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Who wisp
When Mon, Sep 23rd 2019 - 10:00 until Sat, Sep 28th 2019 - 12:00
Where Wisp Lab, Torgauer Straße 80, Leipzig, Germany

Open Call | Wisp Laboratory ‘19
We are happy to announce the third edition of Wisp Laboratory, which is going to happen at Kontor80 in Leipzig from 23rd to 29th of September.
We welcome artists from across the globe to apply for this unique workshop.
The aim of the Wisp Laboratory is to experiment with future technologies in relation with artistic expression and to increase meeting points and the interaction between artists.
Together we will experiment with a huge variety of digital tools and reconstruct architecturally the audiovisual phenomenon through installations, concerts & performances with collaborative real-time systems.
From 23rd to 27th of September the participants will create concepts and set-up an exhibition/performance/concert space (e.g. 3d audio system, 360° projection, VR, light, sensors) together with the workshop hosts and have time to prepare their shows for the final presentations. In the evenings/nights of the 28th and 29th of September the results will be presented to an audience.

Workshop Hosts
The lab will be facilitated by the members of Wisp Collective.

The location of the laboratory and performance nights will be in our video and audio labs in Torgauer Straße 80, Leipzig.

Deadline for Applications is the 17th of July!
Please download and fill out the Application Form:
Once you have completed your application, please ensure it is accompanied by the following:
Portfolio (maximum of three works) – JPEG, PDF or Word Docs, links to videos, sound files
Please send your application electronically along with the above information to the following email address: info@wisp-kollektiv.de

If you have any questions please do not hesitate to contact us!
We are happy to hear from you!
Your Wisp-Team

wisp, Tuesday, Jul 2nd 2019 Digg | Tweet | Delicious 0 comments  

previously on vvvv: vvvvhat happened in May 2019

so here we are,

in the middle of the summer hole and bad news first, we still haven't come to terms with a proper update on the 2 last remaining features for vvvv gamma 2019.1 that are (as mentioned before) better tooltips and executable export. good news, there is progress:

big deal: .vl files compiled to .dlls

besides, our work on the node-library is doing well. currently in the works and already available for testing are:

so grab the latest preview and give those and everything else a spin. this is really a good time to get into vvvv gamma and report your findings. mentioned already last month, but this deserves a recall: be sure to watch the latest design pattern video tutorials by dottore, they'll get you going builing proper apps with vvvv as has not been possible before!


first up a huge drop in the wip section by eno VL.Tilda, a timeliner for vl!

all the new stuff:
VL.IO.Net.Email by ravazquez
Korg NanoKontrol2 by yar
Asteroids Font (Laser) by soundreactor

and the updates:
Instance Noodles by everyoneishappy
FieldTrip by everyoneishappy
Happy.fxh by everyoneishappy


and more:


and as always if you're looking for a vvvv job or even have one to announce, remember these:

that was it for june. anything to add? please do so in the comments!

joreg, Monday, Jul 1st 2019 Digg | Tweet | Delicious 0 comments  

Who you
When Tue, Jun 25th 2019 - 19:30 until Tue, Jun 25th 2019 - 23:30
Where Retune Studio, , Glogauer Str. 21, 2nd Backyard, Berlin, Germany , Germany

Here we go again. This comes late but better late than never.

Next tuesday we meet again at the lovely retune studios in Berlin and hang out together.

This time we'll have a live performance by longterm vvvv user and visual artist crew kopffarben. They have been long on tour in many cities. Now its time to say hello to the vvvv community and we'll have a look behind the patches.

After a long time of silence, there will also be a glimpse into the future by the devvvvs with short work-in-progress demos of things from the VL roadmap. Namely the state of executable export and tooltips re-imagined.

Still as always, feel free to bring your project/notebook/questions or whatever you want to share with the community. We have space and time for spontaneous discussions and presentations!

