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3D | VL.Stride

2D | VL.Skia

nissidis, Saturday, Nov 28th 2020 Digg | Tweet | Delicious 0 comments  

Captured images generated in vvvv, and added some text.

Touchpoint_001
Touchpoint_002
Touchpoint_003
Takuma, Monday, Jan 20th 2020 Digg | Tweet | Delicious 0 comments  

Bi directional communication between cables.gl and vvvv..
Looks nice

AKa-visuals, Friday, Mar 15th 2019 Digg | Tweet | Delicious 0 comments  
noooise
guest, Wednesday, May 2nd 2018 Digg | Tweet | Delicious 0 comments  

So I found this library: https://github.com/ShiqiYu/libfacedetection
And it was super easy to use. So after a wrapper class and a handling node here are the results from vvvv with any DX11 texture:

title

Trololo at 60-70 fps with multiview-reinforce engine.

crowd
crowd

Crowd footage at 10-20 fps with multiview engine. It tracks as many faces as much you throw at it.

This library is fast but far from accurate. But I made the wrapper class in a way that in the future it can be easily extended with other engines, so if anyone finds robust and fast face trackers, throw that at me and I'll implement it if they don't cost a fortune.

Available in mp.dx http://vvvvpm.github.io/#mp.dx
Enjoy!

microdee, Tuesday, Jan 23rd 2018 Digg | Tweet | Delicious 26 comments  
title

SkeletalMesh (DX11 Assimp) and SkeletonSimple (Assimp) in mp.dx are now using the Skeleton interfaces V2 implementation. This means you can have spreadable skeletal rigged animations without the need for FBX4V. matka was nagging me with it for a while now and finally managed to find some time for it. Get mp.dx with vpm from https://vvvvpm.github.io/#mp.dx and overwrite all packs (especially mp.essentials and mp.fxh)

microdee, Wednesday, Nov 22nd 2017 Digg | Tweet | Delicious 1 comments  
sebl, Friday, May 19th 2017 Digg | Tweet | Delicious 4 comments  
title

Meanwhile in microdee's lab: Blendshapes and skinning are animated and working now in FBX4V. This FBX file uses blendshapes for the cloth simulation and traditional skinning for the rest. It doesn't load with assimp at all ;) Rendered with PBRIBL in mp.dx

microdee, Saturday, Dec 31st 2016 Digg | Tweet | Delicious 0 comments  

anonymous user login

Shoutbox

~29d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~29d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?