» Blog
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Blog

new post

Blog-posts are sorted by the tags you see below. You can filter the listing by checking/unchecking individual tags. Doubleclick or Shift-click a tag to see only its entries. For more informations see: About the Blog.

  reset tags

addon-release core-release date devvvv gallery news screenshot stuff
delicious flickr vimeo
Order by post date popularity

3D | VL.Stride

2D | VL.Skia

nissidis, Saturday, Nov 28th 2020 Digg | Tweet | Delicious 0 comments  

Captured images generated in vvvv, and added some text.

Touchpoint_001
Touchpoint_002
Touchpoint_003
Takuma, Monday, Jan 20th 2020 Digg | Tweet | Delicious 0 comments  

Bi directional communication between cables.gl and vvvv..
Looks nice

AKa-visuals, Friday, Mar 15th 2019 Digg | Tweet | Delicious 0 comments  
noooise
guest, Wednesday, May 2nd 2018 Digg | Tweet | Delicious 0 comments  

So I found this library: https://github.com/ShiqiYu/libfacedetection
And it was super easy to use. So after a wrapper class and a handling node here are the results from vvvv with any DX11 texture:

title

Trololo at 60-70 fps with multiview-reinforce engine.

crowd
crowd

Crowd footage at 10-20 fps with multiview engine. It tracks as many faces as much you throw at it.

This library is fast but far from accurate. But I made the wrapper class in a way that in the future it can be easily extended with other engines, so if anyone finds robust and fast face trackers, throw that at me and I'll implement it if they don't cost a fortune.

Available in mp.dx http://vvvvpm.github.io/#mp.dx
Enjoy!

microdee, Tuesday, Jan 23rd 2018 Digg | Tweet | Delicious 23 comments  
title

SkeletalMesh (DX11 Assimp) and SkeletonSimple (Assimp) in mp.dx are now using the Skeleton interfaces V2 implementation. This means you can have spreadable skeletal rigged animations without the need for FBX4V. matka was nagging me with it for a while now and finally managed to find some time for it. Get mp.dx with vpm from https://vvvvpm.github.io/#mp.dx and overwrite all packs (especially mp.essentials and mp.fxh)

microdee, Wednesday, Nov 22nd 2017 Digg | Tweet | Delicious 1 comments  
sebl, Friday, May 19th 2017 Digg | Tweet | Delicious 4 comments  
title

Meanwhile in microdee's lab: Blendshapes and skinning are animated and working now in FBX4V. This FBX file uses blendshapes for the cloth simulation and traditional skinning for the rest. It doesn't load with assimp at all ;) Rendered with PBRIBL in mp.dx

microdee, Saturday, Dec 31st 2016 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~6h ago

joreg: @mediadog thanks for the pointer, links are updated

~12h ago

mediadog: Where are the 50beta42 offline instalers? The offline installers are still linked to 41, not 42.

~4d ago

id144: thanks @gegenlicht & @bjoern, i hope the festival sorted it.

~6d ago

Patxi7: @joreg done

~7d ago

joreg: @neuston @u7angel can you please start a forum thread describing the problem you're having with a few more words?

~7d ago

u7angel: @neutron, same here

~7d ago

neuston: I got 500 server error when I tried to install package from NuGet gallery. Are you encountering then same problem?

~8d ago

lasal: @bjoern Sequencer porn! Thanks, so many good ideas in 1 place