If you feel like, please rsvp on our Gettogether page!

david, Wednesday, Jun 19th 2019 Digg | Tweet | Delicious 2 comments  

previously on vvvv: vvvvhat happened in April 2019

the results are in!

of the 2019 survvvvey. bottom line: you're all the same, you haven't changed a bit. comforting..

if you still haven't gotten anything better to do in summer, like me, meet your patcher friends at LINK, this time organized by longtime patch-head StiX. sign-up here: link-summercamp-application-extension. verymuch looking forward to this!

and still vvvv-gamma-2019.1-preview is going strong. none of the bigger missing parts are in yet, but we're constantly releasing bug-fix releases. every report is verymuch appreciated! new tooltips and exe-export are still in the works and they'll be coming as promised.


great new stuff:

great updates:

and a teaser: artnet-polling

but really too much to list here is happening in the forums work-in-progress section. be sure not to miss those!


and some more:


and as always if you're looking for a vvvv job or even have one to announce, remember these:

that was it for may. anything to add? please do so in the comments!

joreg, Friday, Jun 7th 2019 Digg | Tweet | Delicious 0 comments  

Who evvvvryone out there!
When Wed, Aug 14th 2019 - 12:00 until Sun, Aug 18th 2019 - 12:00


Since there is still a lot of interest in applications, I am extending application deadline for 2-4 another weeks. We have around 20 people in, so there are only few spaces left! We have some devvvvs on the applications, a lot of vvvveterans, I honestly can not wait for the summer. I am locking in people that applied so far, and will be sending confimation emails soon!

Application form:

StiX, Monday, Jun 3rd 2019 Digg | Tweet | Delicious 0 comments  

Thanks everyone,

for filling out this years survvvvey! Judging from the responses it looks like some of you even did twice or thrice! What can we say... Anyway, since we've done this before this time we can compare to the previous results and in general we can say you're pretty stable. As you'll see, answers are in most cases roughly the same as last time, which i think adds to the credibility of the numbers overall. So here are your results with added attempts of interpretation and a few comments.

Who you are

Most likely you're a german speaking male, living in germany, in your early thirties and labeling yourself an artist, rather than a developer or designer. You're considering yourself an intermediate user and are using vvvv every week.

Even though you do have a username on vvvv.org, when it comes to the forum, you mostly read it silently. Which seems to be enough for you as you say the forum was your second favorite learning-resource after the help-patches and before the girlpowers. Also you've attended at least one edition of the NODE festival

You found out about vvvv by searching on the internet and have more likely taught vvvv to others than having learned it in an educational institution. When we ask you how you prefer to get your vvvv news, curiously there was a little spike in your request for email. In this day and age where the so-called social-media is showing its true face, we appreciate this request and are planning to offer a newsletter in the future.

Using vvvv

We asked you what your favorite user contributions are and here are your top ten:

With 3 hits in the charts everyoneishappy clearly bombs it. Chapeau! And this list also clearly shows us what you'll be missing in vvvv gamma from the start. The foundations are built, we're on it...

How nerdy are you?

Your biggest challenges

Then we asked about the biggest challenges you have with vvvv. And your answers can be summed up, in this particular order of occurence:
1) Learning
You name a lack of tutorials and documentation that make it hard to learn basic principles. In particular you struggle with the concept of spreads and vl and figuring out when to use what node to solve a specific problem. Point taken. We also see great potential in improving this situation.

2) Keeping patches organized
This is not only your complaint but one of the biggest critizisms of visual programming in general. And it is one of the reasons we started to work on vl, where we provide different options to help you structure your projects. Obviously this comes at the cost that you'll have to understand how to use those, but once you do, you should find it much easier to build and maintain more complex applications than you were used to in vvvv beta. But we understand that this still needs better documentation.

3) Keeping track of contributions
As a direct response to this, we've created this new site: User Contribution Staff Picks where we collect, sorted by categories, the most useful contributions.

4) Missing features
Apart from everyone missing their own favorite feature there is a more general bottom line: Many features expected as standard come "only" as user contributions, in varying quality and states of completeness. Creating, organizing and maintaining a vast library of standard nodes is a beast of its own and over the years vvvv immensely profited by the incredible amount of high-quality user contributions. While for vvvv beta we only added a plugin-interface at a later point, for vvvv gamma it is one of our top priorities to provide the most simple way we can think of, to extend it with more nodes. See Using .NET Libraries. This not only makes it easier for user contributions but also for ourselves to provide and maintain a much larger node-base than we could handle for vvvv beta. In the next survvvvey this point should not be up this high anymore!

5) It is windows only
See the roadmap for vvvv gamma

6) It cannot export executables
See the roadmap for vvvv gamma

7) Missing installer
Already solved for vvvv gamma

8) Difficult debugging of complex programs
We see that and would argue this is already much improved in vvvv gamma but also know that we will have to do much better in the future

9) Performance issues
This is a tricky one since there is the inherent performance of vvvv and then there are ways to patch things that run faster or slower. Therefore this will always be hard to solve in general. But certainly vvvv gamma improves over this by offering new features like reactive programming and async regions that allow you to better balance the load of your patches.

