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helohelo,

this is just a minor bugfix release with 2 things in it:

  • the OneDollarRecognizer helppatch is now fixed
  • all Assimp nodes now got a version DX9 in order to no longer be confused with their DX11 counterparts

Please also make sure to read the beta34 release notes: Addons 45beta34-01

joreg, Monday, Aug 24th 2015 Digg | Tweet | Delicious 0 comments  

So helo, whats new here?

Kinect and Bullet nodes are both available in the addonpack and the DX11 pack. Until now this possibly caused confusion (red nodes) when you had both packs in use.

Now all Kinect and Bullet nodes in the addonpack have a DX9 version. So from now on, no more confusion, but: If you have older patches where you specifically want to target the DX9 versions you'll have to update that manually now. Sorry for that but we cannot do that conversion automatically.

A few new nodes by motzi, most notably the OneDollarRecognizer (2d). Make sure to check its helppatch.

And thanks to work by velcrome and microdee we were able to further reduce the list of nodes missing in 64bit builds.

Feel like supporting those efforts? See the list of flattrable vvvv users.

joreg, Tuesday, Jul 21st 2015 Digg | Tweet | Delicious 1 comments  

So what we got here?

If you speak Photoshop have a look at Hello Photoshop which explains a way to talk to a running photoshop instance on your network. Get images from it, send images to it and stuff... Anybody got an actual usecase for that?

For more details about whats new in this release please consult the change-log.

joreg, Wednesday, Jan 21st 2015 Digg | Tweet | Delicious 3 comments  

holala,

this is the addonpack for beta33.3. mostly bugfixes as far as i can see. until people add their stuff the changelog you can have a look at the recent pullrequests against the repo: https://github.com/vvvv/vvvv-sdk/pulls?q=is%3Apr+is%3Aclosed

thanks everyone for your fixes.

joreg, Thursday, Oct 9th 2014 Digg | Tweet | Delicious 0 comments  

The bugfix-only release beta33.1 comes with a single new feature in the addonpack:
As Robin Müller pointed out FileStream (EX9.Texture VLC) can easily be included with x64 builds, thanks for that.

Read the rest of the news for the 33-series in the addons_45beta33_1 announcement.

joreg, Tuesday, Sep 9th 2014 Digg | Tweet | Delicious 0 comments  

may i have your attention please.

two major things in the addonpack this time:

HTMLTexture update
Everybody say thanks to meso for sponsoring an upgrade of the HTMLTexture nodes to now make use of CEF3, see htmltexture-node-using-cef-3-now

PolygonEditor
vvvv meisterschüler dominikKoller gives to you: The PolygonEditor (2d) which following the tradition of vvvvs other editors (Point, Grid, Mesh) is patched from the ground up (including multiselection, snapping, keyboard-interaction, serialization,...). Only this time in a quite modular manner allowing you to easily adapt its functionality to your personal needs. Also with a beautiful seperation between model and view allowing you to easily adapt this to DX11. For a first usecase, see the revamped: badmapper.

Plus the usual smaller fixes, as you can see in the changelog linked below. thanks everyone for your contributions.

Want to support individuals who contributed? Find them on the list of flattrable vvvv users.

joreg, Tuesday, Sep 2nd 2014 Digg | Tweet | Delicious 2 comments  

it seems the only two new thing this time are:

  • Button (3d Quad/Mesh Multitouch) modules by motzi
  • SysLog (Raw Join/Split) nodey by sebl

also again have a look at the previous release notes: addons45beta321

joreg, Thursday, Jun 12th 2014 Digg | Tweet | Delicious 0 comments  

changes, fixes and new stuff as you can see in the changelog.
be reminded that many treasures can be found among the contributions. if you like something from there to be in the addonpack make sure to bug the author to add it.

and remember that you now have an easy way to support fellow patchers and coders via flattr as explained in the flattr-on-vvvv.org blog post.

joreg, Friday, May 9th 2014 Digg | Tweet | Delicious 0 comments  

now we got something here this time...

besides a couple of fixes as you can see in the changelog we'd like to particularly point your interest to the fine (and massive) drop of arduino/firmata girlpowers by jens.a.e to whom we're also of course still greatful for the arduino/firmata nodes that come with this very same pack already since quite a while now. those are finally the demos he promised from his node13 workshop + some more as it seems. find them under:

 \addonpack\girlpower\Arduino

gut patch!

joreg, Monday, Nov 11th 2013 Digg | Tweet | Delicious 0 comments  

If i am not mistaken there are only minor changes this time:

With all kinect nodes FOV is now given in cylces (was a mix of radians or degrees). Also the rotations for ms-kinect face are now cycles.

The Gui2d modules work again, but have a bug in multitouch mode.

Everything else just as good as before.

joreg, Wednesday, Aug 28th 2013 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~23h ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~1d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~4d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~7d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~15d ago

ravazquez: Happy new year!

~15d ago

sunep: Happy new year everyone!

~18d ago

ggml: confirmed. thanks

~19d ago

david: @ggml fixed. please try again.

~19d ago

joreg: @ggml confirmed. we'll investigate..

~20d ago

ggml: node workshops on talque seem to be no longer available