Update: Avateering support for Kinect2 cameras
Effortless skeletal tracking and 3D avatar control for legacy Microsoft Kinect2 depth cameras
Effortless skeletal tracking and 3D avatar control for legacy Microsoft Kinect2 depth cameras
Your vvvv app can now load .dlls at runtime!

Highend optical Rigid Body and Skeleton tracking
Warp your patches to the big screen!
Avatar control and body tracking update for Bolt and Mega depth cameras
Effortless 3D avatar control based on ZED SDK 5.1
Last month in review
For full 3D rendering support on all CPUs

Call for Support: Stride Shader System Rewrite
Last month in review
An Open Protocol for On-Stage, Live 3D Position Data
Last month in review
Release notes
Updates to the latest version of the underlying Chromium Embedded Framework
Now with DWAA/DWAB compression and support for tiled images
Last month in review
Introducing: Channel Bindings
Snapshot, recall, and smoothly transition your apps parameters
Define app-wide public named parameters and control them using the new Channel Browser

Probably the simplest way to achieve full body tracking from a single RGB camera