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Did you ever wonder what the first things were, that the cool kids in the VL.Stride EarlyAccess program created with the new 3d rendering engine for vvvv gamma?

It's been only a few weeks, but stunning pixel combinations got posted into our early access chat room.

And we collected them in a gallery for you:

A big THANK YOU to everyone involved!

We can't wait to see what you will create with it. And don't miss the workshops at NODE20 if you want to learn how to use it.

We are looking forward to the public release as much as you do,
yours devvvvs

tonfilm, Sunday, Sep 20th 2020 Digg | Tweet | Delicious 0 comments  

Who Takuma Nakata
When Mon, Sep 28th 2020 - 17:00 until Wed, Sep 30th 2020 - 20:00
Where Gray Area Online, United States

Workshop

In this two-day workshop, learn to create generative graphics using node based programming language called vvvv. During this session you will learn to build an immersive visual system, by applying various visual effects on a 3D animated character exported using Adobe Mixamo. This session will be a practical introduction to vvvv, with focus on 3D graphics and using data. For those who are interested in creating immersive visuals through code with the flexibility of creating interactive, physical experiences, this workshop is the perfect place to start.

Workshop Logistics Dates:
Monday September 28 &
Wednesday September 30

Times: 5 – 8pm PST

Cost: $120 Experience

Level: Beginner to Intermediate.

Requirements:
• Windows PC with a microphone input and a mouse (both necessary for this workshop)
• Install vvvv beta 64bit version.

Workshop Outline • Introduction to vvvv
• Installation vvvv and packs
• Importing Animated 3D character
• Tweaking vertices
• Making it audio reactive
• Learning DX11 Particle Packs
• Applying particle effects to the character
• Introducing https://visualprogramming.net/

Online Workshop This 6 hours online workshop will be held as two 3 hours workshop over two days via video webinar. We will have an online community chat to share your questions during and beyond the workshop. Please contact us if you have any additional questions at creativedev@grayarea.org.

https://grayarea.org/workshop/generative-graphics-workshop-with-vvvv/

Takuma, Thursday, Sep 3rd 2020 Digg | Tweet | Delicious 0 comments  
The vvvv workshops worldwide broadcast needs your help!

This NODE's extensive workshop program will be held as interactive online webinars. In addition we will also live stream all sessions for the worldwide community.

You can now join the NODE team on-site in Frankfurt (Germany) for the duration of the festival week. We are looking for committed people who want to get involved in our braodcasting studios for webinars.

For full details and how to apply, please see the Call for Tech Support.

nodeforum, Wednesday, Sep 2nd 2020 Digg | Tweet | Delicious 0 comments  

Previously on vvvv: vvvvhat happened in July 2020


Swoooosh,

and another month has passed... We're happily running the VL.Stride EarlyAccess program and at this point want to say HUGE THANKS to those who joined us. Development is in overdrive to make sure we can soon release a public version for all of you to patch with. If you can't wait, you can still join the program!

Also, lots of work goes into preparing for the upcoming NODE20. A growing team of now about 50 people is working behind the scenes trying to make this special version of NODE worthwhile even though we can not mingle in person. Workshop-wise we're still not complete. Here is where you get the best overview of what's coming your way:

Convinced? Show the team your support and get your ticket now.
Or, for a free ticket contribute in a different way:

In other news: If you're interested in machine learning, you may want to test this new pack we just released: VL.RunwayML allows you to run any model provided byrunwayml.com directly as a node in vvvv!

Gallery

data sculpture by Nils Schack
Jugend Hackt in talks with timpernagel about "Beethoven Recomposed"

Contributions

Updates

Also takuma is running another online workshop before NODE20. So if you can't wait, check this out!

Jobs


That was it for August. Anything to add? Please do so in the comments!

joreg, Tuesday, Sep 1st 2020 Digg | Tweet | Delicious 0 comments  

Contribute to NODE20’s conference and present your work in our broadcast stream – and get a ticket for free!