Your favorite tag-lines

Next we've asked you to choose your favorite tag-lines that best describe the vvvv you want to use. Here are the results in order of popularity:

If you were uncertain, in particular in regards to vvvv gamma, who we make it for and what it aspires to be, this listing gives a good answer. This is where vvvv comes from and it is also where we see its future!

We'd argue that today vvvv gamma improves over beta in points 10 and 7 and also points 1, 2, 3 and 8 are covered for use-cases that do not require 3d graphics. 4, 5 and 6 are waiting for the announced integration of the Xenko 3d-engine and nr. 9 is "only" short of some better integration of tooling like timeline and automata which is well underway... Overall it gives us great convidence that your wishes seem to be very much aligned with our plans.

Your favorite vvvv companions

Also we were interested in your favorite companions for vvvv and reasons when to prefer those over vvvv.

First, your top companion choices are:
1) Unity
2) MaxMSP
3) Unreal Engine
4) TouchDesigner
5) PD
And the top reasons to use them:
1) When executable export is required for a project
2) When the project cannot be deployed on Windows (web, mobile, microcontroller)
3) When better 3d-rendering support/workflow/quality is needed
4) When better video playback is needed
5) When better audio support is needed

About vl

Here are some of the 15% other answers you gave:

  • "It seems more complicated and takes a way a lot of the stuff i found easy in vvvv"
  • "The UI just doesn't work for me it's a constant struggle, lack of documentation and helppatches, stuff only being explained and then burried in the chat"
  • "VL is sexy but im too scared to use in production"
  • "When i tried it, it was buggy. now, it's really powerful but also too complex to learn in a weekend."
  • "Perfect for implementing certain features, but very bad usability and rendering capabilities prevent me from further use"
  • "Didn't find it reliable enough to use on commercial products"
  • "C# is faster for and more comprehensive for me"
  • "I yet do not see the benefit of node based object oriented programming ... but its cool."
  • "I use it quite a lot, but i've gotta say: clunky ui/ux makes it often a pain to use, so often, that i'm thinking twice before creating a vl patch."
  • "I am a bit scared by the reviews of my friends who tried to get at vl but failed.."

What is gamma?

Here are some of the 32% other answers you gave:

  • "I don't know how to answer this question because I don't know if it is made for me nor I know who you made it for."
  • "I don't feel like part of the target group of this release."
  • "Dont know how to feel about it."
  • "Most likely the end of my vvvv career"
  • "I'd prefer to see more and faster improvements in vvvv beta and continue patching the way I am used to."
  • "Not sure yet, but looking forward to it."
  • "A necessary next step."
  • "The next logical step to my personal path as a vvvv programer"
  • "A god thing I guess. Things that sound 'finished' are also less sexy than things beta."
  • "Definitely a game changer"


In this section your answers where particularly close to your answers in 2015. Here is what we asked and your answers:

Are you aware of the fact that when using vvvv for a commercial project you need to buy a license?
95% say yes.

Do you use vvvv in any professional / income-generating work?
50% yes, 50% no. What a healthy balance to have in a community, don't you think?

Have you worked on a commercial project where for some reason no license was bought?
70% yes, 30% no. Amen!

And finally, look how this one has pleasently changed:

If you have any idea what we could improve for the next survvvvey, please let us know in the comments.

joreg, Monday, May 27th 2019 Digg | Tweet | Delicious 0 comments  

Who community
When Wed, Aug 14th 2019 - 10:00 until Sun, Aug 18th 2019 - 10:00
Where Lodge Sisoretne, Dolne Oresany, Slovakia

Hi everybody!
Since I missed meeting the best community this summer, I decided to organize Link summer camp in Slovakia!

Application form: https://docs.google.com/forms/d/1msDePnoVfAl9gCTMcZvBLj60c57-vGEv-Va9npP4pb0/

I found great place for the camp, 1 hour of public transport from Bratislava.

The summercamp is not like an academy or workshop. You are not coming to learn. Here you are coming to share and spend quality time together while bringing forward your developments and ideas for future developments.
Wednesday is arrival day, and Thursday morning we are starting to work on our projects, so you need to be ready by then!
Capacity for guests is 25 people, so some of you unfortunately might not get in.

There will be DIY breakfast table ready for you every day, lunch and dinner cooked so you can patch away.

There will be also night program involving projectors and speakers! You will have opportunity to show off your live patching skills.

Also if you cannot attend for the whole time, join us on the public Saturday.

