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HTMLTexture is available for DX11 and more: link

gregsn, Wednesday, Sep 5th 2018 Digg | Tweet | Delicious 0 comments  

a single change this time by woei:

joreg, Tuesday, Mar 20th 2018 Digg | Tweet | Delicious 0 comments  

No changes to the previous version. Just a fresh download.

Elias, Sunday, Jun 25th 2017 Digg | Tweet | Delicious 0 comments  

No changes to the previous version here. Just fresh bits.

Elias, Tuesday, Jun 20th 2017 Digg | Tweet | Delicious 0 comments  

No changes to the previous version here. Just fresh bits.

tonfilm, Wednesday, Apr 19th 2017 Digg | Tweet | Delicious 0 comments  

released on 22 02 17

Fixes

  • removed Box2d to allow an independent release cycle
  • Database Select nodes now make sure to not create field-pins with names conflicting with reserved pin-names

EDIT: this replaces the 35.1 release

gregsn, Tuesday, Feb 21st 2017 Digg | Tweet | Delicious 2 comments  

Aloha,

not much is happening in the addonpack anymore recently as most contributors decide to release their own packs. So please look over at the Contributions for the latest hot stuff. To keep up-to-date with latest developments be sure not to miss the monthly recaps, see: vvvvhat happened in November 2016

Still a view things have accumulated over the past year:

New

  • new MJpegStream (EX9.Texture Sender/Receiver) modules
  • new module for concave polygons Polygon (EX9.Geometry 2d Concave)

Fixes

joreg, Tuesday, Dec 20th 2016 Digg | Tweet | Delicious 0 comments  

holala,

just some small changes this time:

joreg, Thursday, Oct 22nd 2015 Digg | Tweet | Delicious 0 comments  

helohelo,

this is just a minor bugfix release with 2 things in it:

  • the OneDollarRecognizer helppatch is now fixed
  • all Assimp nodes now got a version DX9 in order to no longer be confused with their DX11 counterparts

Please also make sure to read the beta34 release notes: Addons 45beta34-01

joreg, Monday, Aug 24th 2015 Digg | Tweet | Delicious 0 comments  

So helo, whats new here?

Kinect and Bullet nodes are both available in the addonpack and the DX11 pack. Until now this possibly caused confusion (red nodes) when you had both packs in use.

Now all Kinect and Bullet nodes in the addonpack have a DX9 version. So from now on, no more confusion, but: If you have older patches where you specifically want to target the DX9 versions you'll have to update that manually now. Sorry for that but we cannot do that conversion automatically.

A few new nodes by motzi, most notably the OneDollarRecognizer (2d). Make sure to check its helppatch.

And thanks to work by velcrome and microdee we were able to further reduce the list of nodes missing in 64bit builds.

Feel like supporting those efforts? See the list of flattrable vvvv users.

joreg, Tuesday, Jul 21st 2015 Digg | Tweet | Delicious 1 comments  

anonymous user login

Shoutbox

~1d ago

evvvvil: BRUTAL BREXIT DIZZY DAGGERS our 4kb intro ranked 3rd at TRSAC demo party. Made with 130 lines of shader code. https://vimeo.com/296418799

~1d ago

joreg: part one of the #vvvv roadmap: the early years: roadmap

~6d ago

tonfilm: even more #GPU #debugging with #renderdoc and #vvvv #dx11: debug-dx11-frames-with-renderdoc

~6d ago

lev: Heyy. Any vvvv guys in Amsterdam now?

~7d ago

StiX: @vnm there is contrib, just search forums and page