» 07_MultiLightShadow
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07_MultiLightShadow

How to shade your dragon.

mburk, Monday, Jan 30th 2017 Digg | Tweet | Delicious 6 comments  
tekcor 31/01/2017 - 02:25

Thats a pretty well shaded dragon :)

evvvvil 31/01/2017 - 03:59

you adding shadows to superphong?!?

mburk 31/01/2017 - 23:08

Jap. VSM soft shadows for next update.

guest 03/02/2017 - 01:17

nice! damn that looks nice

mrboni 03/02/2017 - 18:11

Are you using a post process AA?

mburk 04/02/2017 - 14:55

in this example the shadow maps are 256x256 and the smoothing is basically done with a simple blur. the rest is some VSM magic. FXAAing the shadow map helps, but is barely visible.

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Shoutbox

~14d ago

~17d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~24d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable