Blog-posts are sorted by the tags you see below. You can filter the listing by checking/unchecking individual tags. Doubleclick or Shift-click a tag to see only its entries. For more informations see: About the Blog.
Did you ever wonder what the first things were, that the cool kids in the VL.Stride EarlyAccess program created with the new 3d rendering engine for vvvv gamma?
It's been only a few weeks, but stunning pixel combinations got posted into our early access chat room.
And we collected them in a gallery for you:
A big THANK YOU to everyone involved!
We can't wait to see what you will create with it. And don't miss the workshops at NODE20 if you want to learn how to use it.
We are looking forward to the public release as much as you do,
yours devvvvs
Who Takuma Nakata
When Mon, Sep 28th 2020 - 17:00 until Wed, Sep 30th 2020 - 20:00
Where Gray Area Online, United States
In this two-day workshop, learn to create generative graphics using node based programming language called vvvv. During this session you will learn to build an immersive visual system, by applying various visual effects on a 3D animated character exported using Adobe Mixamo. This session will be a practical introduction to vvvv, with focus on 3D graphics and using data. For those who are interested in creating immersive visuals through code with the flexibility of creating interactive, physical experiences, this workshop is the perfect place to start.
Workshop Logistics Dates:
Monday September 28 &
Wednesday September 30
Times: 5 – 8pm PST
Cost: $120 Experience
Level: Beginner to Intermediate.
Requirements:
• Windows PC with a microphone input and a mouse (both necessary for this workshop)
• Install vvvv beta 64bit version.
Workshop Outline • Introduction to vvvv
• Installation vvvv and packs
• Importing Animated 3D character
• Tweaking vertices
• Making it audio reactive
• Learning DX11 Particle Packs
• Applying particle effects to the character
• Introducing https://visualprogramming.net/
Online Workshop This 6 hours online workshop will be held as two 3 hours workshop over two days via video webinar. We will have an online community chat to share your questions during and beyond the workshop. Please contact us if you have any additional questions at creativedev@grayarea.org.
https://grayarea.org/workshop/generative-graphics-workshop-with-vvvv/
This NODE's extensive workshop program will be held as interactive online webinars. In addition we will also live stream all sessions for the worldwide community.
You can now join the NODE team on-site in Frankfurt (Germany) for the duration of the festival week. We are looking for committed people who want to get involved in our braodcasting studios for webinars.
For full details and how to apply, please see the Call for Tech Support.
Previously on vvvv: vvvvhat happened in July 2020
and another month has passed... We're happily running the VL.Stride EarlyAccess program and at this point want to say HUGE THANKS to those who joined us. Development is in overdrive to make sure we can soon release a public version for all of you to patch with. If you can't wait, you can still join the program!
Also, lots of work goes into preparing for the upcoming NODE20. A growing team of now about 50 people is working behind the scenes trying to make this special version of NODE worthwhile even though we can not mingle in person. Workshop-wise we're still not complete. Here is where you get the best overview of what's coming your way:
Convinced? Show the team your support and get your ticket now.
Or, for a free ticket contribute in a different way:
In other news: If you're interested in machine learning, you may want to test this new pack we just released: VL.RunwayML allows you to run any model provided byrunwayml.com directly as a node in vvvv!
Also takuma is running another online workshop before NODE20. So if you can't wait, check this out!
That was it for August. Anything to add? Please do so in the comments!
Contribute to NODE20’s conference and present your work in our broadcast stream – and get a ticket for free!
Every NODE festival needs some live input of content from its community – be it improvised lectures on screen, unplanned live A/V performances or a showcase of your work/studio. Shelter-in-place NODE20 needs to continue this tradition. Therefore also this year we want to provide a space for the vvvv community to present itself.
In between our sessions at the Emergency Broadcast Studio, we provide you slots to either present yourself, or have fun with the community. Pre-recorded showreels and performances are a good chance to safely submit your work and maybe stick around in our Festival Hub’s chat while it’s being broadcasted.
Fill out this form until September 13th, 2020, and upload your pre-recorded files or preview for live A/V sets here.
