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helo evvvveryone,

you're so lucky! this is to give you something important to do on the internet during these boring holidays and the coming slow start into 2019. please take 5 minutes to fill out our new survey:

once is enough. thanks already!

and remember, we've done this before, see The 2015 Survvvvey Results.

joreg, Wednesday, Dec 26th 2018 Digg | Tweet | Delicious 2 comments  

Holy patchers!

To answer the often contemplated question of "Where the hell is this all going?" we first have to establish that vvvv is different things for different people. Let's have a look at some of these different perspectives:

■ vvvv - a generative designers best friend
■ vvvv - a data visualizers wonder weapon
■ vvvv - an interaction designer's magic wand
■ vvvv - the multiscreen solution
■ vvvv - physical computing covered
■ vvvv - a projectionmapper's dream
■ vvvv - rapid prototyping on steroids
■ vvvv - your procedural lighting desk
■ vvvv - computervision for everyone
■ vvvv - stage? show? control!
■ vvvv - fish feeding for the lazy
■ vvvv - L.A.S.E.R zzzz!1!!

That's all?, we hear you say...and you mumble on, but can I please has:

■ vvvv - a tool for machines to learn
■ vvvv - easy logic for gamers
■ vvvv - visual scripting done right
■ vvvv - klickklickklick your mobile app
■ vvvv - the no-brainer IOT toolbox
■ vvvv - the final webdev solution
■ vvvv - an admin's batching buddy
■ vvvv - robots dig this
■ vvvv - no controller too micro
■ vvvv - from sound to noise in one patch
■ vvvv - any shaders of gray
■ vvvv - scratch that: kids taken seriously

Well, vl, vl, we hear ya.. and that's exactly why at the heart of it all, we have always been, and will continue to work on:
■ vvvv - a multipurpose toolkit

Introducing vvvv gamma

When we started working on VL, we never thought about creating anything different than vvvv. We had our issues with vvvv and wanted to solve those. But mostly we loved it and wanted to keep the good things we still enjoy about it. Essentially we set out to rewrite vvvv to make it better, nothing more.

So it is our great pleasure that we can finally annouce the impending release of what we've so far been referring to as "VL standalone":

For a start, vvvv gamma will focus on 3 main scenarios:

  • 2d interactive motion graphics using VL.Skia
  • computervision using VL.OpenCV
  • controlling devices, ie. everything IO (Midi, UDP, OSC, RCP, HTTP...)

Frankly it will be gorgeous and above all shine through the following features:

  • multithreading
  • patching with any .NET library
  • windows executable export

So beta vs. gamma, really?

Nope, don't think vs., we prefer to think ♥!
Here is how to read this: Over the past years we've been R&D'ing a next generation visual programming language that we dubbed: VL. And we still call it that: VL is a programming language, just like c#, that now happens to power two of our products:

  • vvvv 50betaX
  • vvvv gamma 2019.X

While for vvvv beta, VL is just another language it supports, for vvvv gamma, VL is the core. As such, both beta and gamma will continue to profit as we progress with VL. We are well aware of the fact that gamma is not going to replace beta for everyone anytime soon. We're therefore commited to support both equally for the foreseeable future.

If you're interested in a few more details regarding how we'll be polishing vvvv gamma for its initial release, please head over to our roadmap.

What will gamma cost?

We're still working this out and will update you on licensing early next year.

Wait and what about Xenko/3d?

As we've previously reported from our lab, our initial efforts of integrating the Xenko 3d engine couldn't have gone much smoother. We have helped realize a complex multiuser VR project within just 4 months besides our research and now know that this is certainly the way for us to go forward. VL.Xenko will complete vvvv gamma to a fancypantsy interactive 3d authoring environment.

We're confident to be releasing an initial public version of VL.Xenko before 2019.Q4 and we have some ideas for a prerelease phase that we'll announce soon.


Thanks for using vvvv, thanks for your feedback on VL, thanks for your patience, thanks for the licenses you buy which makes this journey possible for all of us.

Have a nice holiday, get some rest, because 2019 will be the year of the vvvv desktop!

yours,
devvvvs.

joreg, Monday, Dec 24th 2018 Digg | Tweet | Delicious 7 comments  

This was long requested and it's finally here! Latest VVVV.OpenVR can use vive trackers without HMD (head mounted device). There is a dedicated pose output on the Poser (OpenVR) node and you can request the serial numbers of all connected devices.

Poser node showing off its new pins

Here is how to get started with high-performance 6DOF positional tracking for as little as $230 bucks. Minimum hardware requirement is one base station and one tracker. Although two base stations are recommended for much better tracking stability.

