (VVVV) should is back in the game.

Read the rest of the news for the 33-series in the vvvv45beta33 announcement and have a good patch (now really).

joreg, Tuesday, Sep 9th 2014 Digg | Tweet | Delicious 0 comments  

here is to you the latest and greatest: vvvv_45beta33
in other words: bestest release evvvver.

architecture.

some highlights from the changelog:
general

  • optimized patch redrawing (should also reduce occurances of infamous IOBox bug)
  • added a command to cleanup patches with corrupt links. see: corrupt-link-inside-reader-(string)
  • a patch with evaluate=0:
    • now now allows default patching/panning: gui-strange-behaviour
    • shows a "NO" cursor when hovering input pins indicating that you cannot change those

code editor

  • for each file only one editor will be open
  • completion window for HLSL will only popup when pressing Ctrl + Space. It will also only show predefined functions and parameters as no proper AST for HLSL available.

new nodes

  • MouseMatch (Mouse) node able to detect certain mouse events like up/down/wheel and click
  • SplitAt (T) node - splits a spread at given position into two subspreads

fixed nodes

  • AsRaw (EX9.Texture) now ~30 times faster
  • DynamicTexture (EX9.Texture Raw) now ~10 times faster

goodypack
For the following two goodies please head over to the Addonpack release announcement:

  • the new (ultramodular) PolygonEditor by vvvv meisterschüler dominikKoller
  • the html-texture upgrade sponsored by meso

Also restless robotanton has been continuing work on the documentation bringing to you everything we know about Video (and specifically syncing them) in vvvv with a shiny new section in the girlpowers:

 \girlpower\Video

that is accompanied by a rework of the Video section of the documentation.

If you like what you get and are a non-commercial user consider pressing the button below:

have a good patch,
yours devvvvs.

joreg, Tuesday, Sep 2nd 2014 Digg | Tweet | Delicious 0 comments  
ascii donut. again.

helo patcherpeople,

nothing fancy this time. basically exactly the same as before only that scratch better. Ah one fancy thing there is actually: the new helppatches for Renderer (EX9) and DX9Texture (EX9.Texture) plus some new girlpower\Graphics\DX9\Texture patches. Check em out. Gorgeous.

If you're new to beta 32x you should also be advised to skim the previous release notes: vvvv45beta32 not to miss anything.

And note that you still have the privileged opportunity to be among the first 10 people in the universe ever to flattr vvvv. Think ahead, this may later be a crucial point in your résumé..

have a good patch,
yours devvvvs.

joreg, Thursday, Jun 12th 2014 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~9h ago

mrboni: @ joreg - i sent you a patch

~11h ago

dottore: reg video signal extension: I made a post collecting all your inputs https://goo.gl/auJGWn cheers

~15h ago

elektromeier: windows gesture nodes work just with dx9?

~15h ago

catweasel: Hd SDI, you can get HDMI-> SDi convertors easily, and BNC will run 100's of meters

~19h ago

dottore: Tnx guys

~20h ago

robotanton: @dottore: a friend of mine (mfx) suggested a pair of Kramer TP-580 transmitters and a HDBaseT cable. 4K at 100m.

~1d ago

manuel: @dottore it has to be 6G-SDI to handle 4k

~1d ago

dottore: @keftaparty: tnx