Who takuma
When Fri, Aug 21st 2020 - 17:00 until Fri, Aug 21st 2020 - 20:00
Where online webinar, Germany
Learn from the creator of the vvvv beta video tutorial series takuma:
We will be learning how to create a procedural graphic using vvvv beta. In combination with FieldTrip and some other interesting packs and nodes such as spline buffer Matcap and so on, we will develop an artistic good looking visual in a dense quality and color which can be used as a poster, wall paper or whatever.
This course is a good basis to dive deeper into the scene at this years online edition of NODE20 – Forum for Digital Arts. Prepare your neurons and get ready.
Previously on vvvv: vvvvhat happened in June 2020
Boooom!
Right in the sommerloch we finally have an earlyaccess release of VL.Stride. For now, this is limited to owners of a vvvv gamma license. So if you always thought about supporting the development of vvvv, now is a good moment. Insert coin, get a vvvv gamma license at 20% discount and get access to the VL.Stride preview right now!
Further:
Wtih many things now falling into place for vvvv gamma, we're really happy to have NODE20 - Second Nature coming up soon (October 2nd-8th). This will be a full week of interesting discussions, sharing knowledge and learning about the future of visualprogramming (as we like to call it). Hope to see all of you there! If you haven't already, watch the recording of the 5th worldwide vvvv meetup where you get a preview of what's going to happen during NODE20...
That was it for July. Anything to add? Please do so in the comments!
Dear patchers,
it is with great pressure (or was it pleasure?) that we want to give, into your caring hands, a preview of what is to become VL.Stride, the new 3d rendering library for vvvv gamma, based on the opensource Stride 3d engine.
The first thing you need to know about VL.Stride is that it offers you two ways of working with it:
If you're coming from vvvv beta and you worked with DX9/DX11, then you've been using the low-level approach: It takes more effort to use because you need to know about shaders but it allows you to do anything with the graphics API. If you worked with a game engine before, then you've used the high-level approach: It is easier and more intuitive to use as you don't have to know about shaders to achieve shiny renderings, but it is more specialized.
Fear not, both ways of working can be combined without any drawbacks. It is only that beginners will get a very gradual learning curve with the high-level approach and pros can combine them depending on the problem.
Everything. Including the full MIT-licensed VL.Stride sources. You get access to daily builds, github issues and the VL.Stride-EarlyAccess chat-room for your questions and feedback.
While like this everything is accessible for you down to the bones of the Stride source-code, not everything is yet conveniently usable out-of-the-box. For now, we've concentrated on the high-level workflow. So what you get is:
Also, beware that at this stage we're still doing one or the other rename of nodes and pins. It is a preview after all!
A lot is still to do. From smaller tweaks to whole topics that need to be tackled. The following is an unordered list of things that we'll try to prioritize within the next weeks following up to NODE20:
This EarlyAccess is intended for commercial users of vvvv gamma. If you have a license already, check your inbox. Otherwise, get a vvvv gamma developer license now (for the still 20% reduced price!) and get your access right away. How cool is that!?
If this can't convince you to financially support your favorite visualprogramming environment now, simply hang in there until September, when we've planned to make this publicly available for everyone.
A couple of people believed in the development of VL.Stride from the beginning and substantially supported its development. We bow before you:
When Fri, Oct 2nd 2020 until Thu, Oct 8th 2020
Patchers worldwide!
Since our initial announcement you may have noticed, the world has changed. It took us a while to adapt to those changes, but here we are, NODE20 is going to happen:
The main challenge we see with this mostly online edition, is how to realize the levels of intimacy we reached at the previous NODEs. Unfortunately, current constraints don't allow us to do what has always been at the core of NODE: bringing as many of us together in meat space for some quality time.
But "constraints" is also what we like to embrace as challenges, so with NODE20 we're hoping to make the best of the given situation. It will be an experiment that will certainly not work for everyone. On the other hand the online focus has the potential to involve so many more people than only those who are privileged enough to be able to travel to Frankfurt.
