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Previously on vvvv: vvvvhat happened in April 2021


What's on and going?
I can tell you that:

We've just released a 2021.3.3 bugfix release including a killer feature: console export. think about it...

Then if you're brave enough to test drive the 2021.4 previews you'll now see the promised speed improvements while patching when working on larger projects. We're still aware of some hoops there, so please be gentle and report all your findings with this.

Coming up next: We're still working on smoothing out issues with TextureFX, building a UI for the settings and improving the NuGet integration for the coming release. Plus, if we're lucky there'll be some surprise goodies ready in time...

Meetup

In case you missed it, you really missed some things. Here are the chapters from the last meetup for you to rewatch:

Contributions

New:

Update your nugets for the following:

And as always have a look at the forums Work-In-Progress section for some more recent goodies...

Gallery

Inconsequential Ramblings by Sean Norris

Jobs


That was it for May. Anything to add? Please do so in the comments!

joreg, Thursday, Jun 3rd 2021 Digg | Tweet | Delicious 0 comments  

I am from United Kingdom

guest, Thursday, Jun 3rd 2021 Digg | Tweet | Delicious 0 comments  

Watch on Vimeo

...But I've said too much already...

VL Gamma with an assist from VVVV for Kinect v2 recording playback

Sean Norris, Friday, May 28th 2021 Digg | Tweet | Delicious comments on vimeo  

Watch on Vimeo

Remember that scene in Out Of Africa when Robert Redford teaches Meryl Streep how to drive?

Yeah, me neither.

First vvvv Gamma sound reactive piece. Models imported using Stride Gaming engine, made Liberal use of the VL Kairos timeliner.

Cybertruck:
https://sketchfab.com/3d-models/tesla-cybertruck-1ab0c3f248fa47019c4311abce9731a0
CC BY 4.0

Datsun:
https://sketchfab.com/3d-models/free-1972-datsun-240k-gt-b2303a552b444e5b8637fdf5169b41cb
CC BY-SA 4.0

Sean Norris, Friday, May 28th 2021 Digg | Tweet | Delicious comments on vimeo  

Watch on Vimeo

Made for Struct in Vienna, re-uploading as their page is no more. Made at the last minute as an extra projection to the square, rendered realtime in double HD in vvvv.

catweasel, Friday, May 28th 2021 Digg | Tweet | Delicious comments on vimeo  

Who evvvveryone
When Tue, May 25th 2021 - 20:00 until Tue, May 25th 2021 - 21:30

Teaser

We're meeting up on May 25th, 8pm CET to catch up and get insights into what everyone is patching on. How will this work? Something like the last time. So please fill up your bucket of popcorn and invite all your vvvvriends and vvvvamily to join us!

Want to share your work?
Please do! Anything more or less related to vvvv, yourself and your projects. Share some thoughts, share your funny fails. Or just ask some questions...

To join the call please use your "name"+"vvvv" and click on the link below:
https://us02web.zoom.us/j/82649127304

Or watch the live stream

Any questions? Get in touch via meetup@vvvv.org. See you there!

joreg, Friday, May 21st 2021 Digg | Tweet | Delicious 0 comments  

This is the big one!

vvvv has been in development for around 20 years by now. In recent years we were working on a complete re-write. We call it "vvvv gamma" and it saw its first official release in April 2020. Today we're adding a fully-fledged 3d library based on the open-source Stride 3d engine. You can dive right into it:

Download vvvv gamma 2021.3.3

Bugfix releases:

  • 2021.3.3 on May 20, 2021
  • 2021.3.2 on April 7, 2021
  • 2021.3.1 on February 27, 2021

See Change Log

Then follow this tutorial:

Tutorial: Building a Simple 3d Scene

What you get with this release is only the beginning: For now we've focused on a high-level scene graph based workflow. So expect the following:

  • Primitives: Plane, Box, Sphere, Cylinder, Cone, Capsule, Donut and Teapot
  • Instancing: Via spread of transforms, other entities or buffers
  • Lights: Ambient, Directional, Point, Spot, Projector, Skybox
  • Shadows: On by default, configurable in quality/resource-consumption
  • Materials: Highly configurable PBR workflow through a large set of nodes, incl. easy normalmapping, displacements,...
  • Textures: From file, video, Spout, Skia, HTML or renderer
  • Texture Feedback: Yes, please!
  • Texture Readback: Absolutely, think pipet,...
  • PostFX: Highly configurable via a set of nodes, think: depth-of-field, bloom, ambient-occlusion, ...
  • Dynamic Meshes: Generate meshes using vertex- and indexbuffers on CPU
  • Shaders: Pixel, Vertex, Geometry, Compute. Write your own using full syntax highlighting in VisualStudio with hot-reload
  • Assets from file: Load textures and models directly from file
  • Assets from Stride Game Studio: Prepare assets and complete scenes in game studio
  • Windowing: Easy handling of multiple windows (and cameras)
  • Misc: Render Skia and HTML content directly onto the screen (ie. no texture-pass needed)
Previewing Materials, Models and Textures right in the patch

