» 07_MultiLightShadow
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.


How to shade your dragon.

mburk, Monday, Jan 30th 2017 Digg | Tweet | Delicious 6 comments  
tekcor 31/01/2017 - 01:25

Thats a pretty well shaded dragon :)

evvvvil 31/01/2017 - 02:59

you adding shadows to superphong?!?

mburk 31/01/2017 - 22:08

Jap. VSM soft shadows for next update.

guest 03/02/2017 - 00:17

nice! damn that looks nice

mrboni 03/02/2017 - 17:11

Are you using a post process AA?

mburk 04/02/2017 - 13:55

in this example the shadow maps are 256x256 and the smoothing is basically done with a simple blur. the rest is some VSM magic. FXAAing the shadow map helps, but is barely visible.

  • 1

anonymous user login


~20h ago

andresc4: gamma+stride+fuse+standaloneapp+soputoutput+oscinput = lovvvvvveeeeeee!!!!

~3d ago

joreg: @pechart thanks for the flowers!

~3d ago

pechart: Just a big shoutout to the whole vvvv devteam and the friendly community! It's fantastic to export patches to standalone apps. THX!

~12d ago

daviddenker: We are looking asap for 3x Azure Kinect to rent or buy. Any kind of help appreciated! :-)

~15d ago

mediadog: Hmmm md.ecosystem link on staff pics page is not found

~17d ago

schlonzo: physics constraints and forces plz?

~19d ago

karistouf: thank you @gml but im thinking about and old version of vvvvv. There was a redraw with HSL of each pixels

~19d ago

schlonzo: no more previews? is there a 4.0 stable?

~21d ago

sunep: Live now. I perform live AV with Thomas Li after kiloton who is performing now. https://youtu.be/IG5oC6JvMeM

~21d ago

ggml: @karistouf ColorAndDepth help file