Every NODE festival needs some live input of content from its community – be it improvised lectures on screen, unplanned live A/V performances or a showcase of your work/studio. Shelter-in-place NODE20 needs to continue this tradition. Therefore also this year we want to provide a space for the vvvv community to present itself.

In between our sessions at the Emergency Broadcast Studio, we provide you slots to either present yourself, or have fun with the community. Pre-recorded showreels and performances are a good chance to safely submit your work and maybe stick around in our Festival Hub’s chat while it’s being broadcasted.

Available Slots

  • 30 minutes long breaks between lectures of our program timetable
  • 2 hours slots after 10pm for Monday, Tuesday, Wednesday

What can I submit?

  • Pre-recorded showreels, max. 10 minutes to showcase your work or studio.
  • Pre-recorded AV performance sets, between 10–20 minutes. Pre-recorded showreels and performances are a good chance to safely submit your work and stick around in the chat while it’s being shown.
  • For the brave: Live streaming of your AV performance in the evening slots where live patching is strongly encouraged. Duration to be discussed. The live streaming option is primarily for people that have live streaming experience and working set ups tested. Technical details have to be discussed with our team.

Further Process

  • The NODE team selects the featured works.
  • If your work is selected, we will contact you to proceed focused planning of your video contribution or live stream during the festival (approx 1 week before the festival) and send a free ticket to you via email.

How to submit?

Fill out this form until September 13th, 2020, and upload your pre-recorded files or preview for live A/V sets here.

nodeforum, Monday, Aug 31st 2020 Digg | Tweet | Delicious 0 comments  

Who takuma
When Fri, Aug 21st 2020 - 17:00 until Fri, Aug 21st 2020 - 20:00
Where online webinar, Germany

Learn from the creator of the vvvv beta video tutorial series takuma:

vvvv is well known for its realtime graphics powers. If you want to understand the proper workflow on how to achieve procedural realtime visuals you have to understand the packs and contributions and their most important nodes. This webinar takes you there.

We will be learning how to create a procedural graphic using vvvv beta. In combination with FieldTrip and some other interesting packs and nodes such as spline buffer Matcap and so on, we will develop an artistic good looking visual in a dense quality and color which can be used as a poster, wall paper or whatever.

This course is a good basis to dive deeper into the scene at this years online edition of NODE20 – Forum for Digital Arts. Prepare your neurons and get ready.

Details and Tickets

joreg, Tuesday, Aug 18th 2020 Digg | Tweet | Delicious 0 comments  

Previously on vvvv: vvvvhat happened in June 2020


Boooom!

Right in the sommerloch we finally have an earlyaccess release of VL.Stride. For now, this is limited to owners of a vvvv gamma license. So if you always thought about supporting the development of vvvv, now is a good moment. Insert coin, get a vvvv gamma license at 20% discount and get access to the VL.Stride preview right now!

Further:

Coming up: NODE20

Wtih many things now falling into place for vvvv gamma, we're really happy to have NODE20 - Second Nature coming up soon (October 2nd-8th). This will be a full week of interesting discussions, sharing knowledge and learning about the future of visualprogramming (as we like to call it). Hope to see all of you there! If you haven't already, watch the recording of the 5th worldwide vvvv meetup where you get a preview of what's going to happen during NODE20...

Contributions

A new work-in-progress

Updates

Gallery

SOLID by F3

Jobs


That was it for July. Anything to add? Please do so in the comments!

joreg, Saturday, Aug 8th 2020 Digg | Tweet | Delicious 0 comments  

Dear patchers,

it is with great pressure (or was it pleasure?) that we want to give, into your caring hands, a preview of what is to become VL.Stride, the new 3d rendering library for vvvv gamma, based on the opensource Stride 3d engine.

High-level and Low-level

The first thing you need to know about VL.Stride is that it offers you two ways of working with it:

  • High-level: Work with models, lights, materials, textures (think: industry-standard Entity-Component-System)
  • Low-level: Work with shaders and GPU resources directly

If you're coming from vvvv beta and you worked with DX9/DX11, then you've been using the low-level approach: It takes more effort to use because you need to know about shaders but it allows you to do anything with the graphics API. If you worked with a game engine before, then you've used the high-level approach: It is easier and more intuitive to use as you don't have to know about shaders to achieve shiny renderings, but it is more specialized.