Experimental

Also available already, but still marked as experimental, ie they still need another round of review:

  • Keyboard, Mouse, Touch Input handling
  • TextureFX: Basic selection available, more to come
  • Physics: Nodes for 3d physics simulation
  • VR: Effortless output to VR devices
  • Buffers: Nodes to configure gpu buffers
  • ShaderFX: Nodes to patch shaders visually

Still to come

And to give you a heads-up, here are a few things you might expect already but are yet to come:

  • Loading models does not bring all their materials and animations in yet. To get a model's materials showing automatically, you need to load them as an AssetModel via an extra Stride project. Animations are for now only supported when loading Prefabs
  • Simple Text Rendering: for now best done via Skia or HTMLRenderers
  • Things you'd do with the most popular vvvv beta contributions InstanceNoodles, DX11.Particles and FieldTrip are currently worked on by the FUSE team

There is more info on that in this dedicated blog post.

Open Source

You read that right: The whole 3d library is entirely open source. This means, should you encounter a critical bug with one of your projects you don't have to wait for a new release but can potentially fix things right on your end.

Further changes

Apart from the addition of VL.Stride this release also features the following notable changes:

  • Completely reworked OSC and TUIO nodes
  • Image tooltips
  • A simple HTTPGet node
  • Touch support for the Skia renderer
  • MainLoop has incremental mode
  • Convenient ways to create Toggle, Bang & Press IOBoxes

Want to know all the details? Check the changelog.

Licensing

As you recall, vvvv has the best software licensing model in the world:

  • Free for non-commercial use
  • No copy-protection
  • No feature limitations
  • No mandatory registration

You simply buy a license the moment you start working on a commercial project. We also have monthly options!

End of the earlybird discount

We're happy to announce that we will get rid of the 20% earlybird discount that has applied to all vvvv gamma licenses so far. Starting this April 1st you can finally pay the full price that vvvv gamma is worth. So if you're a pro, you get the vvvv gamma developer licenses for you and your team before that date and save a bunch. Not often it is so easy to make a good decision.


Once again massive thanks to everyone who participated in the early-access program and for all the feedback that helps us enormously to bring vvvv forward.

Good patch!

joreg, Thursday, May 20th 2021 Digg | Tweet | Delicious 2 comments  

Who robotanton
When Fri, May 28th 2021 - 14:00 until Fri, May 28th 2021 - 17:00
Where Online, Germany

Shiny generative graphics with vvvv and VL.Stride

Another one:

This workshop is for generative artists who start to explore the power of vvvv gamma’s 3D Engine (VL.Stride).

The online Workshop will guide you through the process of creating the title image used for the release of vvvv gamma 2021.3 as seen here.

In the course of 3 hours we’ll create this generative image step-by-step without cutting any corners. Every single topic and technique involved will be covered, only as much as needed. To be honest, we’ll just scratch the surface of what’s possible, but this will give you a good head start into the amazing construction kit that vvvv is.

Shiny generative graphics with vvvv and VL.Stride

You will learn how to:

  • Create a generative 3d structure
  • Render the scene efficiently by using instancing
  • Define and assign materials to the instanced objects
  • Deal with performance issues while rendering the 4k image
  • Split up the patch into separate parts to avoid a mess and enhance performance, even when you are "just" prototyping.

Requirements:

Recording:

  • This workshop will be recorded. In case you cannot make it on the date of the event, you will have the possibility to purchase a separate access to the recording afterwards.
  • By buying a ticket for this live workshop you agree that your image, voice and screenshare are part of the recording and thus will be available for everyone afterwards.

Webinar: https://thenodeinstitute.org/event/shiny-generative-graphics-with-vvvv/

robotanton, Saturday, May 15th 2021 Digg | Tweet | Delicious 0 comments  

I am fromDifferent planets

AKa-visuals, Wednesday, May 12th 2021 Digg | Tweet | Delicious 0 comments  

I am fromDifferent planets

AKa-visuals, Wednesday, May 12th 2021 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~9d ago

joreg: @LCA remember that we also provide custom support for commercial projects: https://visualprogramming.net/#Support

~10d ago

LCA: where to ask about hardware setups: VL application over 26 1080p displays. maybe also with FUSE

~17d ago

tonfilm: @tobyk there is also this, who wants to win: https://bottosson.github.io/posts/oklab/

~24d ago

tobyk: LCH is the best color space, all the other color spaces are now big losers. https://atmos.style/blog/lch-color-space

~26d ago

schlonzo: "HowTo Work with Children" somehow I expected something else :D

~1mth ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~2mth ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~2mth ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.