» Blog
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Blog

new post

Blog-posts are sorted by the tags you see below. You can filter the listing by checking/unchecking individual tags. Doubleclick or Shift-click a tag to see only its entries. For more informations see: About the Blog.

  reset tags

addon-release core-release date devvvv gallery news screenshot stuff
delicious flickr vimeo
Order by post date popularity

No changes to the previous version. Just a fresh download.

Elias, Tuesday, Nov 20th 2018 Digg | Tweet | Delicious 0 comments  

HTMLTexture is available for DX11 and more: link

gregsn, Wednesday, Sep 5th 2018 Digg | Tweet | Delicious 0 comments  

a single change this time by woei:

joreg, Tuesday, Mar 20th 2018 Digg | Tweet | Delicious 0 comments  

No changes to the previous version. Just a fresh download.

Elias, Sunday, Jun 25th 2017 Digg | Tweet | Delicious 0 comments  

No changes to the previous version here. Just fresh bits.

Elias, Tuesday, Jun 20th 2017 Digg | Tweet | Delicious 0 comments  

No changes to the previous version here. Just fresh bits.

tonfilm, Wednesday, Apr 19th 2017 Digg | Tweet | Delicious 0 comments  

released on 22 02 17

Fixes

  • removed Box2d to allow an independent release cycle
  • Database Select nodes now make sure to not create field-pins with names conflicting with reserved pin-names

EDIT: this replaces the 35.1 release

gregsn, Tuesday, Feb 21st 2017 Digg | Tweet | Delicious 2 comments  

Aloha,

not much is happening in the addonpack anymore recently as most contributors decide to release their own packs. So please look over at the Contributions for the latest hot stuff. To keep up-to-date with latest developments be sure not to miss the monthly recaps, see: vvvvhat happened in November 2016

Still a view things have accumulated over the past year:

New

  • new MJpegStream (EX9.Texture Sender/Receiver) modules
  • new module for concave polygons Polygon (EX9.Geometry 2d Concave)

Fixes

joreg, Tuesday, Dec 20th 2016 Digg | Tweet | Delicious 0 comments  

holala,

just some small changes this time:

joreg, Thursday, Oct 22nd 2015 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~15h ago

ravazquez: @catweasel it was late when I wrote that, it's probably not the case, will test and report

~15h ago

catweasel: @ravazquez in separate instances of vvvv? Awesome if so!

~3d ago

ravazquez: @karistouf you can use my Global S&R contribution for this purpose

~4d ago

joreg: yes, no S/R. OSC is one way to communicate btw. instnces.

~4d ago

karistouf: @joreg: between 2 differents instances of VVVV on same computer,no S and R (values) possible ? only OSC way ?

~6d ago

tonfilm: glad to share the second update on the #vl #xenko #3d library: #vvvv #visualprogramming #creativecoding vl-xenko-3d-engine-update-2

~8d ago

joreg: rather toot then tweet? follow the hype and us on mastodon: https://mastodon.xyz/@vvvv #vvvv

~8d ago

ggml: any recommendation for renting visuals-grade pcs in berlin ?

~8d ago

metrowave: Structure Sensor Core now for Windows: https://store.structure.io/buy/structure-core cool features, could be useful in vvvv