What you don't know, is that behind the scenes there is already a team of about 20 people (NODE all-stars with the help of some new faces) working since months to raise money (not easy in corona times) , negotiate contracts, design websites, curate programs and think about how we can make this special version of NODE more than a passive online-stream.
We have two ideas that we hope will make the difference:
The title #SecondNature is set. The core idea remains the same: Let's explore art-making and digital creative practices in times of ecological crisis - a crisis that is, in large part, fueled by our technology needs. How seriously do we as a community of digital creators take our share of responsibility? How can we rethink our practices, challenge our industries, and empower others to do the same? A first step is the critical examination of the go-to tools and processes that have become our ‘second nature’. From imagination to implementation—if collapse is to be averted, rewriting our Second Nature will be key.
Curators Jeanne Charlotte Vogt (NODE) and Alexander Scholz (HOLO) are keen to hear your input. They prepared this form before corona hit. Thank you for those who already filled it out. You are still invited to share information about your practice and how you relate. https://forms.gle/N9Xbxsnxj7aCPRPG6
Over the coming weeks, the curation team will reach out with more ideas and notes on how we will address the topic together with you. Your ideas are welcome, see below!
We're curating a series of about 25 online workshops and lectures. The first bunch is already confirmed. Many more are still to come!
If you want to offer a workshop, please send us a proposal. If you're missing a workshop on a specific topic, please send us a request.
We want as many people to share their knowledge during NODE20, so even if we don't choose your proposal: Every participant of NODE20 will be able to announce their own lectures/workshops on the spot, unconference style.
And even after NODE20 there'll be the chance for everyone to run their workshops or courses via The NODE Institute. So please definitely make yourself heard. We want to know what you can share!
Want to help? We are looking for volunteer support in the following areas:
1) Frankfurt on-site professional support for the conference production
2) Preparing Polls / Questionaries for the conference
3) Generate ideas and setup tools to contribute to the festival theme
4) Online support for workshop moderation
Please get in touch via: david.bruell@nodeforum.org and use our chat room: Towards NODE20
Curious and want to know more? Join us for the 5th worldwide vvvv meetup where the makers of NODE20 will answer all your questions.
Already convinced? Get your tickets.
In a quest to get more basic things working out of the box with VL (ie. using vvvv beta>=40 or the all-new vvvv gamma), we took on to support your favorite depth cameras. Most of the cameras and their APIs share basically the same features as a baseline and then some of them have a few extra features. This means that using them in vvvv works mostly the same for all of them.
You have the main device node that you connect ColorImage, DepthImage, PointCloud, Skeleton,... nodes to, to get the desired info out of them. See the help patches coming with the packs for details.
Here is a list and comparison of all available depth cameras with links to the respective packs on nuget.org. To learn how to use nuget packs with vvvv please watch HowTo use Nugets.
The original Microsoft Kinect or the XBOX 360 that was released a bit later.
Get the VL pack on nuget.org.
Created with support by chaupow.
Pros
|
Cons
|
The second version of the Microsoft Kinect.
Get the VL pack on nuget.org.
Created with support by ravazquez.
Pros
|
Cons
|
The third version. AzureKinect.
Get the VL pack on nuget.org.
Get the VL pack for skeleton tracking on nuget.org.
Pros
|
Cons
|
Orbbec Astra.
Get the VL pack on nuget.org.
Pros
|
Cons
|
Intel RealSense.
Get the VL pack on nuget.org.
Pros
|
Cons
|
Nuitrack is a piece software that works with all of the above cameras and provides skeleton, hand and face tracking.
Get the VL pack on nuget.org.
Created with support by ravazquez.
Pros
|
Cons
|
The Leap Motion Controller device provides hand and finger tracking.
Get the VL pack on nuget.org.
Pros
|
Cons |
Please help us improve this list of pros and cons. Know any other or disagree with some mentioned, please add them in the comments! This could eventually grow into a page of the gray book.
anonymous user login
~9d ago
~14d ago
~17d ago
~24d ago
~1mth ago
~1mth ago
~2mth ago
~2mth ago