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Thanks to the introducing-the-rekorder we have produced our first multi-million-views-animation:
http://giphy.com/gifs/vvvv-futureshit-l0HlA96OHn6pgUaQw
Note to myself: Don't do complex animations anymore. Just rotating circles from now on.
I just saw the "package" u7angel created for his automata ui. That reminded me of the following pictures which I then dug up from an old (approx. 11,91 years) harddrive.
Triangle got competition ;)
(note TypoSpread is not usable here as it doesn't separate individual contours of a glyph, However freeframe or CV.Image Contour is perfect for the task. Best would be a freetype/sharpfont implementation wink wink)
Get them here:
instance-noodles
Some new & improved nodes + bugfixes but the tasty new flavors are Noise & CSG implementations.
New textureless magic noise suite based largely on the great GLSL postings of http://briansharpe.wordpress.com/
to use in a shader see InstanceNoodles\nodes\modules\Common\NoodleNoise.fxh
Of course there are nodes for people that don't want to mess with shader code though.
Includes 2D and 3D Perlin, Simplex and Worley, all with single octave noise as well as FBM, Turbulence & Ridge flavors. Worley comes with various distance metrics & cell functions. To get an idea of the (many) Worley combinations here's a nice reference:
image source: mines.lumpylumpy.com/Electronics/Computers/Software/Cpp/Graphics/Bitmap/Textures/Noise/
Constructive Solid Geometry finally... Realtime implementation using distance fields stored in 3D textures or 'volumes'. Picture speaks a thousand words:
As well as the standard Union, Intersection & Difference operations as pictured above, 16(!) other combination operations ported from the very sexy GLSL raymarch lib: http://mercury.sexy/hg_sdf/
New DX11.TextureFX nodes
New Compute nodes
New DX11.Geometry nodes
New DX11.Volume nodes (mostly for CSG ops)
for fast peek at the results:
Changed /fixed Nodes
DX11.GeomFX modules now have max elements pin. Set to 0 by defualt, which will use the old automatic behavior, or any other positive number for manual setting
+ various small bug fixes that I'm too lazy to type.
Feel free to use in your creative & commercial projects, just please make sure to give credit as per license below.
CCBY 2016 http://everyoneishappy.com
http://creativecommons.org/licenses/by/4.0/
Terra nullius is the “geological” activity of a software entity, in the disembodied and abstract nature of a computer system. This activity creates the variables of its orography, whose movement can be well-read in turn as sound variables. This micro/macro universe is observed/listened from the intimacy of an alien eye/ear that attends (without any intervention) to its natural evolution. Inside an infinite scale, a minimal, uninhabitable and impossible landscape gets created and destroyed, thanks to the fragile balance between opposite forces.
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