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I am from GAN world

guest, Thursday, Apr 18th 2019 Digg | Tweet | Delicious 0 comments  

I am from GAN world

guest, Thursday, Apr 18th 2019 Digg | Tweet | Delicious 0 comments  

I am from GAN world

guest, Thursday, Apr 18th 2019 Digg | Tweet | Delicious 0 comments  

jojojo IO,

one of the more important features for quick prototyping in vvvv always were the IOBoxes. Here is an update that finally brings the vl IOBoxes up to par (and beyond) with what you were used to from vvvv beta.

Support for Spreads

Most notably missing so far was proper support for spreads. Sorted. When creating an IOBox via "start link -> middleclick" you now always get an interactive IOBox for the supported primitive types: ints, floats, bool, string, path, color, enum, even if they are spreaded or spread-of-spreaded or...

IOBoxes to quickly few contents of spreads

Or configure your own, by first creating a normal IOBox via right doubleclick and then configuring its type (middleclick it) via the Inspektor to a Spread type:

IOBoxes to quickly define values in a patch

Key to spread IOBoxes is that you can directly set their count, without the need to open an inspektor. By default they now show a maximum of 5 entries and add a scrollbar to show more. If you want to see more, you can change the "Maximum Visible Entries" count via the Inspektor.

Setting the max visible count

To quickly modify a constant spread you can also insert/remove slices when the inspektor is active:

Inserting and removing slices

Same as with other editors, the spread editors also work on inputs of a node to quickly tweak values:

Editing a spread directly on an input pin

And you can now specify defaults for input pins that are spreads:

Setting the default of a spread input

Override values temporarily

Mostly useful for numbers and bools, in vl you can override upstream values directly, by manipulating an IOBox that sits in the middle:

IOBoxes do not only pass values through, but can also override them

Numbers

What we're used to from beta: Entering values via formula now also works:

Entering values by formula

Vectors

Vectors now allow you to change all components at once:

One for all!

Also the Inspektor now shows all properties that you get on a float IOBox, so you can now also configure e.g. a vectors precision.

Strings and Chars

Both can now optionally show non-printable characters:

Showing non-printable characters as ASCII values

Colors

Color IOBoxes now also show you transparency:

Transparency visualized

Paths

Paths finally can be reduced to smaller sizes and show proper path ellipsis, ie. preferring to keep the last part of the value visible:

Path ellipsis to the rescue

Click the little O icon to open the current file/directory with their associated program. ALT+click the icon to show the file/directory in the explorer.

Matrix

For completeness:

Matrix IOBox

This is it for now.. Available for testing in both latest alphas and gamma previews.

joreg, Wednesday, Apr 17th 2019 Digg | Tweet | Delicious 8 comments  

We are very lucky to host the first vvvv gamma workshop at the Muthesius Kunsthochschule in Kiel. Joreg and Tebjan will give a 3 hour introduction into the vvvv future. Since we use vvvv a lot at the university, it makes totally sense to check out, what we can do with the next big thing.

There are still some seats left.

Where ? - Prototyping Lab, Werkstattgebäude
When ? - Thursday 18th of april, starting 2pm

In case you don't want to patch but just listen to what will come, you are invited to the evening presentation. The boys will give us a making-off presentation of Ocean Of Air, the first ever project realized with vvvv gamma and the upcoming Xenko 3d engine integration. (sentence stolen from the other news post ;)

Where ? - mainbuilding,ZFM Medienseminarraum EG
When ? Thursday 18th of april, starting 7pm

See you there

u7angel, Wednesday, Apr 17th 2019 Digg | Tweet | Delicious 15 comments  

When Wed, Apr 24th 2019 - 19:30 until Wed, Apr 24th 2019 - 23:00
Where Retune Studio, Glogauer Str. 21, 2nd Backyard, Berlin, Germany

Here we go,

vvvv berlin meetup #8 is happening at a new location!
Spektrum Berlin sadly is no more. If you ever enjoyed a vvvv meetup or another event there, please consider donating!

Meanwhile the fine people of Retune Studio offered us their space, which we'll gladly occupy next week.

Ocean Of Air: A multiplayer VR installation by marshmellowlaserfeaset

We'll have tonfilm giving us a making-off presentation of Ocean Of Air, the first ever project realized with vvvv gamma and the upcoming Xenko 3d engine integration.

Also we're happy to have m9dfukc talk about "Bodies In Motion" he recently helped realize:

And as always, feel free to bring your project/notebook/questions or whatever you want to share with the community. We have space and time for spontaneous discussions and presentations!

If you feel like, please rsvp on our Getogether page!

joreg, Wednesday, Apr 17th 2019 Digg | Tweet | Delicious 0 comments  

My vvvv-based raytracer now supports high-polygon meshes in OBJ format

polyrhythm, Tuesday, Apr 16th 2019 Digg | Tweet | Delicious 6 comments  

credits Client: Humanscale | Concept & Design: Todd Bracher & Studio TheGreenEyl | Technical director: Andreas Schmelas | Sound design: Marian Mentrup | Video: Maco Film Venice | Photography: David Zanardi


Bodies in Motion is an immersive light installation created by Todd Bracher and Studio TheGreenEyl for Humanscale at Milan Design Week 2019.

The installation is inspired by Humanscale’s history as pioneers in human factors and natural ergonomics, bringing a scientific approach to furniture design. A related influence was the research psychophysicist Gunnar Johansson in 1973, which involved placing lights on key points of the human body to highlight movement. Situated in the warehouse of Ventura Centrale in Milan, the work features a minimal representation of the human body formed of lights that respond to the movements of visitors. As visitor's bodies are scanned, 15 motorised lights project tightly-focussed white beams onto a screen fifteen metres away. The points of light on the screen correspond to key points of the person's body including the head, shoulders, elbows, hands, sternum, hips, knees or feet. Each person that interacts triggers a specific visual and sound experience that is tightly synced across the two.

https://inmotion.humanscale.com/

Year: 2019
Client: Humanscale
Concept & Design: Todd Bracher & Studio TheGreenEyl
Technical director: Andreas Schmelas
Sound design: Marian Mentrup
Video: Maco Film Venice & Dezeen
Photography: David Zanardi

read more...
m9dfukc, Saturday, Apr 13th 2019 Digg | Tweet | Delicious 1 comments  

I am from Switzerland

guest, Friday, Apr 12th 2019 Digg | Tweet | Delicious 0 comments  

aas

guest, Tuesday, Apr 9th 2019 Digg | Tweet | Delicious 4 comments  

anonymous user login

Shoutbox

~10h ago

domj: Here's the Schéma presentation from yesterday's meetup: https://youtu.be/_oqonrkE3xU

~2d ago

joreg: @guest am afraid we can't manage this. if someone wants to take this on, let us know..

~2d ago

guest: @joreg, please stream :-)

~2d ago

joreg: reminder: tonight: #vvvv meetup in #berlin: 9-berlin-vvvv-meetup

~2d ago

manuel: @dawoof nope. just the mosaic option.

~5d ago

dawoof: Did u use the NVAPI to do the warping and other functions?

~6d ago

manuel: @dawoof I did. Just some tests. with the sync card you get no tearing thats great.

~7d ago

dawoof: has anyone used nvidia MOSAIC and VVVV? (without vioso or automated callibration)

~7d ago

joreg: mystery surprise guest at #vvvv meetup number 9 in #berlin coming tuesday: 9-berlin-vvvv-meetup