Fear not, both ways of working can be combined without any drawbacks. It is only that beginners will get a very gradual learning curve with the high-level approach and pros can combine them depending on the problem.

What's available right now?

Everything. Including the full MIT-licensed VL.Stride sources. You get access to daily builds, github issues and the VL.Stride-EarlyAccess chat-room for your questions and feedback.

While like this everything is accessible for you down to the bones of the Stride source-code, not everything is yet conveniently usable out-of-the-box. For now, we've concentrated on the high-level workflow. So what you get is:

VL Cornell

Also, beware that at this stage we're still doing one or the other rename of nodes and pins. It is a preview after all!

What's next?

A lot is still to do. From smaller tweaks to whole topics that need to be tackled. The following is an unordered list of things that we'll try to prioritize within the next weeks following up to NODE20:

  • Keyboard, Mouse and Touch nodes
  • Control over shadowmaps for lights
  • More ready-to-use materials
  • Non-blocking material patching
  • More TextureFX
  • Entity Picking
  • Model/Asset loading
  • Project loading
  • Physics
  • Text Rendering
  • Low-level shader coding
  • VR
  • MainLoop control
  • Improved multimonitor handling
  • Executable export to work with VL.Stride

How to get it?

This EarlyAccess is intended for commercial users of vvvv gamma. If you have a license already, check your inbox. Otherwise, get a vvvv gamma developer license now (for the still 20% reduced price!) and get your access right away. How cool is that!?

If this can't convince you to financially support your favorite visualprogramming environment now, simply hang in there until September, when we've planned to make this publicly available for everyone.

Thanks

A couple of people believed in the development of VL.Stride from the beginning and substantially supported its development. We bow before you:

joreg, Friday, Aug 7th 2020 Digg | Tweet | Delicious 5 comments  

When Fri, Oct 2nd 2020 until Thu, Oct 8th 2020

Artwork by andand.xyz

Patchers worldwide!

Since our initial announcement you may have noticed, the world has changed. It took us a while to adapt to those changes, but here we are, NODE20 is going to happen:

Experiment

The main challenge we see with this mostly online edition, is how to realize the levels of intimacy we reached at the previous NODEs. Unfortunately, current constraints don't allow us to do what has always been at the core of NODE: bringing as many of us together in meat space for some quality time.

But "constraints" is also what we like to embrace as challenges, so with NODE20 we're hoping to make the best of the given situation. It will be an experiment that will certainly not work for everyone. On the other hand the online focus has the potential to involve so many more people than only those who are privileged enough to be able to travel to Frankfurt.

In Progress...

What you don't know, is that behind the scenes there is already a team of about 20 people (NODE all-stars with the help of some new faces) working since months to raise money (not easy in corona times) , negotiate contracts, design websites, curate programs and think about how we can make this special version of NODE more than a passive online-stream.

We have two ideas that we hope will make the difference:

Theme

The title #SecondNature is set. The core idea remains the same: Let's explore art-making and digital creative practices in times of ecological crisis - a crisis that is, in large part, fueled by our technology needs. How seriously do we as a community of digital creators take our share of responsibility? How can we rethink our practices, challenge our industries, and empower others to do the same? A first step is the critical examination of the go-to tools and processes that have become our ‘second nature’. From imagination to implementation—if collapse is to be averted, rewriting our Second Nature will be key.

Curators Jeanne Charlotte Vogt (NODE) and Alexander Scholz (HOLO) are keen to hear your input. They prepared this form before corona hit. Thank you for those who already filled it out. You are still invited to share information about your practice and how you relate. https://forms.gle/N9Xbxsnxj7aCPRPG6
Over the coming weeks, the curation team will reach out with more ideas and notes on how we will address the topic together with you. Your ideas are welcome, see below!