In a nutshell:

40km from Bratislava
180€ with all food and drinks inclusive
Everybody gets a bed!

Application form: https://docs.google.com/forms/d/1msDePnoVfAl9gCTMcZvBLj60c57-vGEv-Va9npP4pb0/

StiX, Monday, May 27th 2019 Digg | Tweet | Delicious 0 comments  

Who you
When Tue, May 21st 2019 - 19:30 until Tue, May 21st 2019 - 23:00
Where Retune Studio, Glogauer Str. 21, 2nd Backyard, Berlin, Germany

Sir Prise,

vvvv berlin meetup #9 is ante portas: Again the fine people of Retune Studio will be hosting us.

Demo app developed with vvvv gamma by dottore which we might hear about

This time we'll have a special surpise guest who came from very far and is here in berlin now to stay for a while... so evvvveryone please come plenty to give a warm welcome!

Still as always, feel free to bring your project/notebook/questions or whatever you want to share with the community. We have space and time for spontaneous discussions and presentations!

If you feel like, please rsvp on our Getogether page!

joreg, Thursday, May 16th 2019 Digg | Tweet | Delicious 7 comments  

Who Dominik Jančík (domj)
When Sat, May 25th 2019 - 13:00 until Sun, May 26th 2019 - 18:30
Where Vzletná, Milady Horákové 56, Prague, Czech Republic

This two-day pilot workshop will introduce you to the secrets of light equipment and principles of visual programming.

Schéma is a new software based on vvvv and VL for controlling audiovisual installations developed in Prague. It allows for simple control of various lights and creating a wide range of animations through a combination of basic building blocks.

I posted more about the software itself in the WIP forum
Overview also available here http://schema.domj.net/

You will learn how simple it can be to breathe life into various light sources such as classic and smart lightbulbs, moving heads, LED strips or christmas light chains and what kind of equipment is required.

You will also have the option to brainstorm your own building block which will then be implemented in front of the group in the VL visual programming language.

If you’re interested in this topic but don’t have a controllable light of your own to play with, no problem! A simple DIY device for dimming battery powered christmas lights (or other similar light sources) will be offered on the spot. This device can connect to WiFi and communicate with the Schéma system.

This pilot workshop will primarily offer you:

  • Early access to the development version of Schéma
  • Overview of the various technologies you can encounter while dealing with light control at music and theatre venues, audiovisual installations and others (DMX, ArtNET, OSC, MIDI)
  • Overview of the necessary and optional hardware equipment for light control from a PC (DMX converter, MIDI controllers, …)
  • Introduction to the principles of visual programming and dataflow
  • Familiarization with the Schéma system
  • The option to influence future development of the system
  • A live example of using the VL visual programming language

Please prepare the following:

  • A computer running vvvv beta getting started
  • An external PC mouse is recommended

The workshop will be carried out in czech or english depending on the common language of the participants.

The workshop will be streamed online.

More information and booking here https://www.facebook.com/events/2217690264988190/

domj, Tuesday, May 7th 2019 Digg | Tweet | Delicious 1 comments  

Who Davide Di Franco
When Sat, May 11th 2019 - 19:30 until Sat, May 11th 2019 - 21:00
Where XM24, via Aristotele Fioravanti 24, Bologna, Italy

Hi all,

next Saturday I will be performing a generative work entirely done in vvvv, during an experimental electronic festival in Bolognahttp://www.ecn.org/xm24/evento/bologna-elettrica-2019/?instance_id=37718

The midi patches to external synths have been created with midi patches created in VL.
The video part is created with the great Instance Noodles pack, playing with sprites and lines @60fps.

After the improvisation there will be an open discussion on the software vvvv.
It would be great if one of you guys will be there to join the discussion.
In total I have got 90 min for the live show and open talk.

Drop me a message if you happen to pass by! ddf

ddf, Monday, May 6th 2019 Digg | Tweet | Delicious 0 comments  

anonymous user login


~8h ago

karistouf: arghhh, my dx11 mesh assimp are red nodes !!! any idea ???

~14d ago

SuperflysiNZ: Thanks

~17d ago

sebescudie: @Superfly : ApplicationPath

~17d ago

SuperflysiNZ: How do you get the path of the current patch in VL?

~17d ago

SuperflysiNZ: How do you get the path of the current patch in VL?

~18d ago

joreg: reminder: first #vvvv online meetup after the summer break: tomorrow, tuesday 7th, 8pm CET 13.-worldwide-vvvv-meetup