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welcome the first update to our beloved 2D graphics library.
Since this summer's release quite a few things have happened.
The main focus was on covering every single aspect of the Skia's Paint (defines how everything looks like when rendered) and cleaning it up.
We would say it is now complete.
We've also introduced some special gems like Masks, Precompositions, Ellipsis and some more examples.
Never heard of Skia before? Check Skia on Wikipedia.
You already were able to clip layers by rectangles or paths (ClipRect, ClipPath), now you can use any layer as a mask (as you know it from Photoshop), be it an image or very complicated layer pipeline. Welcome the Mask. It comes in two flavors: one uses a layer as a mask, another one just an image. The node has useful helpers which allow you to see how the mask looks like and where it is applied.
While researching for the masks we've stumbled upon Skia's superpower: we call it precomposing. Layers can be precomposed (leaving canvas unchanged) and then applied (grouped) with other layers. It's like having an extra render pass that works like a layer.
So now you've got two options: you can blur every single particle alone (by setting SetMaskFilter > Blur) or prepare all of them (precompose) and then blur the whole scene at once (by setting SetImageFilter > Blur).
In the screeshot above:
Left - every single circle is blurred alone, the background comes into play.
Right - the whole precomposition is blurred.
Then we have these boring Ellipsis nod... nodes. They clip your text (left, right or center) by the number of letters or the width in units. Like this:
We've cleaned up the Paint a lot and now you can set or get any of its properties. Don't forget to turn on the "Advanced" filter of the NodeBrowser (like in the screenshot or just press TAB-key) to get the full power. SetFakeBoldText anyone?
In the Paint category:
Don't forget to check the /examples folder of the package (your-vvvv-folder/lib/packs/VL.Skia.xxxx/).
There are also some updates to the /examples/demos, like the Slideshow.vl which let's you click through your-very-big-images asynchronously preloading them in the background.
1. Install the latest vvvv_50beta38.1 (older versions are not supported)
2. In vvvv, middleclick > Show VL
3. In VL, go to: Dependencies > Manage Nugets > Commandline and type:
When Wed, Nov 28th 2018 - 19:30 until Wed, Nov 28th 2018 - 23:00
Where Spektrum Berlin, Bürknerstraße 12, 12047 Berlin, Germany
It is happening: vvvv berlin meetup #6
As always, feel free to bring your project/notebook/questions or whatever you want to share with the community. We have space and time for spontaneous presentations!
There will be a bar serving us drinks. Thanks go to Lieke and Alfredo who are running the fantastic space Spektrum Berlin
If you feel like, please rsvp on our Getogether page!
Another release just out of the gray only 2.5 months after the previous. How come?
The last beta37 release proofed to be quite stable, hardly any too concerning bug reports, but we have a breaking change to introduce and think this is a good moment. Hear us out:
If you're a vvvv-only user, you're safe. This release only has minor changes compared to beta37, so there shouldn't be any reason for you not to upgrade. Horray!
If you're also using VL, we're afraid, but swallow this:
Since there are hardly any other changes, we recommend you also switch as soon as possible and never look back...
It's about how values get stored in IO boxes and pins. They now use the same serialization technique we already introduced as a node set for beta37. This means that we can store any data inside patches for which a serializer is registered - be it a spread of values, a dictionary or even a custom record:
And as a second example a dictionary from string to value
It might not look as much yet but it is a first step to get proper IO boxes back.
So apart from that another worth mentioning improvement is a new short cut called Ctrl+K which creates pins for the selected pads and puts them on the Create and Split operations of the containing patch
All other changes can be found the as usual in the Changelog.
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