Workshops

We're curating a series of about 25 online workshops and lectures. The first bunch is already confirmed. Many more are still to come!

If you want to offer a workshop, please send us a proposal. If you're missing a workshop on a specific topic, please send us a request.

We want as many people to share their knowledge during NODE20, so even if we don't choose your proposal: Every participant of NODE20 will be able to announce their own lectures/workshops on the spot, unconference style.

And even after NODE20 there'll be the chance for everyone to run their workshops or courses via The NODE Institute. So please definitely make yourself heard. We want to know what you can share!

Help

Want to help? We are looking for volunteer support in the following areas:
1) Frankfurt on-site professional support for the conference production
2) Preparing Polls / Questionaries for the conference
3) Generate ideas and setup tools to contribute to the festival theme
4) Online support for workshop moderation

Please get in touch via: david.bruell@nodeforum.org and use our chat room: Towards NODE20


Curious and want to know more? Join us for the 5th worldwide vvvv meetup where the makers of NODE20 will answer all your questions.

Already convinced? Get your tickets.

joreg, Monday, Jul 27th 2020 Digg | Tweet | Delicious 0 comments  
Still life with cactus

In a quest to get more basic things working out of the box with VL (ie. using vvvv beta>=40 or the all-new vvvv gamma), we took on to support your favorite depth cameras. Most of the cameras and their APIs share basically the same features as a baseline and then some of them have a few extra features. This means that using them in vvvv works mostly the same for all of them.

You have the main device node that you connect ColorImage, DepthImage, PointCloud, Skeleton,... nodes to, to get the desired info out of them. See the help patches coming with the packs for details.

Here is a list and comparison of all available depth cameras with links to the respective packs on nuget.org. To learn how to use nuget packs with vvvv please watch HowTo use Nugets.

Kinect

The original Microsoft Kinect or the XBOX 360 that was released a bit later.
Get the VL pack on nuget.org.
Created with support by chaupow.

Pros

  • everyone has one at home
  • good enough for quick prototyping
  • can connect multiple to one PC
Cons

  • no longer produced
  • complicated cabling
  • skeleton tracking requires T-Pose to initialize

Kinect v2

The second version of the Microsoft Kinect.
Get the VL pack on nuget.org.
Created with support by ravazquez.

Pros

  • everyone has one at home
  • quite robust and performant skeleton tracking
Cons

  • no longer produced
  • complicated cabling
  • can only connect one per PC

Azure Kinect

The third version. AzureKinect.
Get the VL pack on nuget.org.
Get the VL pack for skeleton tracking on nuget.org.

Pros

  • easy cabling
  • does not require extra drivers to be installed
Cons

  • to this point rather slow skeleton tracking as compared to Kinect v2

Orbbec Astra

Orbbec Astra.
Get the VL pack on nuget.org.

Pros

  • easy cabling
  • small form factor
Cons

  • requires extra license for skeleton tracking

Intel RealSense

Intel RealSense.
Get the VL pack on nuget.org.

Pros

  • easy cabling
  • smallest form factor
  • highly configurable
  • built-in depth image filters
Cons

  • Skeleton tracking for now only in connection with Nuitrack (see below)

Nuitrack API

Nuitrack is a piece software that works with all of the above cameras and provides skeleton, hand and face tracking.
Get the VL pack on nuget.org.
Created with support by ravazquez.

Pros

  • a unified API for all of the above cameras
Cons

  • requires extra license for skeleton tracking
  • can only handle one camera at a time
  • weird setup and configuration

Leap Motion Controller

The Leap Motion Controller device provides hand and finger tracking.
Get the VL pack on nuget.org.

Pros

  • for precise and close-up hand and finger tracking
Cons


Please help us improve this list of pros and cons. Know any other or disagree with some mentioned, please add them in the comments! This could eventually grow into a page of the gray book.

joreg, Monday, Jul 27th 2020 Digg | Tweet | Delicious 3 comments  

anonymous user login

Shoutbox

~14d ago

~17d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~24d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable