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it is happening: beta36 is scheduled for a release in early february. we're quite confident with the state of the new features we've added and would like to ask you to give it a final spin with the release-candidates as listed below. please open the projects you're currently working on and see if they run as expected. if not, please let us know in the forum using the alpha tag.
since the dawn of vl, vvvv has become increasingly more powerful. we see initial proof in the works of schnellebuntebilder and intolight who are using the combination already to their advantage. it allows them to create projects of a complexity that would have been very hard if not impossible to realize with vvvv alone.
so far though, vl could only be used for IO and logic tasks. anything related to rendering was still in the hands of vvvv DX9/DX11 only. with beta36 we're introducing a new bridge that will allow you to prepare textures and buffers with the convenience of vl features and hand them over to vvvv using a new set of nodes. have a look at \girlpower\VL\DX\DynamicBuffersAndTextures.v4p to see how this works! and here are some more highlights:
for an in depth list of changes have a look at the changelog.
VL documents you save with these candidates will not open anymore with beta35.8!
if you have the feeling that this release will not have anything for you, we'd only partly agree. true, maybe not directly. but we'd like to point out that what's hidden behind the unpretentious bullet point "Use .NET Libraries and Write Custom Nodes" listed under vl above can conservatively be understood as a bombshell. it means that anyone now has access to a vast range of .NET libraries in vl and therefore can also use those in vvvv. while this may exceed your personal abilities, it lowers the barrier to contribute to vvvv/vl in general by far and if we get this communicated right, this should be a win-win for evvvveryone. so tell your .NET developer friends about this..they should understand the implications.
at the same time this makes it easier for ourselves to now start building more interesting libraries for vl, which in turn will be a win for all vvvv users as well. hope this makes sense..
but now we wish you all some happy holidays and are waiting for your feedback on the candidate!
After a little while, here we are, a new version bump for dx11 rendering.
This as usual comes with some bug fixes and new features.
First, there were 2 reasonably major issue which are now fixed:
Next, of course there are new features, here are a few selected ones (full changelog below)
For more than 6 years DX11 pack has been free, and will stay free.
The question about supporting development has been asked several times, and for now there was no official way to do so (except contacting privately).
So from now, dx11 contribution has a Patreon page, in which you can provide monthly donations to (various pledges with various rewards are available, including access to upcoming video workshop patches and custom support).
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