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Previously on vvvv: vvvvhat happened in July 2021
Ohyeah!
This time of the month again. First off, for your calenders:
Then, as the attentive among you have noticed, we've still not released the long announced 2021.4 release. Frankly, we've been derailed a bit by commercial inquiries that made us shift priorities. And also the VL.Fuse team has been quite annoying in requesting some needed ground-work in VL.Stride... Apart from the delayed release, this is all good for you, because it also means some more new goodies. So rest assured, no time is wasted!
Things you may have missed:
Here are some new nugets that got minted recently:
And the following got updated:
For more recent updates from the Fuse team join the VL.Fuse channel on matrix!
That was it for August. Anything to add? Please do so in the comments!
Dialogue is an experimental art project where we explore the creative potential of computational communication. We set a simulation with two interacting cellular automata systems driven by neural networks to explore visual spaces their dialogue will lead them. The simulation was presented in real time on two pillar displays at the lighting and media art festival Glow in Shenzhen, China, at the end of 2020.
Credits
Creative director
Mikhail KABATOV
Producer
Pavel POPOV
Alexandr FILYAGIN
Vyacheslav ZAPLATIN
Creative producer
Anna SMIRNOVA
Creative coding
Slava RYBIN
Technical support
Alexey ROUDENKO
Sound
Alexander ZARIPOV
Video case
Zhu RUI
Vladimir GRABAR
Who evvvveryone
When Tue, Sep 7th 2021 - 20:00 until Tue, Sep 7th 2021 - 21:30
We're meeting up on September 7th, 8pm CET to catch up and get insights into what everyone is patching on. How will this work? Something like the last time. So please fill up your bucket of popcorn and invite all your vvvvriends and vvvvamily to join us!
Please do! Anything more or less related to vvvv, yourself and your projects. Share some thoughts, share your funny fails. Or just ask some questions...
No sign-up, no line-up! We'll just have this an open call that anyone can join. Surprise!
Any questions? Get in touch via meetup@vvvv.org. See you there!
Today I'll be giving a presentation at SIGGRAPH online 90% talking about vvvv. If anyone is attending :)
Hear from Takuma, a Visual and Spatial Artist, to get a firsthand look at the exploration of the visual/spatial parameters through the artistic creation of immersive visual worlds through real time graphics. He utilizes top tools including Adobe Creative Suite, Blender, components of Intel® oneAPI Rendering Toolkit, and more.
https://siggraph2021.hubb.me/fe/schedule-builder/sessions/867007
https://software.intel.com/content/www/us/en/develop/events/siggraph.html
Previously on vvvv: vvvvhat happened in June 2021
So where are we?
We have a new release: Update your vvvv beta projects and licenses, vvvv beta 42 is here, including VL 2021.3.3. This means a lot of fixes and improvements!
And then we're still sorting things for the upcoming vvvv gamma 2021.4 release. Besides massive work on new features for VL.Stride as mentioned previously, recently VL.Skia 2d rendering got its GPU backend fixed. This improved its rendering performance and also made the VL.Stride SkiaRenderer node work for AMD cards.
Nothing much else to report at this point other than that while we're quite delayed on our roadmap, things are looking good code-wise. Remeber that you can always follow our daily progress by testing the latest previews. And please don't forget to report issues you find in the forum!
New:
Update:
And update your nugets for the following:
For more recent updates from the Fuse team join the VL.Fuse channel on matrix!
That was it for July. Anything to add? Please do so in the comments!
Previously on vvvv: vvvvhat happened in May 2021
Helo from the devvvvlabs!
If you look at our roadmap, you can see that we had 2021.4 planned for release in June. Now that didn't happen. Here is what happened instead: Guess what, some things took longer than anticipated. So let's recap the state of currently available 2021.4 previews. Besides numerous bug fixes, here is what you already get:
Still in the works for the release: a UI for Settings, simple shader creation, Entity picking, a TexturePlayer. Other things like the planned NuGet update are currently on hold and may have to be moved to the next release.
As many of you do, you can always help by testing the latest previews and reporting issues in the forum!
Missed the 12th online meetup? Here is what you missed exactly:
New:
Update your nugets for the following:
And takuma released his 6th vvvv gamma learn log!
That was it for June. Anything to add? Please do so in the comments!
Who evvvveryone
When Tue, Jun 22nd 2021 - 20:00 until Tue, Jun 22nd 2021 - 21:30
We're meeting up on June 22nd, 8pm CET to catch up and get insights into what everyone is patching on. How will this work? Something like the last time. So please fill up your bucket of popcorn and invite all your vvvvriends and vvvvamily to join us!
Please do! Anything more or less related to vvvv, yourself and your projects. Share some thoughts, share your funny fails. Or just ask some questions...
No sign-up, no line-up! We'll just have this an open call that anyone can join. Surprise!
Any questions? Get in touch via meetup@vvvv.org. See you there!
Dear patchers,
this is vvvv beta 42, with mostly one significant change over the previous release:
32bit Version: core addons
64bit Version: core addons
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