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The installation consisted in a hiperrealystic 3D production simulating the water flowing down the wall of a dam. The 6 x 14 meter-long projection showed the dam closing and openning the gates; the water falling from the top, would flood the 350 m2 surrounding area allowing the visitors to step, play and interact with the inundated surface
All of the animation is made in real-time using a StyleGan neural network trained on the Danbooru2018 dataset, a large scale anime image database with 3.33m+ images annotated with 99.7m+ tags.
Lyrics were produced with GPT-2, a large scale language model trained on 40GB of internet text. I used the recently released 345 million parameter version- the full model has 1.5 billion parameters, and has currently not been released due to concerns about malicious use (think fake news).
Music was made in part using models from Magenta, a research project exploring the role of machine learning in the process of creating art and music.
Setup is using vvvv, Python and Ableton Live.
StyleGan, Danbooru2018, GPT-2 and Magenta were developed by Nvidia, gwern.net/Danbooru2018, OpenAI and Google respectively.
Previously on vvvv: vvvvhat happened in July 2019
a new vvvv gamma preview is out including the promised tooltip rework. Please help yourself to a fresh copy, test and report your findings. Up next as promised: executable export. And I'm happy to report that we're back in the game! After a major internal rewrite of the backend, which became necessary because we found a last minute showstopper shortly before we wanted to release a few months ago, we're now back where we were: We can export most patches/projects to an executable at the click of a button. It is painless and gorgeous and we can't wait to share it but still a few things need sorting. Meanwhile, here is how it looks at the moment:
At the same time, when our team is running in overdrive to make all the pieces fall into place we get people wondering Is vvvv dead yet? which swiftly turned into the 17th of the most active topics of all times...
Speaking of activities, here what's happening in August and September in Berlin:
...to be continued in the months ahead
If you wanna help, please spread those news, run meetups, patching circles or workshops in your own city and let us know about them. And also, if you have a moment for brainstorming, please help us with this Call for tutorial topics.
And two more in the work-in-progress section:
And as always if you're looking for a vvvv job or even have one to announce, remember these:
That was it for July. Anything to add? Please do so in the comments!
When Thu, Aug 8th 2019 - 20:00 until Thu, Aug 8th 2019 - 23:30
Where Brüll & Kraus, Wipperstraße 13, Berlin, Germany
Directly after our Free Beginner Workshop at 6 pm join the evening session of drinks and patches if you ...
vvvv devs and other members of the community will be there to help and share their experience.
Wipperstraße 13 is our new space - for asking questions, collaborating and keeping yourself on your personal level of superhuman programming skills!
Brüll & Kraus
Here we go!
As mentioned previously, an update to how tooltips look and work, was one of the two main things missing before we call vvvv gamma a 1.0 release. And they have just landed in the preview, horray!
Previously tooltips where text-only, rendered all in one style and often contained rather cryptic information. Now we have structured information that is nicely presented and we also tried to replace weird messages with human readable text where possible.
Tooltips on nodes foremost show the nodes full name and category plus its "Summary" and "Remarks" help information in two separate paragraphs. Additionally, if available you'll see timing information, ie the amout of time the node needs to execute. Operation nodes can also show you the name of the operation they are currently executed on.
In case a node has an error or warning, we try to help you understand what's going on by answering the following three questions:
Also, while a warning/error tooltip is visible, pressing CTRL+C copies the message for convenient pasting, eg. in the forums.
Tooltips on pins foremost show the pins name and datatype. For for primitive types (like numbers, strings, colors,...) that can easily be displayed, we also show the current value.
In cases of collections (like spread), we also show the current count and again, if the datatype is displayable, we now show up to three slices, as compared to the previously only one.
Oh, and the obvious:
Tooltips on links are by default only visible, if the link has an error or warning. To get a tooltip showing on normal links, to see their datatype, press CTRL while hovering it.
Zooming patches is nice, but we figured independent of that, we also want to be able to define the size of a tooltip. so zooming tooltips it is:
Also the patch explorer got a bit more informative using the new tooltips.
Same goes for the nodebrowser, which should make it easier to find the right node as the summary and remarks are now much more pleasant to read.
And finally, there are a now a couple of more settings to tweak for tooltips:
A few tweaks here and there and more viewers to come for more special datatypes over time...but the biggest part is hereby done. To test, download the latest preview and then please let us know what you think in the comments.
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