Features:

  • No HMD required
  • Use up to 62 trackers (64 minus base station and the null HMD)
  • Trackers can be connected via USB cable or wireless via included USB dongle
  • Trackers can be identified by their serial number

In order to get the trackers running without HMD you need to do the following steps:

1. Activate the 'null' driver

Find this file on your drive:

SteamDirectory\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings
  • change "enable" to "true".

Then open this file:

SteamDirectory\steamapps\common\SteamVR\resources\settings\default.vrsettings
  • change "forcedDriver" to "null".
  • change "activateMultipleDrivers" to "true".

SteamDirectory is usually C:\Program Files (x86)\Steam.

Also make sure to disable the "SteamVR Home" on startup. Otherwise it will try to render into the null HMD and consume 100% of one CPU core:

If SteamVR was running, close and restart it.

2. Connect the trackers

When SteamVR restarts, you can connect a tracker or controller without the HMD. Follow these instructions to pair the trackers ("Pair Tracker" is now "Pair Controller"): Pairing Vive Tracker

SteamVR should then look similar to this:

Note: The red “Not Ready” text can appear occasionally but that should be no problem if you are using the null driver.

Calibration

If you don't run the calibration process, the first found vive lighthouse base station will be the origin of the tracking space. If you can live with that you need to provide your own calibration matrix in vvvv and multiply it with the pose matrices coming out of the Poser node.

If you have the vive controllers you can run the room setup normally (no need for the HMD to be connected if you use the null driver).

You can also use the tracker as a controller for calibration, but you need to connect a simple circuit to the pogo pins to be able to activate the 'trigger' button during the calibration process.

More detailed developer info on the pogo pins can be found here: Vive Tracker For Developers

You can download the new OpenVR pack here: VVVV.OpenVR
Open the demo patch 02_TrackersOnlyDemo.v4p in the VVVV.OpenVR\girlpower folder and enjoy tracking!

Big thanks to colorsound and u7angel for pushing.

tonfilm, Thursday, Dec 20th 2018 Digg | Tweet | Delicious 4 comments  

I am from Prague

guest, Sunday, Dec 16th 2018 Digg | Tweet | Delicious 0 comments  

I am from Spain

guest, Sunday, Dec 16th 2018 Digg | Tweet | Delicious 0 comments  

I am from vvvvery_physical

guest, Saturday, Dec 15th 2018 Digg | Tweet | Delicious 0 comments  

I am fromvvvvery_physical

guest, Saturday, Dec 15th 2018 Digg | Tweet | Delicious 0 comments  

I am from vvvvery_physical

guest, Saturday, Dec 15th 2018 Digg | Tweet | Delicious 0 comments  

Please welcome beta38.1,

which basically, only fixes one bug that got introduced with the beta38 release and prevented certain VL patches from loading up.
Sorry about that! Heads will roll in quality management, guaranteed!

Apart from that, you see some new swizzle nodes as well as more help texts for nodes in our core library. Also, the VL splash screen is not top-most anymore.

And if you haven't already, now is a good time to testdrive our two "prerelease" packages that both come with plenty of examples to explore:

  • VL.OpenCV for all your computervision tasks
  • VL.Skia for all your 2d rendering needs

And for the very brave there is a lot of good stuff ready for testing in the work-in-progress section in the forum.

That's about it,
for now,
Yours,
devvvvs

gregsn, Thursday, Dec 13th 2018 Digg | Tweet | Delicious 3 comments  

anonymous user login

Shoutbox

~5h ago

auralscapes: By the way, if anyone would like to use any of my tracks or even parts thereof you are welcome. No fee. jerome@auralscapes.com

~5h ago

auralscapes: Thx for the advice. Much appreciated.

~8h ago

tonfilm: @auralscapes you can contact the author @dottore and ask him for the conditions.

~12h ago

auralscapes: A question for the group. I came across an application called Partitura. Is this app commercially available?

~1d ago

auralscapes: Don't have a clue how this all works but it is going to be an interesting journey indeed.

~4d ago

tonfilm: @all #vl now also has pin groups! vl-input-and-output-pin-groups #vvvv #creativecoding #visualprogramming #dotnet

~5d ago

evvvvil: Hey, broski, check my shader "The gamma ray feast" it goes bang and is commented with bad to mediocre jokes. https://www.shadertoy.com/view/wssXWl

~7d ago

hrovac: someone at b-seite on saturday?

~7d ago

woei: public player-(dx11.texture) performance and stability upgrade sponsored by https://meso.design/