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credits Project by onformative. Production: Julia Laub, Creative Direction: Cedric Kiefer, Art Direction: Moco Ziegler, Technical Direction & Code: Moco Ziegler, Code: João Fonseca, Aristides Garcia, Max Mittermeier, Commissioned by: VOK DAMS, Architecture & Interior: Universal Design Studio / MAP Project Office, Technical Setup: Archimedes Exhibitions, Built with vvvv

»FLUX« is a data-driven art installation visualizing the different facets of the Internet of Things and cognitive technologies. Through four unique visual modes, the sculpture cycles through mesmerizing imagery created through streams of living data. Intelligently engaging with its viewers, the piece is a focal point of the IBM Watson Headquarters, Germany.

More information onhttps://onformative.com/work/ibm-flux
Documentation videohttps://vimeo.com/263903586

julialaub, Monday, Feb 11th 2019 Digg | Tweet | Delicious 0 comments  

New HID nodes are out. Get them in mp.essentials at https://vvvvpm.github.io/#mp.essentials

microdee, Monday, Feb 4th 2019 Digg | Tweet | Delicious 4 comments  

previously on vvvv: vvvvhat happened in December 2018


here we go,

clickclickclick. 2018 is numbered and we're now heading towards the biggest release in vvvv history. as announced previously: vvvv gamma.

we're still on track regarding our roadmap and here is a little status report:

  • UI rework is well under way, looking smooth and shiny
  • spreadable IOBoxes are a thing, need refinements
  • editing patches is no longer blocking renderers
  • we simplified the document structure to have a better default workflow
  • tons of helppatches are in the works

none of these are in alphas yet, but if things go well, they should land soon.

  • and not part of the initial release, but work is also progressing on integrating xenko...

while you're waiting and haven't yet, please fill out the 2019 Survvvvey!

contributions

new stuff:

updated:

released as work in progress:

gallery

:

and three more:


that was it for january. anything to add? please do so in the comments!

joreg, Saturday, Feb 2nd 2019 Digg | Tweet | Delicious 10 comments  

credits music::lars leonhard - deep breath, crunch - grama & toe tac t.c. thanks sebl for shadertoys_05. his translation of the mandelbulb node let me research myself on shadertoy.com. I'm not the fittest programmer because I started late (in my adolescence computers were as big as living room cabinets and came from IBM). yes, code understood. it was more difficult to find parameters that are not iterated and to which audio can be added / multiplied without making them misshapen lumps. at first there were spastic twitches with every heavy drum beat. I could fix that. work continues

gliese_1


tempel_2
tempel_4
udo2013, Friday, Feb 1st 2019 Digg | Tweet | Delicious 1 comments  

This was on my bucket list for a long time, available sometime soon.

microdee, Friday, Feb 1st 2019 Digg | Tweet | Delicious 0 comments  

I am from dome

guest, Wednesday, Jan 30th 2019 Digg | Tweet | Delicious 1 comments  

I am from water

guest, Wednesday, Jan 30th 2019 Digg | Tweet | Delicious 0 comments  

I am from the trees

boplbopl, Sunday, Jan 27th 2019 Digg | Tweet | Delicious 0 comments  

I am from the trees

boplbopl, Sunday, Jan 27th 2019 Digg | Tweet | Delicious 0 comments  

I am from Russia

guest, Wednesday, Jan 23rd 2019 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~5h ago

auralscapes: By the way, if anyone would like to use any of my tracks or even parts thereof you are welcome. No fee. jerome@auralscapes.com

~5h ago

auralscapes: Thx for the advice. Much appreciated.

~8h ago

tonfilm: @auralscapes you can contact the author @dottore and ask him for the conditions.

~12h ago

auralscapes: A question for the group. I came across an application called Partitura. Is this app commercially available?

~1d ago

auralscapes: Don't have a clue how this all works but it is going to be an interesting journey indeed.

~4d ago

tonfilm: @all #vl now also has pin groups! vl-input-and-output-pin-groups #vvvv #creativecoding #visualprogramming #dotnet

~5d ago

evvvvil: Hey, broski, check my shader "The gamma ray feast" it goes bang and is commented with bad to mediocre jokes. https://www.shadertoy.com/view/wssXWl

~7d ago

hrovac: someone at b-seite on saturday?

~7d ago

woei: public player-(dx11.texture) performance and stability upgrade sponsored by https://meso.design/